Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency

...that was a mouthful
This commit is contained in:
Monster Iestyn 2016-11-16 18:43:25 +00:00
parent eab2df5627
commit 2941521806
5 changed files with 103 additions and 0 deletions

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@ -162,6 +162,7 @@ void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void);
void R_DrawTranslucentSpan_8(void);
void R_Draw2sMultiPatchColumn_8(void);
void R_Draw2sMultiPatchTranslucentColumn_8(void);
void R_DrawFogSpan_8(void);
void R_DrawFogColumn_8(void);
void R_DrawColumnShadowed_8(void);

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@ -203,6 +203,103 @@ void R_Draw2sMultiPatchColumn_8(void)
}
}
void R_Draw2sMultiPatchTranslucentColumn_8(void)
{
INT32 count;
register UINT8 *dest;
register fixed_t frac;
fixed_t fracstep;
count = dc_yh - dc_yl;
if (count < 0) // Zero length, column does not exceed a pixel.
return;
#ifdef RANGECHECK
if ((unsigned)dc_x >= (unsigned)vid.width || dc_yl < 0 || dc_yh >= vid.height)
return;
#endif
// Framebuffer destination address.
// Use ylookup LUT to avoid multiply with ScreenWidth.
// Use columnofs LUT for subwindows?
//dest = ylookup[dc_yl] + columnofs[dc_x];
dest = &topleft[dc_yl*vid.width + dc_x];
count++;
// Determine scaling, which is the only mapping to be done.
fracstep = dc_iscale;
//frac = dc_texturemid + (dc_yl - centery)*fracstep;
frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep))*(!dc_hires);
// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
// This is as fast as it gets.
{
register const UINT8 *source = dc_source;
register const UINT8 *transmap = dc_transmap;
register const lighttable_t *colormap = dc_colormap;
register INT32 heightmask = dc_texheight-1;
register UINT8 val;
if (dc_texheight & heightmask) // not a power of 2 -- killough
{
heightmask++;
heightmask <<= FRACBITS;
if (frac < 0)
while ((frac += heightmask) < 0);
else
while (frac >= heightmask)
frac -= heightmask;
do
{
// Re-map color indices from wall texture column
// using a lighting/special effects LUT.
// heightmask is the Tutti-Frutti fix
val = source[frac>>FRACBITS];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
dest += vid.width;
// Avoid overflow.
if (fracstep > 0x7FFFFFFF - frac)
frac += fracstep - heightmask;
else
frac += fracstep;
while (frac >= heightmask)
frac -= heightmask;
} while (--count);
}
else
{
while ((count -= 2) >= 0) // texture height is a power of 2
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
dest += vid.width;
frac += fracstep;
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
dest += vid.width;
frac += fracstep;
}
if (count & 1)
{
val = source[(frac>>FRACBITS) & heightmask];
if (val != TRANSPARENTPIXEL)
*dest = colormap[*(transmap + (val<<8) + (*dest))];
}
}
}
}
/** \brief The R_DrawShadeColumn_8 function
Experiment to make software go faster. Taken from the Boom source
*/

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@ -271,6 +271,8 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
if (colfunc == wallcolfunc)
twosmultipatchfunc();
else if (colfunc == fuzzcolfunc)
twosmultipatchtransfunc();
else
colfunc();
}

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@ -49,6 +49,7 @@ void (*splatfunc)(void); // span drawer w/ transparency
void (*basespanfunc)(void); // default span func for color mode
void (*transtransfunc)(void); // translucent translated column drawer
void (*twosmultipatchfunc)(void); // for cols with transparent pixels
void (*twosmultipatchtransfunc)(void); // for cols with transparent pixels AND translucency
// ------------------
// global video state
@ -127,6 +128,7 @@ void SCR_SetMode(void)
fuzzcolfunc = R_DrawTranslucentColumn_8;
walldrawerfunc = R_DrawWallColumn_8;
twosmultipatchfunc = R_Draw2sMultiPatchColumn_8;
twosmultipatchtransfunc = R_Draw2sMultiPatchTranslucentColumn_8;
#ifdef RUSEASM
if (R_ASM)
{

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@ -136,6 +136,7 @@ extern void (*basespanfunc)(void);
extern void (*splatfunc)(void);
extern void (*transtransfunc)(void);
extern void (*twosmultipatchfunc)(void);
extern void (*twosmultipatchtransfunc)(void);
// -----
// CPUID