SRB2/src
2017-04-17 18:15:42 +01:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Closed captioning! 2017-04-17 01:09:47 +01:00
sdl12 Closed captioning! 2017-04-17 01:09:47 +01:00
win32 Closed captioning! 2017-04-17 01:09:47 +01:00
win32ce Closed captioning! 2017-04-17 01:09:47 +01:00
.gitignore
am_map.c gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h
comptime.c
config.h.in
console.c Removal of cv_allcaps for console stuff. 2017-04-14 20:43:30 +01:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
d_clisrv.h Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
d_event.h
d_main.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
d_main.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
d_net.c build: fixup warnings from GCC 6.2.1 2017-03-12 17:23:56 -04:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Closed captioning! 2017-04-17 01:09:47 +01:00
d_netcmd.h End to old match scoring toggle. 2017-04-14 20:51:25 +01:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h Mutiability flag-ised as requested by Rob. 2017-03-27 15:03:21 +01:00
d_think.h
d_ticcmd.h
dehacked.c Closed captioning! 2017-04-17 01:09:47 +01:00
dehacked.h
doomdata.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
doomdef.h She's a lot more complete. 2017-03-19 16:48:35 +00:00
doomstat.h Wide icons for the level select platter's exclusive usage. 2017-02-17 01:45:21 +00:00
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h
f_finale.c Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
f_finale.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c Change analog mouse to apply turning buttons, because aa. 2017-04-14 21:01:45 +01:00
g_game.h After discussion with Mystic and Rob, you now keep your lives, score and emerald count when changing maps in Co-op mode. Reset when you declare -force. 2017-02-01 21:31:35 +00:00
g_input.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_input.h First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_state.h
hu_stuff.c Removal of cv_allcaps for console stuff. 2017-04-14 20:43:30 +01:00
hu_stuff.h Scrolling, monolithic control configuration page. Relies on sphere's patch.dta update for arrow symbols. 2017-04-15 00:15:09 +01:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c Closed captioning! 2017-04-17 01:09:47 +01:00
info.h A bunch of stuff again. 2017-03-23 19:11:22 +00:00
keys.h
lua_baselib.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
lua_blockmaplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_consolelib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_hook.h Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hooklib.c Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
lua_infolib.c Merge branch 'master' into spr2-freeslots 2016-07-11 15:26:39 -04:00
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_mathlib.c
lua_mobjlib.c Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
lua_playerlib.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
lua_script.c Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_script.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_skinlib.c NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp 2016-08-12 02:57:37 +01:00
lua_thinkerlib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
m_cheat.h
m_cond.c * Added little arrows to the statistics pages. 2017-04-15 16:41:27 +01:00
m_cond.h Map emblem type flags 2017-03-22 14:45:26 -04:00
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Bweh heh heh. 2017-04-17 17:16:21 +01:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
m_misc.c Merge branch 'public_next' 2017-03-30 21:50:13 +01:00
m_misc.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Made it possible for nojumpspin characters to juke the Minus into exposing itself by jumping over it slowly, allowing its vulnerability to be exploited. 2017-03-25 12:51:38 +00:00
p_floor.c Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
p_inter.c End to old match scoring toggle. 2017-04-14 20:51:25 +01:00
p_lights.c
p_local.h Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
p_map.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c End to sudden death. 2017-04-14 20:46:48 +01:00
p_mobj.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
p_polyobj.c
p_polyobj.h
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
p_saveg.h
p_setup.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not. 2016-06-11 18:45:56 +01:00
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
p_spec.h Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c
p_tick.h
p_user.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h
r_data.c You actually don't need to set ColumnDrawerPointer to &R_DrawColumnInCache etc, C allows you to set it directly to R_DrawColumnInCache etc. ColumnDrawerPointer can then be called without the (* ) stuff 2017-03-19 20:08:33 +00:00
r_data.h Whitespace indenting. 2017-03-12 20:26:45 +01:00
r_defs.h Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
r_draw.c Fixing the fuckup I made when creating the new palette. 2017-04-06 16:42:52 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c
r_local.h
r_main.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h
r_things.c Add missing flag reads. 2017-04-03 16:05:13 +01:00
r_things.h Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
s_sound.c Clean up captions code to allow for different numbers defined at compile time. 2017-04-17 18:15:42 +01:00
s_sound.h Clean up captions code to allow for different numbers defined at compile time. 2017-04-17 18:15:42 +01:00
screen.c Clean up captions code to allow for different numbers defined at compile time. 2017-04-17 18:15:42 +01:00
screen.h Closed captioning! 2017-04-17 01:09:47 +01:00
sounds.c Slight table update. 2017-04-17 15:55:07 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c Alter offsets of HUD numbers a little bit to satisfy OCD (have discussed with Mystic, he offered a solution similar but not identical to what I am committing) 2017-04-17 15:42:01 +01:00
st_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Closed captioning! 2017-04-17 01:09:47 +01:00
v_video.h Removal of cv_allcaps for console stuff. 2017-04-14 20:43:30 +01:00
vid_copy.s
w_wad.c HUD changes don't trip isgamemodified 2017-03-19 05:37:04 -07:00
w_wad.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
y_inter.c Merge branch 'level_select' into 'master' 2017-04-04 12:23:18 -04:00
y_inter.h
z_zone.c
z_zone.h