Clean but quick: Rename all user-facing things that say "emblem" to say "medal" instead. Don't touch SOC, don't touch code, otherwise we'll be here all year.

This commit is contained in:
toaster 2018-11-07 18:01:50 +00:00
parent 390d2b4114
commit cf16959ad5
4 changed files with 18 additions and 18 deletions

View File

@ -4933,7 +4933,7 @@ static void Fishcake_OnChange(void)
static void Command_Isgamemodified_f(void)
{
if (savemoddata)
CONS_Printf(M_GetText("modifiedgame is true, but you can save emblem and time data in this mod.\n"));
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and time data in this mod.\n"));
else if (modifiedgame)
CONS_Printf(M_GetText("modifiedgame is true, secrets will not be unlocked\n"));
else

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@ -117,27 +117,27 @@ void M_SetupDefaultConditionSets(void)
{
memset(conditionSets, 0, sizeof(conditionSets));
// -- 1: Collect 5 emblems OR play 10 matches
// -- 1: Collect 5 medals OR play 10 matches
M_AddRawCondition(1, 1, UC_TOTALEMBLEMS, 5, 0, 0);
M_AddRawCondition(1, 2, UC_MATCHESPLAYED, 10, 0, 0);
// -- 2: Collect 10 emblems OR play 25 matches
// -- 2: Collect 10 medals OR play 25 matches
M_AddRawCondition(2, 1, UC_TOTALEMBLEMS, 10, 0, 0);
M_AddRawCondition(2, 2, UC_MATCHESPLAYED, 25, 0, 0);
// -- 3: Collect 20 emblems OR play 50 matches
// -- 3: Collect 20 medals OR play 50 matches
M_AddRawCondition(3, 1, UC_TOTALEMBLEMS, 20, 0, 0);
M_AddRawCondition(3, 2, UC_MATCHESPLAYED, 50, 0, 0);
// -- 4: Collect 30 emblems OR play 100 matches
// -- 4: Collect 30 medals OR play 100 matches
M_AddRawCondition(4, 1, UC_TOTALEMBLEMS, 30, 0, 0);
M_AddRawCondition(4, 2, UC_MATCHESPLAYED, 100, 0, 0);
// -- 5: Collect 40 emblems OR play 150 matches
// -- 5: Collect 40 medals OR play 150 matches
M_AddRawCondition(5, 1, UC_TOTALEMBLEMS, 40, 0, 0);
M_AddRawCondition(5, 2, UC_MATCHESPLAYED, 150, 0, 0);
// -- 6: Collect 50 emblems ONLY
// -- 6: Collect 50 medals ONLY
M_AddRawCondition(6, 1, UC_TOTALEMBLEMS, 50, 0, 0);
// -- 10: Play 300 matches
@ -318,7 +318,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
continue;
if ((extraemblems[i].collected = M_Achieved(extraemblems[i].conditionset - 1)) != false)
{
strcat(cechoText, va(M_GetText("Got \"%s\" emblem!\\"), extraemblems[i].name));
strcat(cechoText, va(M_GetText("Got \"%s\" medal!\\"), extraemblems[i].name));
++cechoLines;
}
}

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@ -593,7 +593,7 @@ static menuitem_t SPauseMenu[] =
{
// Pandora's Box will be shifted up if both options are available
{IT_CALL | IT_STRING, NULL, "Pandora's Box...", M_PandorasBox, 16},
{IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 24},
{IT_CALL | IT_STRING, NULL, "Medal Hints...", M_EmblemHints, 24},
//{IT_CALL | IT_STRING, NULL, "Level Select...", M_LoadGameLevelSelect, 32},
{IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48},
@ -739,7 +739,7 @@ static menuitem_t SR_UnlockChecklistMenu[] =
static menuitem_t SR_EmblemHintMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
{IT_STRING|IT_CVAR, NULL, "Medal Radar", &cv_itemfinder, 10},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
};
@ -5141,9 +5141,9 @@ static char *M_GetConditionString(condition_t cond)
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
case UC_TOTALEMBLEMS:
return va("Get %d emblems", cond.requirement);
return va("Get %d medals", cond.requirement);
case UC_EXTRAEMBLEM:
return va("Get \"%s\" emblem", extraemblems[cond.requirement-1].name);
return va("Get \"%s\" medal", extraemblems[cond.requirement-1].name);
default:
return NULL;
}
@ -5249,7 +5249,7 @@ static void M_DrawEmblemHints(void)
break;
}
if (!j)
V_DrawCenteredString(160, 48, highlightflags, "No hidden emblems on this map.");
V_DrawCenteredString(160, 48, highlightflags, "No hidden medals on this map.");
M_DrawGenericMenu();
}
@ -5547,7 +5547,7 @@ static void M_DrawLoadGameData(void)
V_DrawCenteredString(ecks + 68, 144, V_ORANGEMAP, "PLAY WITHOUT SAVING");
V_DrawCenteredString(ecks + 68, 156, 0, "THIS GAME WILL NOT BE");
V_DrawCenteredString(ecks + 68, 164, 0, "SAVED, BUT YOU CAN STILL");
V_DrawCenteredString(ecks + 68, 172, 0, "GET EMBLEMS AND SECRETS.");
V_DrawCenteredString(ecks + 68, 172, 0, "GET MEDALS AND SECRETS.");
}
return;
}
@ -6207,7 +6207,7 @@ static void M_DrawStatsMaps(int location)
else if (dotopname)
{
V_DrawString(20, y, highlightflags, "LEVEL NAME");
V_DrawString(248, y, highlightflags, "EMBLEMS");
V_DrawString(256, y, highlightflags, "MEDALS");
y += 8;
dotopname = false;
}
@ -6233,7 +6233,7 @@ static void M_DrawStatsMaps(int location)
if (dotopname && !location)
{
V_DrawString(20, y, highlightflags, "LEVEL NAME");
V_DrawString(248, y, highlightflags, "EMBLEMS");
V_DrawString(256, y, highlightflags, "MEDALS");
y += 8;
}
else if (location)
@ -6244,7 +6244,7 @@ static void M_DrawStatsMaps(int location)
{
if (i == -1)
{
V_DrawString(20, y, highlightflags, "EXTRA EMBLEMS");
V_DrawString(20, y, highlightflags, "EXTRA MEDALS");
if (location)
{
y += 8;

View File

@ -704,7 +704,7 @@ static void Y_UpdateRecordReplays(void)
// Check emblems when level data is updated
if ((earnedEmblems = M_CheckLevelEmblems()))
CONS_Printf(M_GetText("\x82" "Earned %hu emblem%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
CONS_Printf(M_GetText("\x82" "Earned %hu medal%s for Record Attack records.\n"), (UINT16)earnedEmblems, earnedEmblems > 1 ? "s" : "");
// Update timeattack menu's replay availability.
CV_AddValue(&cv_nextmap, 1);