Fix empty WAD files printing the wrong sprite count.

This commit is contained in:
Wolfy 2017-10-10 01:41:28 -05:00
parent ec9d47cb34
commit 2fff5e9f6d
1 changed files with 4 additions and 4 deletions

View File

@ -385,9 +385,9 @@ void R_AddSpriteDefs(UINT16 wadnum)
else
{
start = W_CheckNumForNamePwad("S_START", wadnum, 0);
if (start == UINT16_MAX)
if (start == INT16_MAX)
start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib.
if (start == UINT16_MAX)
if (start == INT16_MAX)
start = 0; //let say S_START is lump 0
else
start++; // just after S_START
@ -402,11 +402,11 @@ void R_AddSpriteDefs(UINT16 wadnum)
else
{
end = W_CheckNumForNamePwad("S_END",wadnum,start);
if (end == UINT16_MAX)
if (end == INT16_MAX)
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
}
if (end == UINT16_MAX)
if (end == INT16_MAX)
{
CONS_Debug(DBG_SETUP, "no sprites in pwad %d\n", wadnum);
return;