Commit Graph

168 Commits

Author SHA1 Message Date
TehRealSalt 8379bd3d31 Last batch of tweaks
- Rocket sneaker meter depletes more slowly when idle, but depletes much more when using it. This balances out to give it a couple more boosts when you use it well, but allows you to waste it more quickly when you don't want it anymore. Also demonstrates better to new players to not spam it like a gold shroom!
 - Vibrating frames on sneakers when they aren't being used.
 - Shoe weight is less strong.
2018-10-10 14:56:50 -04:00
TehRealSalt 0d56f68abc Merge branch 'master' into sweet-new-kicks 2018-10-10 13:43:05 -04:00
TehRealSalt 842430dbdb Rocket Sneakers appear beside you 2018-10-07 18:53:46 -04:00
toaster 2f061a531a Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with `frameperfectegg`.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
toaster ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
toaster c0a16be662 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
#	src/info.h
#	src/sounds.c
#	src/sounds.h
2018-09-23 23:07:16 +01:00
toaster 659810cd81 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt bb1aaf9d54 New sparkles 2018-09-22 19:55:26 -04:00
toaster d7f8d4507a Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/sounds.c
#	src/sounds.h
2018-09-22 23:11:14 +01:00
TehRealSalt 7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
toaster e63d4740ec Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
2018-09-22 14:57:33 +01:00
Latapostrophe f8c9ef9431 Did everything toaster suggested 2018-09-22 01:47:13 +02:00
TehRealSalt 3fa7f4e7b4 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster 80bc266f3f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/k_kart.c
2018-09-21 21:05:47 +01:00
toaster 084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt 4fa1860543 Merge branch 'master' into this-is-a-sign 2018-09-21 15:40:12 -04:00
Latapostrophe 73c66e3bc4 Spark radius now follows players 2018-09-20 18:31:38 +02:00
TehRealSalt f425ba4423 Spindash boost dust, pogo spring sfx 2018-09-19 20:13:48 -04:00
Latapostrophe ce5abdc6e3 Thunder Shield effect hardcode. 2018-09-16 10:31:24 +02:00
TehRealSalt cf7198f765 Updated speed lines 2018-09-15 01:24:29 -04:00
TehRealSalt 7d4d181715 Speed lines 2018-09-13 20:26:43 -04:00
toaster fadef55b1e angel island drift strat plus ketchup 2018-09-14 00:19:23 +01:00
TehRealSalt 250c61dd00 This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster 32d64a8282 Make these sparks fullbright (thanks, Ancient Tomb!) 2018-09-13 20:51:30 +01:00
toaster 57d333b6b5 Thunder shield stuff!
* Slightly bigger visual size!
	* Light-shadow!
	* Makes player fullbright if you have it!
	* Visuals finally removed instantly on shield drop!
	* Uses dark background for item icons!
	* Goes behind the player on some frames, faking layering!
2018-09-13 19:01:36 +01:00
toaster b1db70b38a * Chao audience!
* Replaces the CZ64-era hopping Mario guys.
	* ~50% randomised colours!
	* 1/9 are FANS!
		* On mapload, some Chao select a random player in the server (even spectators) as their idol.
		* The fans cheer for their idol when they cross the finish line in a winning position!
		* They also sob when their idol loses.
	* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster 6f6fcc9615 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/sounds.c
#	src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt a794386d8e New drift sparks 2018-09-11 19:52:00 -04:00
toaster d13e999c99 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt 52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
toaster 6052573549 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-06 22:18:54 +01:00
toaster 4de68f7fe2 Dropping items!
* Shield Drop...
	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
	* Pops your Thunder Shield.
	* Happens upon ANY hit, except for deathpits.
* HUD Drop...
	* Also does the above, except for the Thunder Shield thing.
	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
	* Happens upon Size Down and battle elimination.
	* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
	* Allow shrunken players to pick up item boxes again.
	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
	* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt 82cf95d9f1 Forgot this 2018-09-06 16:09:17 -04:00
TehRealSalt d299e59ce9 Sink bug fix
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt 001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
TehRealSalt 0ff7fad0c6 Halved radius of MT_CHOMPER 2018-08-30 17:12:35 -04:00
toaster bd7e0e75f0 Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
... :V
2018-08-30 13:13:25 +01:00
toaster cdf5874ff5 * Exempt drop shadows from encore remapping.
* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
2018-08-26 15:15:03 +01:00
toaster acba635c90 Realised I'd forgotten to stop the item explosion from being encoremapped. 2018-08-16 15:29:34 +01:00
toaster 2d92aefc29 Merge branch 'sonicitems' into encore 2018-08-14 15:25:38 +01:00
toaster c19a779851 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
toaster 57740bcc9b Merge branch 'sonicitems' into encore
# Conflicts:
#	src/info.c
2018-08-12 16:16:21 +01:00
SeventhSentinel 6fa4c27bf6 fakes use MF_SPECIAL, no longer destroyable 2018-08-12 11:04:36 -04:00
toaster 202e98957d * For testing purposes, show Encoremaps on the level select icons.
* HOWEVER, we should seriously address this again later, because the antialiasing DOES result in some unfortunate bullshit...
* Encoremap maces per Oni's request and Sal's suggestion
2018-08-10 21:11:45 +01:00
toaster 500b71c0b3 More control over what stuff get Encore mapping applied to it, with sensible defaults so you don't have to do much to your map to get it to be supported!
* Objects!
	* Gone is the arcane, difficult-to-remember list of random flags. Say hello to MF_DONTENCOREMAP!
	* Alternatively, if the object has a skincolour applied to it, it isn't encoremapped either. (Useful for ghosts, for example.)
* Sectors!
	* The autodetecting of sneaker and spring panels is now much more intelligent, and only avoids remapping the plane(s) the effect is availible upon.
	* Sector special group 2 no. 15 is now "Invert Encore Remap". It inverts the above detection.
* Linedefs!
	* The "Transfer Line" linedef flag can now also be used to deny Encore remappings on linedef textures.
	* Right now it applies to every pixel drawn specifically belonging to that linedef, but if people decide it needs changing, we CAN make it apply to midtextures only (like linedef types 900-910).
2018-08-10 19:31:30 +01:00
toaster cfaaac78be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore 2018-08-07 17:09:25 +01:00
toaster 59c64e1ec7 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt ad15ad4b89 Orbinaut shield 2018-08-04 16:54:48 -04:00
TehRealSalt 97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00