Rocket Sneakers appear beside you

This commit is contained in:
TehRealSalt 2018-10-07 18:53:46 -04:00
parent e4f2a3d7b6
commit 842430dbdb
9 changed files with 260 additions and 44 deletions

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@ -6309,6 +6309,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_WIPEOUTTRAIL4",
"S_WIPEOUTTRAIL5",
// Rocket sneaker
"S_ROCKETSNEAKER_L",
"S_ROCKETSNEAKER_R",
//{ Eggman Monitor
"S_FAKEITEM1",
"S_FAKEITEM2",
@ -7291,6 +7295,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_DRIFTSPARK",
"MT_DRIFTDUST",
"MT_ROCKETSNEAKER", // Rocket sneakers
"MT_FAKESHIELD",
"MT_FAKEITEM",
@ -7302,7 +7308,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_JAWZ", // Jawz stuff
"MT_JAWZ_DUD",
"MT_JAWZ_SHIELD",
"MT_JAWZ_SHIELD",
"MT_PLAYERRETICULE", // Jawz reticule

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@ -56,12 +56,12 @@ char sprnames[NUMSPRITES + 1][5] =
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
//SRB2kart Sprites
"SPRG","BSPR","RNDM","RPOP","SGNS","FAST","DSHR","BOST","BOSM","KFRE",
"KINV","KINF","WIPD","DRIF","DUST","FITM","BANA","ORBN","JAWZ","SSMN",
"KRBM","BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL",
"POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO",
"CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO",
"ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK","LZI1",
"LZI2","KLIT","VIEW"
"KINV","KINF","WIPD","DRIF","DUST","RSHE","FITM","BANA","ORBN","JAWZ",
"SSMN","KRBM","BHOG","BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN",
"DEZL","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM",
"SACO","CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB",
"ARRO","ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK",
"LZI1","LZI2","KLIT","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2623,6 +2623,9 @@ state_t states[NUMSTATES] =
{SPR_WIPD, 3, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL5}, // S_WIPEOUTTRAIL4
{SPR_WIPD, 4, 3, {NULL}, 0, 0, S_NULL}, // S_WIPEOUTTRAIL5
{SPR_RSHE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_L
{SPR_RSHE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_R
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
@ -14802,6 +14805,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_ROCKETSNEAKER
-1, // doomednum
S_ROCKETSNEAKER_L, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_s3kc0s, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FAKESHIELD
-1, // doomednum
S_FAKEITEM1, // spawnstate

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@ -596,6 +596,7 @@ typedef enum sprite
SPR_DUST, // Drift Dust
// Kart Items
SPR_RSHE, // Rocket sneaker
SPR_FITM, // Eggman Monitor
SPR_BANA, // Banana Peel
SPR_ORBN, // Orbinaut
@ -3155,6 +3156,10 @@ typedef enum state
S_WIPEOUTTRAIL4,
S_WIPEOUTTRAIL5,
// Rocket sneaker
S_ROCKETSNEAKER_L,
S_ROCKETSNEAKER_R,
//{ Eggman Monitor
S_FAKEITEM1,
S_FAKEITEM2,
@ -4154,6 +4159,8 @@ typedef enum mobj_type
MT_DRIFTSPARK,
MT_DRIFTDUST,
MT_ROCKETSNEAKER,
MT_FAKESHIELD,
MT_FAKEITEM,

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@ -1006,6 +1006,12 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
weight = (against->player->kartweight)<<FRACBITS;
}
break;
case MT_ROCKETSNEAKER:
if (against->player)
weight = (against->player->kartweight*2)<<FRACBITS;
else
weight = 10<<FRACBITS;
break;
case MT_ORBINAUT:
case MT_ORBINAUT_SHIELD:
if (against->player)
@ -2969,25 +2975,45 @@ static void K_DoHyudoroSteal(player_t *player)
}
}
void K_DoSneaker(player_t *player, boolean doPFlag)
void K_DoSneaker(player_t *player, INT32 type)
{
const fixed_t prevboost = player->kartstuff[k_speedboost];
fixed_t prevboost = player->kartstuff[k_speedboost];
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
S_StartSound(player->mo, sfx_cdfm01);
if (!player->kartstuff[k_sneakertimer])
{
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
P_SetTarget(&overlay->target, player->mo);
overlay->destscale = player->mo->scale;
P_SetScale(overlay, player->mo->scale);
if (type == 2)
{
if (player->mo->hnext)
{
mobj_t *cur = player->mo->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
if (!cur->tracer)
{
mobj_t *overlay = P_SpawnMobj(cur->x, cur->y, cur->z, MT_BOOSTFLAME);
P_SetTarget(&overlay->target, cur);
P_SetTarget(&cur->tracer, overlay);
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
}
cur = cur->hnext;
}
}
}
else
{
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
P_SetTarget(&overlay->target, player->mo);
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
}
}
player->kartstuff[k_sneakertimer] = sneakertime;
K_SpawnDashDustRelease(player);
if (doPFlag)
if (type != 0)
{
player->pflags |= PF_ATTACKDOWN;
K_PlayBoostTaunt(player->mo);
@ -3206,6 +3232,7 @@ void K_DropHnextList(player_t *player)
break;
// intentionally do nothing
case MT_SINK_SHIELD:
case MT_ROCKETSNEAKER:
return;
default:
continue;
@ -3553,6 +3580,92 @@ static void K_MoveHeldObjects(player_t *player)
}
}
break;
case MT_ROCKETSNEAKER: // Special rocket sneaker stuff
{
mobj_t *cur = player->mo->hnext;
INT32 num = 0;
while (cur && !P_MobjWasRemoved(cur))
{
const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius);
angle_t angoffset;
fixed_t targx, targy, targz;
cur->flags &= ~MF_NOCLIPTHING;
if (player->kartstuff[k_rocketsneakertimer] <= TICRATE && (leveltime & 1))
cur->flags2 |= MF2_DONTDRAW;
else
cur->flags2 &= ~MF2_DONTDRAW;
if (num & 1)
P_SetMobjStateNF(cur, S_ROCKETSNEAKER_L);
else
P_SetMobjStateNF(cur, S_ROCKETSNEAKER_R);
if (!player->kartstuff[k_rocketsneakertimer] || cur->extravalue2 || !cur->health)
{
num = (num+1) % 2;
cur = cur->hnext;
continue;
}
if (cur->extravalue1 < radius)
cur->extravalue1 += FixedMul(P_AproxDistance(cur->extravalue1, radius), FRACUNIT/12);
if (cur->extravalue1 > radius)
cur->extravalue1 = radius;
// Shrink your items if the player shrunk too.
P_SetScale(cur, (cur->destscale = FixedMul(FixedDiv(cur->extravalue1, radius), player->mo->scale)));
#if 1
{
angle_t input = player->mo->angle - cur->angle;
boolean invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
input = FixedAngle(AngleFixed(input)/4);
if (invert)
input = InvAngle(input);
cur->angle = cur->angle + input;
}
#else
cur->angle = player->mo->angle;
#endif
angoffset = ANGLE_90 + (ANGLE_180 * num);
targx = player->mo->x + P_ReturnThrustX(cur, cur->angle + angoffset, cur->extravalue1);
targy = player->mo->y + P_ReturnThrustY(cur, cur->angle + angoffset, cur->extravalue1);
{ // bobbing, copy pasted from my kimokawaiii entry
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
fixed_t sine = 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
targz = (player->mo->z + (player->mo->height/2)) + sine;
}
if (cur->tracer)
{
fixed_t diffx, diffy, diffz;
diffx = targx - cur->x;
diffy = targy - cur->y;
diffz = targz - cur->z;
P_TeleportMove(cur->tracer, cur->tracer->x + diffx + P_ReturnThrustX(cur, cur->angle + angoffset, 6*cur->scale),
cur->tracer->y + diffy + P_ReturnThrustY(cur, cur->angle + angoffset, 6*cur->scale), cur->tracer->z + diffz);
P_SetScale(cur->tracer, (cur->tracer->destscale = 3*cur->scale/4));
}
P_TeleportMove(cur, targx, targy, targz);
num = (num+1) % 2;
cur = cur->hnext;
}
}
break;
default:
break;
}
@ -4473,7 +4586,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
&& player->kartstuff[k_rocketsneakertimer] > 1)
{
K_DoSneaker(player, true);
K_DoSneaker(player, 2);
K_PlayBoostTaunt(player->mo);
player->kartstuff[k_rocketsneakertimer] -= 5;
if (player->kartstuff[k_rocketsneakertimer] < 1)
@ -4490,7 +4603,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
case KITEM_SNEAKER:
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO)
{
K_DoSneaker(player, true);
K_DoSneaker(player, 1);
K_PlayBoostTaunt(player->mo);
player->kartstuff[k_itemamount]--;
}
@ -4499,10 +4612,33 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && NO_HYUDORO
&& player->kartstuff[k_rocketsneakertimer] == 0)
{
K_DoSneaker(player, true);
INT32 moloop;
mobj_t *mo = NULL;
mobj_t *prev = player->mo;
K_PlayBoostTaunt(player->mo);
//player->kartstuff[k_itemheld] = 1;
S_StartSound(player->mo, sfx_s3k3a);
//K_DoSneaker(player, 2);
player->kartstuff[k_rocketsneakertimer] = itemtime;
player->kartstuff[k_itemamount]--;
K_UpdateHnextList(player, true);
for (moloop = 0; moloop < 2; moloop++)
{
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
mo->flags |= MF_NOCLIPTHING;
mo->angle = player->mo->angle;
mo->threshold = 10;
mo->movecount = moloop%2;
mo->movedir = mo->lastlook = moloop+1;
P_SetTarget(&mo->target, player->mo);
P_SetTarget(&mo->hprev, prev);
P_SetTarget(&prev->hnext, mo);
prev = mo;
}
}
break;
case KITEM_INVINCIBILITY:
@ -5008,7 +5144,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->kartstuff[k_boostcharge] <= 36)
{
player->kartstuff[k_startboost] = 0;
K_DoSneaker(player, false);
K_DoSneaker(player, 0);
player->kartstuff[k_sneakertimer] = 70; // PERFECT BOOST!!
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3) // Let everyone hear this one

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@ -36,7 +36,7 @@ void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_DoSneaker(player_t *player, boolean doPFlag);
void K_DoSneaker(player_t *player, INT32 type);
void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound);
void K_KillBananaChain(mobj_t *banana, mobj_t *inflictor, mobj_t *source);
void K_UpdateHnextList(player_t *player, boolean clean);

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@ -2219,11 +2219,11 @@ static int lib_kDriftDustHandling(lua_State *L)
static int lib_kDoSneaker(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean doPFlag = luaL_checkboolean(L, 2);
INT32 type = luaL_checkinteger(L, 2);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DoSneaker(player, doPFlag);
K_DoSneaker(player, type);
return 0;
}

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@ -589,6 +589,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 1;
}
return;
case MT_ROCKETSNEAKER:
if (!player->mo)
return;
if (special->extravalue2)
return;
if (special->target && player->mo == special->target)
return;
K_KartBouncing(player->mo, special, false, false);
return;
// ***************************************** //
// Rings, coins, spheres, weapon panels, etc //

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@ -6637,20 +6637,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_SINK_SHIELD:
/*if (mobj->health > 0 && mobj->target && mobj->target->player
&& mobj->target->player->health > 0 && !mobj->target->player->spectator)
{
// Was this so hard? -- Handled this with K_UpdateHnextList instead of thinking it away...
if ((mobj->type == MT_ORBINAUT_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_ORBINAUT)
|| (mobj->type == MT_JAWZ_SHIELD && mobj->target->player->kartstuff[k_itemtype] != KITEM_JAWZ)
|| (mobj->movedir > 0 && ((UINT16)mobj->target->player->kartstuff[k_itemamount] < mobj->movedir))
|| (!mobj->target->player->kartstuff[k_itemheld]))
{
P_RemoveMobj(mobj);
return;
}
}
else*/ if ((mobj->health > 0
if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| P_CheckDeathPitCollide(mobj)) // When in death state
@ -8249,16 +8236,24 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->target->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
mobj->angle = mobj->target->angle;
P_TeleportMove(mobj, mobj->target->x + P_ReturnThrustX(mobj, mobj->angle+ANGLE_180, mobj->target->radius),
mobj->target->y + P_ReturnThrustY(mobj, mobj->angle+ANGLE_180, mobj->target->radius), mobj->target->z);
P_SetScale(mobj, mobj->target->scale);
if (mobj->target->player)
{
if (mobj->target->player->kartstuff[k_sneakertimer] > mobj->movecount)
P_SetMobjState(mobj, S_BOOSTFLAME);
mobj->movecount = mobj->target->player->kartstuff[k_sneakertimer];
player_t *p = NULL;
if (mobj->target->target && mobj->target->target->player)
p = mobj->target->target->player;
else if (mobj->target->player)
p = mobj->target->player;
if (p)
{
if (p->kartstuff[k_sneakertimer] > mobj->movecount)
P_SetMobjState(mobj, S_BOOSTFLAME);
mobj->movecount = p->kartstuff[k_sneakertimer];
}
}
if (mobj->state == &states[S_BOOSTSMOKESPAWNER])
@ -8272,7 +8267,7 @@ void P_MobjThinker(mobj_t *mobj)
smoke->momy = mobj->target->momy/2;
smoke->momz = mobj->target->momz/2;
P_Thrust(smoke, mobj->target->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mapheaderinfo[gamemap-1]->mobj_scale);
P_Thrust(smoke, mobj->angle+FixedAngle(P_RandomRange(135, 225)<<FRACBITS), P_RandomRange(0, 8) * mapheaderinfo[gamemap-1]->mobj_scale);
}
break;
case MT_SPARKLETRAIL:
@ -8350,6 +8345,39 @@ void P_MobjThinker(mobj_t *mobj)
P_TeleportMove(mobj, destx, desty, mobj->target->z);
break;
}
case MT_ROCKETSNEAKER:
if (!mobj->target || !mobj->target->health)
{
P_RemoveMobj(mobj);
return;
}
if (mobj->target->player && !mobj->target->player->kartstuff[k_rocketsneakertimer])
{
mobj->flags &= ~MF_NOGRAVITY;
mobj->angle += ANGLE_45;
if (!mobj->extravalue2)
{
if (mobj->eflags & MFE_VERTICALFLIP)
mobj->z -= mobj->height;
else
mobj->z += mobj->height;
S_StartSound(mobj, mobj->info->deathsound);
P_SetObjectMomZ(mobj, 8*FRACUNIT, false);
P_InstaThrust(mobj, R_PointToAngle2(mobj->target->x, mobj->target->y, mobj->x, mobj->y)+ANGLE_90, 16*FRACUNIT);
mobj->momx += mobj->target->momx;
mobj->momy += mobj->target->momy;
mobj->momz += mobj->target->momz;
mobj->extravalue2 = 1;
}
else if (P_IsObjectOnGround(mobj))
{
P_RemoveMobj(mobj);
return;
}
}
break;
case MT_KARMAHITBOX:
if (!mobj->target || !mobj->target->health || !mobj->target->player || mobj->target->player->spectator
|| (G_RaceGametype() || mobj->target->player->kartstuff[k_bumper]))
@ -9335,7 +9363,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
case MT_SSMINE: case MT_SSMINE_SHIELD:
case MT_BALLHOG: case MT_SINK:
case MT_THUNDERSHIELD:
case MT_THUNDERSHIELD: case MT_ROCKETSNEAKER:
P_SpawnShadowMobj(mobj);
default:
break;

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@ -4036,7 +4036,7 @@ DoneSection2:
player->kartstuff[k_floorboost] = 3;
else
player->kartstuff[k_floorboost] = 2;
K_DoSneaker(player, false);
K_DoSneaker(player, 0);
}
break;