Kart-Public/src
TehRealSalt 8b88a2ebd8 Spectating is properly implemented now
- Spectate button works
- Spectating & objectplace controls are usable now
- New spectator HUD
2018-01-22 22:18:57 -05:00
..
android Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size 2017-02-19 15:54:23 -05:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
locale SRB2 2.1 release 2014-03-15 13:11:35 -04:00
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
sdl12 Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
win32 Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
win32ce Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
am_map.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
am_map.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Re-add lost player vibration frames 2017-11-04 17:32:47 +00:00
b_bot.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
byteptr.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
command.c Merge remote-tracking branch 'remotes/origin/battle' into multi-admin 2017-11-20 21:49:42 -06:00
command.h Some position code 2017-02-12 23:25:06 -05:00
comptime.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
config.h.in DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
console.c Battle hud stuff?! 2017-12-23 20:55:23 -05:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'master' into next 2017-12-24 20:06:33 +00:00
d_clisrv.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c Merge branch 'master' of http://git.magicalgirl.moe/KartKrew/Kart.git into titlescreen 2018-01-15 20:41:47 +00:00
d_main.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_net.c Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
d_netcmd.h Merge remote-tracking branch 'refs/remotes/origin/battle' into quads 2017-12-18 01:02:53 -05:00
d_netfil.c Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h Camera adjustin's 2018-01-22 17:08:31 -05:00
d_think.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
d_ticcmd.h Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
dehacked.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
dehacked.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
doomdata.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
doomdef.h Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
doomstat.h Tweeeeeaks 2017-12-28 18:37:25 -05:00
doomtype.h Mirror Mode 2017-12-12 00:07:14 -05:00
endian.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
f_finale.c Merge remote-tracking branch 'refs/remotes/origin/master' into buuump 2018-01-15 16:20:10 -05:00
f_finale.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
f_wipe.c Base title screen, gets screen fade working from intro->title for the fade to work 2018-01-15 03:40:25 +00:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
g_game.h Camera adjustin's 2018-01-22 17:08:31 -05:00
g_input.c Fixed joysticks 3 & 4 2017-12-24 15:02:41 -05:00
g_input.h Fixed joysticks 3 & 4 2017-12-24 15:02:41 -05:00
g_state.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hu_stuff.c Fixed brakes 2018-01-22 18:39:53 -05:00
hu_stuff.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
i_addrinfo.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_addrinfo.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_joy.h more quad stuff 2017-12-11 00:12:38 -06:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
i_video.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
info.c Tweeeeeaks 2017-12-28 18:37:25 -05:00
info.h Wipeout & minor tweaks 2017-12-10 20:58:34 -05:00
k_kart.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
k_kart.h A bunch of little things 2018-01-08 15:48:19 -05:00
keys.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_baselib.c A bunch of little things 2018-01-08 15:48:19 -05:00
lua_consolelib.c Multiple admins 2017-11-10 23:34:37 -06:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
lua_infolib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_libs.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
lua_maplib.c MobjScale setting for map headers 2017-12-16 15:38:15 -05:00
lua_mathlib.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_mobjlib.c A lot lol 2017-12-16 22:32:43 -05:00
lua_playerlib.c Camera adjustin's 2018-01-22 17:08:31 -05:00
lua_script.c Merge remote-tracking branch 'srb2public/next' into quads 2017-12-22 20:55:59 -05:00
lua_script.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
lua_skinlib.c Some more minor comeback tweaks 2017-11-19 19:39:40 -05:00
lua_thinkerlib.c Rewrote `thinkers.iterate` to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_anigif.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_argv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_bbox.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cheat.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
m_cheat.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_cond.c First, minor steps to Record Attack support 2017-10-15 02:33:28 -04:00
m_cond.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_dllist.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_fixed.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c Our quit screen is 640x400 2018-01-15 21:02:33 +00:00
m_menu.h Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
m_misc.c SUCCESS 2017-12-17 22:27:26 -05:00
m_misc.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
m_queue.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_queue.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_random.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
m_swap.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
md5.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
md5.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_floor.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_inter.c Tweeeeeaks 2017-12-28 18:37:25 -05:00
p_lights.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_local.h more quad stuff 2017-12-11 00:12:38 -06:00
p_map.c Mobj scale fixes 2018-01-15 16:14:45 -05:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
p_mobj.h Chee wanted paper sprites' code, so here it is for the public to see. 2016-08-22 22:54:30 +01:00
p_polyobj.c A lot lol 2017-12-16 22:32:43 -05:00
p_polyobj.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_pspr.h Chee wanted paper sprites' code, so here it is for the public to see. 2016-08-22 22:54:30 +01:00
p_saveg.c More post processor support, HUD tweaks, SP new game fix 2017-12-19 01:55:33 -05:00
p_saveg.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_setup.c Commiting directly to master? Oh nooooo 2018-01-01 20:17:34 -05:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_slopes.c Nerf slope push because of stronger gravity 2017-03-13 00:10:38 +00:00
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-01-03 16:27:36 -05:00
p_spec.h v1.3.04 - The Bouncy One 2017-04-17 13:20:52 -04:00
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c OpenGL rendering 2017-12-17 16:33:21 -05:00
p_tick.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
p_user.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
r_bsp.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_bsp.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode 2016-12-17 19:59:54 +00:00
r_defs.h Merge branch 'master' into public_flatsprite 2017-05-12 20:42:55 -04:00
r_draw.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_draw.h SUCCESS 2017-12-17 22:27:26 -05:00
r_draw8.c Fix R_DrawColumnShadowed_8 crash encountered in FuriousFox's map 2016-07-24 18:54:01 +01:00
r_draw16.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_local.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_main.c Draw over the fourth screen *properly* 2017-12-18 22:17:16 -05:00
r_main.h more quad stuff 2017-12-11 00:12:38 -06:00
r_plane.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fix random duplicate code from merge in hw_main.c and r_segs.c 2017-02-18 00:25:16 +00:00
r_segs.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_splats.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
r_state.h Fixed local sync fail, among a bunch of other splitscreen check fixes in other files 2017-12-17 14:17:07 -05:00
r_things.c Resurrect the minimap 2017-12-18 18:07:38 -06:00
r_things.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
s_sound.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
s_sound.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
sounds.c Lots of misc stuff 2017-11-10 21:10:01 -05:00
sounds.h Lots of misc stuff 2017-11-10 21:10:01 -05:00
st_stuff.c Spectating is properly implemented now 2018-01-22 22:18:57 -05:00
st_stuff.h Resurrect the minimap 2017-12-18 18:07:38 -06:00
string.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tables.h Merge branch 'upstream/next' into zarrotsu_vanillamerge 2017-02-17 20:14:55 +00:00
tmap.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_asm.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_mmx.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
tmap_vc.nas Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
v_video.c Our quit screen is 640x400 2018-01-15 21:02:33 +00:00
v_video.h HUD 2017-12-17 20:42:17 -05:00
vid_copy.s Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Merge remote-tracking branch 'refs/remotes/origin/attack-is-back' into zarrotsu 2017-10-17 23:56:55 -04:00
y_inter.h Added Accelcode, start boosting, reverted drifting, etc. 2017-02-07 17:19:58 -05:00
z_zone.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
z_zone.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00