added RET_SOC and RET_LUA, so we can load SOC/LUA files differently to WADs

this also means we can remove a few ancient hacks relating to using the same code used to load SOC/Lua in WADs for loading standalone Lua/SOC files, though I haven't fully done this yet
This commit is contained in:
Monster Iestyn 2017-11-10 22:36:37 +00:00
parent 7f4424b4a0
commit 91097fb48e
2 changed files with 30 additions and 11 deletions

View File

@ -224,7 +224,7 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
{ // shameless copy+paste of code from LUA_LoadLump
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
strcpy(name, wadfiles[wadnum]->filename);
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
/*if (!fasticmp(&name[strlen(name) - 4], ".soc"))*/ {
// If it's not a .soc file, copy the lump name in too.
name[strlen(wadfiles[wadnum]->filename)] = '|';
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
@ -319,7 +319,7 @@ UINT16 W_InitFile(const char *filename)
FILE *handle;
lumpinfo_t *lumpinfo;
wadfile_t *wadfile;
enum restype type;
restype_t type;
UINT16 numlumps;
size_t i;
INT32 compressed = 0;
@ -390,7 +390,7 @@ UINT16 W_InitFile(const char *filename)
// This code emulates a wadfile with one lump name "OBJCTCFG"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
type = RET_WAD;
type = RET_SOC;
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
@ -411,7 +411,7 @@ UINT16 W_InitFile(const char *filename)
// This code emulates a wadfile with one lump name "LUA_INIT"
// at position 0 and size of the whole file.
// This allows soc files to be like all wads, copied by network and loaded at the console.
type = RET_WAD;
type = RET_LUA;
numlumps = 1;
lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
@ -733,11 +733,24 @@ UINT16 W_InitFile(const char *filename)
numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
if (wadfile->type == RET_WAD)
W_LoadDehackedLumps(numwadfiles - 1);
else if (wadfile->type == RET_PK3)
W_LoadDehackedLumpsPK3(numwadfiles - 1);
switch (wadfile->type)
{
case RET_WAD:
W_LoadDehackedLumps(numwadfiles - 1);
break;
case RET_PK3:
W_LoadDehackedLumpsPK3(numwadfiles - 1);
break;
case RET_SOC:
CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename);
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0);
break;
case RET_LUA:
LUA_LoadLump(numwadfiles - 1, 0);
break;
default:
break;
}
W_InvalidateLumpnumCache();

View File

@ -78,12 +78,18 @@ typedef struct
#endif
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
enum restype {RET_WAD, RET_PK3};
typedef enum restype
{
RET_WAD,
RET_SOC,
RET_LUA,
RET_PK3
} restype_t;
typedef struct wadfile_s
{
char *filename;
enum restype type;
restype_t type;
lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
#ifdef HWRENDER