Commit graph

2488 commits

Author SHA1 Message Date
TehRealSalt e5798f7490 Rename fake item to eggman monitor 2018-03-13 21:07:08 -04:00
TehRealSalt f25b2f0256 whoops 2018-03-12 01:23:42 -04:00
TehRealSalt 34d6d91577 what is this bullshit?!
r_local.h just got completely overwritten by a copy of r_draw.h.....
2018-03-12 01:21:35 -04:00
TehRealSalt 375f9a9291 Merge remote-tracking branch 'refs/remotes/origin/master' into sonicitems
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_map.c
#	src/p_user.c
#	src/sounds.c
#	src/sounds.h
#	src/y_inter.c
2018-03-12 00:58:13 -04:00
TehRealSalt 4a392f6f43 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-12 00:13:33 -04:00
TehRealSalt 517fcd4366 Better gamepad axis support 2018-03-11 18:07:28 -04:00
TehRealSalt 8cb73c8d25 Fixed mouse turning
Only works with spectating, and is affected by mirror
2018-03-11 13:12:09 -04:00
TehRealSalt 0d0e856619 Remove unused mousemove snippet 2018-03-11 12:58:33 -04:00
TehRealSalt 11b59348eb Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-11 12:49:15 -04:00
TehRealSalt 1b4f893385 Merge remote-tracking branch 'refs/remotes/srb2public/fof-slope-skew-backport' 2018-03-11 12:47:44 -04:00
Sryder 4edcb49c0e Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-03-11 06:38:43 +00:00
Sryder 367b037c4a Lower kart engine sound distance 2018-03-11 06:38:22 +00:00
TehRealSalt 10f04aea52 Disable "Play Credits" if you're in a game
I have no clue if it'd break or not if you used this in a netgame (my
gut feeling is "it would break"), but even if it worked it'd be stupid
:V
2018-03-09 20:57:13 -05:00
TehRealSalt 7e007c2832 Restored bounce pad strafe 2018-03-06 01:31:49 -05:00
TehRealSalt 79b6f3f482 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-06 01:00:12 -05:00
TehRealSalt 53ef60584b Adjusted Sonic's stats
(also made new characters default to 5-5 instead of using Sonic's stats)
2018-03-05 20:14:50 -05:00
TehRealSalt 6650e6c49c Maybe fixed dedicated? 2018-03-05 19:55:39 -05:00
TehRealSalt ccc6a03d17 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-04 18:58:34 -05:00
TehRealSalt 23d19e39da whoop, minor thing 2018-03-04 18:57:34 -05:00
TehRealSalt 4d62fbf509 Unlock all cheat no longer sets game modified if it can't find anything to unlock
Sound test is also in the Options menu now.
2018-03-04 18:42:06 -05:00
TehRealSalt b29ad1e804 mobjscale: MT_FIREDITEM fix 2018-03-04 15:59:51 -05:00
TehRealSalt f97ec30493 Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
Should make it a lot easier to add more gametypes later.
Also some minor fixes:
- Changed up how shell speed scales in mobjscale juuuust slightly, so
it's less messy
- Fixed CHECK showing spectators
2018-03-04 15:27:52 -05:00
TehRealSalt 1e1867fe42 General fixes
- Flame trails don't spawn if you're not on the ground
- Mobjscale: Shells are now the correct speed
- Mobjscale: Explosion's wipeout hit height scales
2018-03-04 14:28:29 -05:00
TehRealSalt f985401ca4 Revamped race position
Should support ties for real now :V
2018-03-02 00:02:26 -05:00
TehRealSalt 94b1ce7ce3 And a few more fixes that went under my nose
For later: fix sound test in the options menu, make the cheat notif
sound only play if it can unlock something
2018-03-01 19:07:07 -05:00
TehRealSalt 1a6730fb72 Some unlockable stuff
- Secrets renamed to Extras
- Extras leads to the checklist instead of another menu
- Credits & Sound Test are on the Options menu now
- New title screen cheat for unlocking everything ("banana", or "← ↑ → →
↑ ← ↓ → Enter")
2018-03-01 19:00:16 -05:00
TehRealSalt b0be1c7bbf Hopefully this fixes item throwing & distribution in mobjscale maps 2018-03-01 17:20:13 -05:00
TehRealSalt d44ba3715d Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-01 17:13:57 -05:00
TehRealSalt ce74a4c964 Attempted to fix how voting handles no votes
I don't know exactly what it did previously since I never actually
observed what happens, but now in dedicated servers it will wait for
time to run out, then if there's no votes by that time it will just go
onto nextlevel
2018-03-01 17:05:36 -05:00
TehRealSalt a51663da6f Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-01 17:02:09 -05:00
TehRealSalt f0067d4719 Restore battle wait fade 2018-02-27 22:07:20 -05:00
TehRealSalt 68ce3334ca Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-02-27 21:50:43 -05:00
TehRealSalt a144a04abb Taunt sound simplification 2018-02-27 21:18:42 -05:00
TehRealSalt 0ed75724e6 Some offset adjustin' 2018-02-27 21:17:34 -05:00
TehRealSalt acb98b50c7 Another minor voting thing 2018-02-27 20:52:12 -05:00
TehRealSalt 29e4c6764d Fixed an odd bug 2018-02-27 20:46:01 -05:00
TehRealSalt adfe3337cb Race position starts 2018-02-27 20:40:06 -05:00
TehRealSalt aa15b34a08 Actual Race starts 2018-02-27 19:53:12 -05:00
TehRealSalt a9a74bc2c8 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-02-27 19:13:32 -05:00
Sryder 631b96883a Merge branch 'flair' of git@git.magicalgirl.moe:KartKrew/Kart.git 2018-02-24 22:38:28 +00:00
Sryder 0454293bae Hopefully a few more fixes and sanity changes for map voting 2018-02-23 01:53:30 +00:00
Sryder 387f6b904c I don't see a reason for this to be in caps, but it stops me compiling DEVELOP on linux so fix 2018-02-23 01:11:31 +00:00
Sryder dbc27e9c9e It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
TehRealSalt d508137bb9 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-02-22 00:07:51 -05:00
TehRealSalt cb593aa2b1 Battle Mode wins award (player count * 2) points now 2018-02-20 20:08:53 -05:00
TehRealSalt 6d3d098c3f Fixed stereoreverse, and its effects are applied to mirror mode
How long has this cvar been broken?!
2018-02-20 20:04:33 -05:00
TehRealSalt da32f9a4ed Fixed fourth taunt sound not playing
% 4 would output 0 to 3, not 1 to 4 guys :V
2018-02-20 19:33:50 -05:00
TehRealSalt 2a23549d63 Winning positions scale with number of players
Anyone in the top 50% gets winning music & blue position, everyone below
gets the losing music & red position. For odd numbers, it rounds up.
2p: 1st wins, 2nd loses
3p: 1-2 win, 3rd loses
4p:  1-2 win, 3-4 lose
5p: 1-3 win, 4-5 lose
6p: 1-3 win, 4-6 lose
7p: 1-4 win, 5-7 lose
8p: 1-4 win, 5-8 lose (SMK)
12p: 1-6 win, 7-12 lose (modern MK)
16p: 1-8 win, 9-16 lose (max player count)
In big netgames you won't just hear the losing music all of the time now
:V
2018-02-20 19:11:09 -05:00
TehRealSalt ccae121c26 Quick fix 2018-02-20 18:18:10 -05:00
TehRealSalt 275132da5f Minor but important fixes 2018-02-17 01:53:44 -05:00