Commit graph

3641 commits

Author SHA1 Message Date
Sal f10e7bade4 Merge branch 'disable-develop' into 'master'
Disable DEVELOP mode

See merge request KartKrew/Kart!85
2018-11-14 00:52:00 -05:00
TehRealSalt 682599def8 Update hashes
NO MORE FILE EDITING FOR V1!!
2018-11-14 00:51:36 -05:00
TehRealSalt f859139353 Final title screen 2018-11-14 00:30:51 -05:00
Marco Z 0b97b2a76c Missed #ifdef HAVE_LIBGME in win_snd 2018-11-13 22:50:08 -05:00
TehRealSalt 7c2535808f Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-13 21:02:49 -05:00
TehRealSalt 1ab5ac58a7 Title demos don't interrupt the music 2018-11-13 21:01:59 -05:00
toaster 6fb45fa2a9 replacement quit sounds per sal 2018-11-14 01:30:26 +00:00
toaster 5d2e638e8a final menu tweaks before i fall asleep in my chair 2018-11-14 01:27:01 +00:00
TehRealSalt 5a06ae76ea Switch Chao Cup & SMK Cup 2018-11-13 18:34:37 -05:00
Monster Iestyn 302358c403 Merge branch 'mixer-sound-x64-fix' into 'master'
mixer_sound fix x64 build issue

See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
mazmazz 2db2b6e6af Win32 boolean fixes 2018-11-13 17:24:19 -05:00
Steel Titanium 95ed3fcf7e Save current renderer to screenshots 2018-11-13 17:19:22 -05:00
mazmazz 894ee02f3f Fix x64 build issue 2018-11-13 17:12:18 -05:00
Monster Iestyn e9fe0ebae1 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn 0d38061db8 Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
TehRealSalt d09fd4b861 Carry over old explosion sfx flags 2018-11-13 01:09:36 -05:00
TehRealSalt 29c9448148 Fix clash sound flags not being carried over 2018-11-13 01:06:13 -05:00
TehRealSalt b009bddd3b Lowered volume of drift sparks, made local 2018-11-12 17:18:39 -05:00
TehRealSalt 13b51823ba Some tweaking
- Swap order of Silver & Gold, for menu appearances & bug fixing
- Ensure that totalplaytime and matchesplayed aren't kept when M_ClearSecrets getss called in M_EraseDataResponse
- Set sensible defaults for emblem sprite/color
2018-11-12 17:09:37 -05:00
Monster Iestyn e85f73117c Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set! 2018-11-12 20:07:45 +00:00
TehRealSalt faaea8abe3 Final emblem setup
- Added silver time medals for the new maps
- Added gold dev time medals for all maps
- Added 4 more matches played milestone medals
- Changed requirements for most silver time medals to be easier, especially in the early game
- Made all unlockable requirements higher, in both medals & matches, to balance out with the additional medals and make sure stuff is unlocked further into the first release week
2018-11-12 14:42:52 -05:00
Monster Iestyn 63ba59341b Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing 2018-11-12 16:23:59 +00:00
TehRealSalt d0f21ca415 Merge branch 'sfx-clean' 2018-11-12 04:26:02 -05:00
TehRealSalt 91ae26e213 Use S2 rips on the title screen 2018-11-11 19:22:15 -05:00
TehRealSalt 93ab9850a3 Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
toaster 71c72bf0c5 Realign YOU ARE THIS PLAYER highlight on non-green-res voting 2018-11-11 14:36:24 +00:00
Sryder 799efd5b31 Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into nextmerge 2018-11-10 22:29:37 +00:00
toaster aece934083 Fix not found 40833 2018-11-10 22:27:04 +00:00
Sryder 6af56273bf Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
# Conflicts:
#	src/d_main.c
#	src/d_main.h
#	src/d_netcmd.c
#	src/doomtype.h
#	src/hardware/hw_md2.h
#	src/p_user.c
#	src/r_splats.h
#	src/s_sound.c
#	src/s_sound.h
#	src/screen.c
#	src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn fced19d291 Merge branch 'master' into next 2018-11-10 19:05:33 +00:00
Monster Iestyn c7e58b7cd5 Merge branch 'opengl-new-clipping-backport' into 'master'
OpenGL new clipping backport

See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn 46b58cba55 Merge branch 'alias-recursion-hotfix' into 'next'
Alias recursion hotfix

See merge request STJr/SRB2!314
2018-11-10 13:56:43 -05:00
Monster Iestyn 51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
toaster e1a28bbe1c Three more CV_NOSHOWHELP's I missed the first time around. (Not making another exe for this, it'll show up the next time one is made... not that important.) 2018-11-10 18:50:19 +00:00
toaster 45fc2c46e9 Merge branch 'fof-slope-skew-backport' of https://git.magicalgirl.moe/STJr/SRB2.git 2018-11-10 18:27:13 +00:00
Sryder a0165f1ac1 Merge branch 'com_cleanup_redo' into 'master'
Improved "HELP" command

See merge request KartKrew/Kart!82
2018-11-10 12:51:51 -05:00
Monster Iestyn 323c89dbaf fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
Monster Iestyn dd83652b71 Whoops, this broke my non-NEWCLIP test build 2018-11-10 16:10:25 +00:00
Monster Iestyn 8ba0f2a177 clipping code didn't seem so bad this time (at least compared to without), let's enable it now? 2018-11-10 16:09:52 +00:00
Monster Iestyn c4569e61a8 Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn 1e98e3b4f2 More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00
Monster Iestyn a733a29f4c Starting work on porting hw_clip.c/h code, Makefiles and CMake can compile them at least
Other notes:
* Renamed all new functions to have HWR_ prefix instead of gld_, for consistency
* HWR_FrustrumSetup and HWR_SphereInFrustum are disabled and require HAVE_SPHEREFRUSTRUM. This is because 1) SRB2CB did not need the code, so presumably neither will we, and 2) there are some OpenGL API functions used there that due to our way of using OpenGL we don't use outside of r_opengl.c, which makes dealing with HWR_FrustrumSetup complicated in theory
* The new clipping functions are not added to OpenGL's "main" rendering code itself just yet, they're just available to use now once hw_clip.h is included
2018-11-10 16:08:26 +00:00
Monster Iestyn 31301660cd Merge branch 'master' into next 2018-11-10 14:27:27 +00:00
Monster Iestyn 925a56ad98 Merge branch 'opengl-improvements-backport' into 'master'
Opengl improvements backport

See merge request STJr/SRB2!304
2018-11-10 09:25:18 -05:00
Monster Iestyn e01c7ae743 Merge branch 'copyright-info-update' into 'master'
Update copyright info

See merge request STJr/SRB2!309
2018-11-10 08:33:09 -05:00
Monster Iestyn 2da335a1c4 Place limit on the amount of alias recursion allowed, to prevent cycles or otherwise excessive recursion 2018-11-10 13:08:26 +00:00
toaster 5b286d89a8 Hide the numlaps change message in record attack. (It plays every time you load a demo of a map with a differing quantity of laps to the default value...) 2018-11-10 12:34:04 +00:00
toaster a0badacd22 * Fix spectators having the "YOU ARE THIS PERSON" highlight on the minirankings be done on the person in first.
* Apply the "YOU ARE THIS PERSON" highlight to all non-splitscreen circumstances that use the tiny player icons. (New locations: Tab rankings, intermission, completed votes.)
2018-11-10 12:31:41 +00:00
TehRealSalt fa989f2f7f Shorter Karma sticker 2018-11-10 01:03:34 -05:00
TehRealSalt 0f01e9513a Use Silver for brake drift effect 2018-11-10 00:02:21 -05:00
TehRealSalt 571ef7173e Ranking face highlights 2018-11-10 00:01:44 -05:00
TehRealSalt 60dcd3470b Separate grow & invincibility alarms, donated by VAda 2018-11-09 21:47:36 -05:00
Monster Iestyn 4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
Alam Arias 1c22c6a1f9
Merge pull request #320 from monster-psychic-cat/remote_view_fixes
Minor remote viewpoint bugfixes.
2018-11-09 16:09:20 -05:00
TehRealSalt ad625296c2 Buff the fuck out of item drop speed
no, dude, don't turn right back around and pick your shit right back up, stop
2018-11-09 15:37:33 -05:00
TehRealSalt 2f5e8ceee2 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-09 15:34:59 -05:00
toaster b0246d6cba Prevent using kartdebug cvars in Time Attack.
(None of this should invalidate any of YOUR existing ghosts, because none of them use these obvious cheats like, say, setting kartdebugitem 2.)
2018-11-09 20:16:12 +00:00
Monster Iestyn b3befae143 Merge branch 'public-op-nightsbumper-fix' into 'next'
Objectplace: Fix NiGHTS bumper angle being reset when WRITETHINGS

See merge request STJr/SRB2!299
2018-11-09 12:11:11 -05:00
Monster Iestyn 17223aa520 Merge branch 'master' into next 2018-11-09 16:09:49 +00:00
Monster Iestyn f974bb96ac Merge branch 'music-clean' into 'master'
Some code cleanup.

See merge request STJr/SRB2!298
2018-11-09 10:58:57 -05:00
TehRealSalt 6c5acd6e0d A few mobj_scale fixes I missed on signposts 2018-11-08 20:39:18 -05:00
TehRealSalt 3ad8d1c4ce Lap emblem gets replaced with a stopwatch in Record Attack 2018-11-08 19:36:05 -05:00
TehRealSalt 68d2d00a07 Log "Speeding off to level..."
It's not disruptive, but it looks a bit goofy since the "Map is now x" print is no longer directly printed either, so it's the only thing sticking around in the console :V
2018-11-08 17:56:26 -05:00
TehRealSalt 1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn 98fd9f8e42 WHY DID I FORGET THIS 2018-11-08 21:22:45 +00:00
Monster Iestyn 82c738ea4b Remove hasslope, per colette's warning about it potentially causing desyncs 2018-11-08 21:13:58 +00:00
TehRealSalt 0feb1d557d Foolish typo 2018-11-08 16:04:26 -05:00
Monster Iestyn d8f3a20e65 Merge branch 'Playerquit_hook' into 'next'
"PlayerQuit" Lua Hook

See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
Monster Iestyn a9cfd6a781 Merge branch 'lua-slopes' into 'next'
Lua support for slopes

See merge request STJr/SRB2!307
2018-11-08 15:52:44 -05:00
Monster Iestyn 91113cb79c Merge branch 'master' into next 2018-11-08 20:50:58 +00:00
Monster Iestyn 7cc5caf69c Merge branch 'winsock-error-handling-fixes' into 'master'
Winsock error handling fixes

See merge request STJr/SRB2!303
2018-11-08 15:49:35 -05:00
TehRealSalt 11595a501a Fix connecting w/ -splitscreen set 2018-11-08 15:24:10 -05:00
TehRealSalt df3c6051e8 Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe 2018-11-08 15:11:22 -05:00
Monster Iestyn f50f10ef30 d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0 2018-11-08 20:09:00 +00:00
TehRealSalt 03bf72bf9e This fake Lua function is probably no longer needed, now. 2018-11-08 15:02:19 -05:00
TehRealSalt f5a45534fa Make the texture stuff completely integer-based again, but expose R_TextureNumForName
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt ed1c108992 Merge branch 'master' into lua-improvement 2018-11-08 14:50:30 -05:00
TehRealSalt 94066638bc Merge branch 'master' into lua-improvement 2018-11-08 14:49:56 -05:00
TehRealSalt 69287984db Merge branch 'master' into staff_names 2018-11-08 14:47:38 -05:00
Sal c32d0df6c2 Merge branch 'lua-hudlib' into 'master'
Small Lua hud library improvements

See merge request KartKrew/Kart!73
2018-11-08 14:43:58 -05:00
TehRealSalt 393fee317e Fix for the Y_FollowIntermission change hurting Record Attack
Should probably be ported to vanilla
2018-11-08 14:43:06 -05:00
Monster Iestyn fa80d61799 byteptr.h: include endian.h to help define WRITE/READ macros correctly according to endianness 2018-11-08 17:16:54 +00:00
Monster Iestyn fd20bbb54e More doomtype.h cleaning up:
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t
* Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds
* Add more comments to make clear the main sections of the file
2018-11-08 17:05:35 +00:00
Monster Iestyn 5c61c40551 Clean up doomtype.h a bit, add indenting and comments to make some preprocessor code more readable 2018-11-08 16:31:20 +00:00
Monster Iestyn 0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
TehRealSalt aa3ad733af Textures' string bits are now optional.
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt bc7e865e6b Serious deep-cleaning to most of the kartstuff
More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt 2b9b1e3bff These are integers, whoops 2018-11-07 18:37:06 -05:00
TehRealSalt 95a1637437 Add Kart globals 2018-11-07 18:31:07 -05:00
TehRealSalt b9161871a1 typo 2018-11-07 18:24:44 -05:00
TehRealSalt 7ad0347ab0 Add missing K_ functions 2018-11-07 18:23:28 -05:00
TehRealSalt 868118d0cd IsPlayerAdmin support, since admin was removed 2018-11-07 18:07:34 -05:00
TehRealSalt 68c46cdca3 toptexture, bottomtexture, and midtexture use strings instead of magic numbers 2018-11-07 17:53:49 -05:00
toaster c8c7b63be6 Fix disabling music on the menu. 2018-11-07 22:18:46 +00:00
toaster e1d46e0122 Merge branch 'master' into 'lua-hudlib'
# Conflicts:
#   src/lua_hudlib.c
2018-11-07 16:57:11 -05:00
Monster Iestyn c47f0045d6 ST_Ticker also should not have FUNCMATH, as it also has side effects 2018-11-07 21:45:27 +00:00
toaster 8e6ecb5e98 * Add numbers to the staff name strings as Sryder requested.
* Make the maximum number of staff ghosts 99 instead of 100. It's a minor thing, and insignificant in the grand scheme of things, but it fixes a bugbear I haven't been able to get out of my head since originally starting to maintain this code. (In the case of 100, it'd do S00, which'd have some fucky effects on ordering. If we WANTED to start with S00, we shoulda used that slot in the first place.)
2018-11-07 21:42:10 +00:00
Monster Iestyn b3e8a1ed88 HU_Start should not have FUNCMATH, it has side effects 2018-11-07 21:37:42 +00:00
Monster Iestyn 4a4e07e138 D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function. 2018-11-07 21:21:36 +00:00
TehRealSalt 9a18b83c2a Disable DEVELOP mode 2018-11-07 16:19:02 -05:00
TehRealSalt 499faec555 Merge remote-tracking branch 'srb2public/next'
(Huge change: NO_MIDI is now a define, simply because that makes it easier for me to resolve merge conflicts if I can see the original code and the new code. Also means that people who REALLY miss MIDI can compile & fix it themselves :P)
2018-11-07 16:15:14 -05:00
Monster Iestyn f66979ba1a P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway) 2018-11-07 21:00:38 +00:00
TehRealSalt e63099f3de Log this 2018-11-07 14:56:36 -05:00
Sal a09d7489d8 Merge branch 'info_tidy' into 'master'
Murder the fancharacters and associated

See merge request KartKrew/Kart!83
2018-11-07 14:50:10 -05:00
toaster cf16959ad5 Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year. 2018-11-07 18:05:29 +00:00
GoldenTails a3bc7ddfa0 Add Lua Ultimate Mode global variable so people can use it. 2018-11-06 18:09:45 -06:00
toaster 7866e88292 No-show of debug stuff, and make karteliminatelast into a debug to justify its hiding. 2018-11-06 18:54:00 +00:00
toaster 390d2b4114 Fix replaying guest demos 2018-11-06 13:38:53 +00:00
toaster 935c0da7d2 Fix startbumps.
A more detailed explanation:
* P_CheckPosition is the function which determines collisions.
* In Vanilla, collisions do not happen between players unless tailspickup is off (which it basically never is).
* Even with tailspickup off, on-spawn player collisions do not affect momentum.
* However, in kart, player collisions cause the player to get bumped.
* It would succeed at the P_CheckPosition call because players aren't *solid* solid, even though they cause bumps.
* It would fail at the K_CheckPlayersRespawnColliding call, but that would be too late, *as the player already has been bumped.*
* The player would therefore be moved to a new location, but still retain bump momentum, and the bump sound would have played for both players.
* Therefore, the obvious solution is to swap P_CheckPosition and K_CheckPlayersRespawnColliding, so that it checks for players BEFORE it performs object collisions at that spot.
* The reason we didn't see this MUCH before is that it can only ever happen in the case of ties.

I could've easily done this into master, but obviously I figure yalls'd at least like to check this first.
2018-11-06 13:33:27 +00:00
toaster 5ccfc111e8 Disable attempt at preventing replays with the same staff member back to back, based on Discord discussion. If the RNG does this to you, you're on your own. 2018-11-05 23:18:34 +00:00
toaster e958dfc909 MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone. 2018-11-05 23:06:28 +00:00
MPC 1cc8619c9e Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
toaster 77d6e578f5 Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.
In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
2018-11-05 19:58:20 +00:00
toaster bb251c4fbf * Re-add support for command "help" (ie, basically no help at all).
* Rename "suicide" command to "respawn" so the game doesn't tell you to kill yourself when you try to get help for it.
* Add a "manual" command to open the manual.
2018-11-05 19:02:34 +00:00
toaster f2e9186c7b You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints. 2018-11-05 14:33:39 +00:00
toaster 7be7c600bf Cleaner code logic. Should make no real difference to exe, so not gonna upload another. 2018-11-05 14:28:32 +00:00
toaster 0d0eaf5f99 Fix "laststaff" setting 2018-11-05 14:03:09 +00:00
toaster a0c3283303 Merge branch 'master' into staff_names 2018-11-05 13:46:10 +00:00
toaster 75d08f2048 TITLE SCREEN DEMOS: Pick a random Staff Attack demo!!!
Also: Fix watching a demo replay of a map with a palette not resetting your palette back to normal when you go back to the menu(/titlescreen).
2018-11-05 13:45:40 +00:00
toaster 9eafb61fd3 Black out the background around the GAMEQUIT picture, since we removed the automatic doing of that for non-green resolutions. 2018-11-05 12:52:15 +00:00
toaster 8d4ce113e4 Redo the help command stuff, this time with much less impact on other areas of the code for sanity as we approach R1. 2018-11-05 12:49:28 +00:00
toaster 263b29a4a6 Merge branch 'fix-mixed-declarations' into 'master'
Literally a single compiler warning.

See merge request KartKrew/Kart!80
2018-11-04 16:49:45 -05:00
toaster 3a53d6d3b9 Properly support widescreen in Y_IntermissionDrawer (I meant to do this in charscleanup but forgot). 2018-11-04 21:48:47 +00:00
Sryder 6c0fae421c Literally a single compiler warning. 2018-11-04 17:37:18 +00:00
toaster b8446effe8 Correctly disable OGL-only menus/options in software. 2018-11-04 14:41:24 +00:00
toaster e2f57e5ca0 Add a wide lap sticker for the record attack menu, so you're not looking at the same icon twice to mean two different things.
https://cdn.discordapp.com/attachments/270211093761097728/508614473628647442/kart0002.png
2018-11-04 12:15:13 +00:00
TehRealSalt 34baa5ae74 Mixed up validity check... 2018-11-03 22:53:12 -04:00
toaster 6604d0181c Staff attack ghost names on the REPLAY... menu.
Also: Remove playercolor being set to the replay's color. No need to kill your settings, seeing as it makes no tangible effect on your replay (doesn't even lose colour when you die, so I don't even know...)
2018-11-04 01:00:17 +00:00
TehRealSalt d3944fe29b Battle arrow fixes and cleanup 2018-11-03 17:45:38 -04:00
Latapostrophe 4cbc270b6d Merge branch 'master' into lua-hudlib 2018-11-03 22:25:33 +01:00
Latapostrophe e7f35307c9 Remove indents on #ifdefs and take K_drawInput in the hud_position check 2018-11-03 22:24:45 +01:00
toaster f9ad07da5f Fix 2p ("wide") splitscreen having an incorrect FINISH arrangement (drawn at wrong scale, moved across screen at wrong speed...) 2018-11-03 13:20:02 +00:00
Monster Iestyn 02b14959cc Merge branch 'master' into next 2018-11-03 12:29:04 +00:00
Monster Iestyn 924c3164b0 Merge branch 'soc-sanitising-the-sequel' into 'next'
SOC sanitising the sequel!

See merge request STJr/SRB2!308
2018-11-03 08:18:16 -04:00
TehRealSalt 0d79cbdd27 Keep the old y offsets, though. 2018-11-03 03:38:41 -04:00
TehRealSalt cb1380ae51 Changed this randomly changed instance back to vanilla, due to compile errors
https://i.imgur.com/SEdmZpC.png
2018-11-03 03:29:06 -04:00
TehRealSalt 69faf1cbc7 Remove NOFOURPLAYER from Makefile
Seems that someone already removed it from the other code anyway...?
2018-11-03 03:21:08 -04:00
TehRealSalt 9de7a9d5cc Add textures.kart, re-define DEVELOP mode,
Disabling DEVELOP can be another branch; this means this can get in master quicker
2018-11-03 03:17:20 -04:00
TehRealSalt 0eab0c5a14 Merge branch 'master' into update-version 2018-11-02 23:57:28 -04:00
TehRealSalt 9ae9e7ec3a Check for valid source in A_JawzChase, change 1 target rule 2018-11-02 23:51:06 -04:00
Monster Iestyn 0f37411e2b Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason.
ESPECIALLY if the file is already loaded in SRB2, that's just silly.
2018-11-02 20:48:12 +00:00
TehRealSalt cb699c1770 fullbright points 2018-11-02 15:06:56 -04:00
TehRealSalt 6bb33b9d16 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart 2018-11-02 14:59:48 -04:00
TehRealSalt ba67c7aa70 Fix for "became a spectator" text repeating 2018-11-02 14:59:26 -04:00
Sal 87dd8cd0ce Merge branch 'all_hardcode' into 'master'
Truly all-hardcode

See merge request KartKrew/Kart!71
2018-11-02 14:54:09 -04:00
TehRealSalt 399bccd2c7 use gfx.kart 2018-11-02 14:52:08 -04:00
Monster Iestyn 7b268d15b1 Merge branch 'lua-hudlib-addition' into 'next'
Lua: hud.enabled and v.getLocalTransFlag()

See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
TehRealSalt 8d5fb13111 wrong var fix 2018-11-02 14:01:29 -04:00
Monster Iestyn f37a573834 Merge branch 'master' into next 2018-11-02 11:02:35 +00:00
Monster Iestyn ba5f5be3bb Merge branch 'patch-offsets-fix' into 'master'
Patch offsets fix

See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00