Tweak to modifications to new level select.

This commit is contained in:
toasterbabe 2017-10-18 22:18:43 +01:00
parent 8372bde91b
commit 49aa6ee339

View file

@ -636,7 +636,7 @@ static const gtdesc_t gametypedesc[] =
{{ 66, 66}, "Sling rings at your foes in a free-for-all battle. Use the special weapon rings to your advantage!"},
{{153, 37}, "Sling rings at your foes in a color-coded battle. Use the special weapon rings to your advantage!"},
{{123, 123}, "Whoever's IT has to hunt down everyone else. If you get caught, you have to turn on your former friends!"},
{{135, 135}, "Try and find a good hiding place in these maps - we dare you."},
{{150, 150}, "Try and find a good hiding place in these maps - we dare you."},
{{ 37, 153}, "Steal the flag from the enemy's base and bring it back to your own, but watch out - they could just as easily steal yours!"},
};
@ -4438,7 +4438,7 @@ static void M_DrawLevelPlatterMenu(void)
// draw cursor box
if (levellistmode != LLM_CREATESERVER || lsrow)
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey, 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
V_DrawSmallScaledPatch(lsbasex + cursorx + lsoffs[1], lsbasey+lsoffs[0], 0, (levselp[sizeselect][((skullAnimCounter/4) ? 1 : 0)]));
#if 0
if (levelselect.rows[lsrow].maplist[lscol] > 0)