what is this bullshit?!

r_local.h just got completely overwritten by a copy of r_draw.h.....
This commit is contained in:
TehRealSalt 2018-03-12 01:21:35 -04:00
parent 375f9a9291
commit 34d6d91577
1 changed files with 22 additions and 165 deletions

View File

@ -8,177 +8,34 @@
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_draw.h
/// \brief Low-level span/column drawer functions
/// \file r_local.h
/// \brief Refresh (R_*) module, global header. All the rendering/drawing stuff is here
#ifndef __R_DRAW__
#define __R_DRAW__
#ifndef __R_LOCAL__
#define __R_LOCAL__
#include "r_defs.h"
// Screen size related parameters.
#include "doomdef.h"
// -------------------------------
// COMMON STUFF FOR 8bpp AND 16bpp
// -------------------------------
extern UINT8 *ylookup[MAXVIDHEIGHT*4];
extern UINT8 *ylookup1[MAXVIDHEIGHT*4];
extern UINT8 *ylookup2[MAXVIDHEIGHT*4];
extern UINT8 *ylookup3[MAXVIDHEIGHT*4];
extern UINT8 *ylookup4[MAXVIDHEIGHT*4];
extern INT32 columnofs[MAXVIDWIDTH*4];
extern UINT8 *topleft;
// Binary Angles, sine/cosine/atan lookups.
#include "tables.h"
// -------------------------
// COLUMN DRAWING CODE STUFF
// -------------------------
// this one holds the max vid sizes and standard aspect
#include "screen.h"
extern lighttable_t *dc_colormap;
extern INT32 dc_x, dc_yl, dc_yh;
extern fixed_t dc_iscale, dc_texturemid;
extern UINT8 dc_hires;
#include "m_bbox.h"
extern UINT8 *dc_source; // first pixel in a column
#include "r_main.h"
#include "r_bsp.h"
#include "r_segs.h"
#include "r_plane.h"
#include "r_sky.h"
#include "r_data.h"
#include "r_things.h"
#include "r_draw.h"
// translucency stuff here
extern UINT8 *transtables; // translucency tables, should be (*transtables)[5][256][256]
extern UINT8 *dc_transmap;
extern drawseg_t *firstseg;
// translation stuff here
void SplitScreen_OnChange(void);
extern UINT8 *dc_translation;
extern struct r_lightlist_s *dc_lightlist;
extern INT32 dc_numlights, dc_maxlights;
//Fix TUTIFRUTI
extern INT32 dc_texheight;
// -----------------------
// SPAN DRAWING CODE STUFF
// -----------------------
extern INT32 ds_y, ds_x1, ds_x2;
extern lighttable_t *ds_colormap;
extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
extern UINT8 *ds_source; // start of a 64*64 tile image
extern UINT8 *ds_transmap;
#ifdef ESLOPE
typedef struct {
float x, y, z;
} floatv3_t;
extern pslope_t *ds_slope; // Current slope being used
extern floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
extern float focallengthf, zeroheight;
#endif
// Variable flat sizes
extern UINT32 nflatxshift;
extern UINT32 nflatyshift;
extern UINT32 nflatshiftup;
extern UINT32 nflatmask;
/// \brief Top border
#define BRDR_T 0
/// \brief Bottom border
#define BRDR_B 1
/// \brief Left border
#define BRDR_L 2
/// \brief Right border
#define BRDR_R 3
/// \brief Topleft border
#define BRDR_TL 4
/// \brief Topright border
#define BRDR_TR 5
/// \brief Bottomleft border
#define BRDR_BL 6
/// \brief Bottomright border
#define BRDR_BR 7
extern lumpnum_t viewborderlump[8];
// ------------------------------------------------
// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp
// ------------------------------------------------
#define GTC_CACHE 1
#define TC_DEFAULT -1
#define TC_BOSS -2
#define TC_METALSONIC -3 // For Metal Sonic battle
#define TC_ALLWHITE -4 // For Cy-Brak-demon
#define TC_STARMAN -5 // For star power
// Initialize color translation tables, for player rendering etc.
void R_InitTranslationTables(void);
UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags);
void R_FlushTranslationColormapCache(void);
UINT8 R_GetColorByName(const char *name);
// Custom player skin translation
void R_InitViewBuffer(INT32 width, INT32 height);
void R_InitViewBorder(void);
void R_VideoErase(size_t ofs, INT32 count);
// Rendering function.
#if 0
void R_FillBackScreen(void);
// If the view size is not full screen, draws a border around it.
void R_DrawViewBorder(void);
#endif
// -----------------
// 8bpp DRAWING CODE
// -----------------
void R_DrawColumn_8(void);
#define R_DrawWallColumn_8 R_DrawColumn_8
void R_DrawShadeColumn_8(void);
void R_DrawTranslucentColumn_8(void);
#ifdef USEASM
void ASMCALL R_DrawColumn_8_ASM(void);
#define R_DrawWallColumn_8_ASM R_DrawColumn_8_ASM
void ASMCALL R_DrawShadeColumn_8_ASM(void);
void ASMCALL R_DrawTranslucentColumn_8_ASM(void);
void ASMCALL R_Draw2sMultiPatchColumn_8_ASM(void);
void ASMCALL R_DrawColumn_8_MMX(void);
#define R_DrawWallColumn_8_MMX R_DrawColumn_8_MMX
void ASMCALL R_Draw2sMultiPatchColumn_8_MMX(void);
void ASMCALL R_DrawSpan_8_MMX(void);
#endif
void R_DrawTranslatedColumn_8(void);
void R_DrawTranslatedTranslucentColumn_8(void);
void R_DrawSpan_8(void);
#ifdef ESLOPE
void R_CalcTiltedLighting(fixed_t start, fixed_t end);
void R_DrawTiltedSpan_8(void);
void R_DrawTiltedTranslucentSpan_8(void);
void R_DrawTiltedSplat_8(void);
#endif
void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void);
void R_DrawTranslucentSpan_8(void);
void R_Draw2sMultiPatchColumn_8(void);
void R_DrawFogSpan_8(void);
void R_DrawFogColumn_8(void);
void R_DrawColumnShadowed_8(void);
// ------------------
// 16bpp DRAWING CODE
// ------------------
#ifdef HIGHCOLOR
void R_DrawColumn_16(void);
void R_DrawWallColumn_16(void);
void R_DrawTranslucentColumn_16(void);
void R_DrawTranslatedColumn_16(void);
void R_DrawSpan_16(void);
#endif
// =========================================================================
#endif // __R_DRAW__
#endif // __R_LOCAL__