Restore battle wait fade
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@ -4830,6 +4830,8 @@ static void K_drawBattleFullscreen(void)
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|| stplyr == &players[thirddisplayplayer] || stplyr == &players[fourthdisplayplayer])
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ty += (BASEVIDHEIGHT/2);
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}
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else
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V_DrawFadeScreen();
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if (!comebackshowninfo)
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, scale, 0, kp_battleinfo, NULL);
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