* Added little arrows to the statistics pages.

* Made it possible to switch statistics pages using left and right arrows. Their previous functionality has been given to Page Up and Page Down.
* Swap over header style to the new version for everything.
* Move Master Server into Data Options, since it needs to be exposed somewhere.
This commit is contained in:
toasterbabe 2017-04-15 15:42:03 +01:00
parent 2a40804ea2
commit 68f5460387
2 changed files with 37 additions and 29 deletions

View File

@ -579,12 +579,12 @@ unlockable_t unlockables[MAXUNLOCKABLES] =
/* 03 */ {"Play Credits", "Complete 1P Mode", 30, 10, SECRET_CREDITS, 0, true, true, 0},
/* 04 */ {"Sound Test", "Complete 1P Mode", 40, 10, SECRET_SOUNDTEST, 0, false, false, 0},
/* 05 */ {"EXTRA LEVELS", "", 60, 0, SECRET_HEADER, 0, true, true, 0},
/* 05 */ {"EXTRA LEVELS", "", 58, 0, SECRET_HEADER, 0, true, true, 0},
/* 06 */ {"Aerial Garden Zone", "Complete 1P Mode w/ all emeralds", 70, 11, SECRET_WARP, 40, false, false, 0},
/* 07 */ {"Azure Temple Zone", "Complete Aerial Garden Zone", 80, 20, SECRET_WARP, 41, false, false, 0},
/* 08 */ {"BONUS LEVELS", "", 100, 0, SECRET_HEADER, 0, true, true, 0},
/* 08 */ {"BONUS LEVELS", "", 98, 0, SECRET_HEADER, 0, true, true, 0},
/* 09 */ {"PLACEHOLDER", "PLACEHOLDER", 0, 0, SECRET_NONE, 0, true, true, 0},
/* 10 */ {"Mario Koopa Blast", "Collect 60 Emblems", 110, 42, SECRET_WARP, 30, false, false, 0},

View File

@ -325,7 +325,7 @@ static void M_ToggleMIDI(INT32 choice);
//Misc
menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
menu_t OP_GameOptionsDef, OP_ServerOptionsDef;
menu_t OP_ServerOptionsDef;
menu_t OP_MonitorToggleDef;
static void M_ScreenshotOptions(INT32 choice);
static void M_EraseData(INT32 choice);
@ -1030,8 +1030,6 @@ static menuitem_t OP_MainMenu[] =
{IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80},
{IT_SUBMENU | IT_STRING, NULL, "Data Options...", &OP_DataOptionsDef, 100},
{IT_SUBMENU | IT_STRING, NULL, "Game Options...", &OP_GameOptionsDef, 120},
};
static menuitem_t OP_P1ControlsMenu[] =
@ -1075,7 +1073,7 @@ static menuitem_t OP_ChangeControlsMenu[] =
{IT_CALL | IT_STRING2, NULL, "Camera Right", M_ChangeControl, gc_turnright },
{IT_CALL | IT_STRING2, NULL, "Center View", M_ChangeControl, gc_centerview },
{IT_CALL | IT_STRING2, NULL, "Toggle Mouselook", M_ChangeControl, gc_mouseaiming },
{IT_CALL | IT_STRING2, NULL, "Toggle Chasecam", M_ChangeControl, gc_camtoggle },
{IT_CALL | IT_STRING2, NULL, "Toggle Third-Person", M_ChangeControl, gc_camtoggle},
{IT_CALL | IT_STRING2, NULL, "Reset Camera", M_ChangeControl, gc_camreset },
{IT_DISABLED, NULL, "", NULL, 0},
{IT_CALL | IT_STRING2, NULL, "Game Status", M_ChangeControl, gc_scores },
@ -1162,14 +1160,6 @@ static menuitem_t OP_Mouse2OptionsMenu[] =
NULL, "Mouse Y Sensitivity", &cv_mouseysens2, 70},
};
static menuitem_t OP_GameOptionsMenu[] =
{
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Master server", &cv_masterserver, 10},
#endif
};
static menuitem_t OP_VideoOptionsMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Set Resolution...", M_VideoModeMenu, 0},
@ -1270,7 +1260,11 @@ static menuitem_t OP_DataOptionsMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Screenshot Options...", M_ScreenshotOptions, 10},
{IT_STRING | IT_SUBMENU, NULL, "Erase Data...", &OP_EraseDataDef, 30},
{IT_STRING | IT_SUBMENU, NULL, "\x85" "Erase Data...", &OP_EraseDataDef, 20},
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 40},
#endif
};
static menuitem_t OP_ScreenshotOptionsMenu[] =
@ -1278,13 +1272,13 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 10},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 20},
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 50},
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 48},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 60},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 70},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 80},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 90},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 105},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 103},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 115},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 125},
@ -1743,7 +1737,6 @@ menu_t OP_SoundOptionsDef =
0,
NULL
};
menu_t OP_GameOptionsDef = DEFAULTMENUSTYLE("M_GAME", OP_GameOptionsMenu, &OP_MainDef, 30, 30);
menu_t OP_ServerOptionsDef =
{
@ -1797,7 +1790,7 @@ menu_t OP_OpenGLColorDef =
NULL
};
#endif
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30);
menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_DataOptionsMenu, &OP_MainDef, 30, 30);
menu_t OP_ScreenshotOptionsDef = DEFAULTMENUSTYLE("M_DATA", OP_ScreenshotOptionsMenu, &OP_DataOptionsDef, 30, 30);
menu_t OP_EraseDataDef = DEFAULTMENUSTYLE("M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30);
@ -2480,6 +2473,7 @@ boolean M_Responder(event_t *ev)
{
// detach any keys associated with the game control
G_ClearControlKeys(setupcontrols, currentMenu->menuitems[itemOn].alphaKey);
S_StartSound(NULL, sfx_shldls);
return true;
}
// Why _does_ backspace go back anyway?
@ -3158,7 +3152,8 @@ static void M_DrawGenericMenu(void)
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true);
y += SMALLLINEHEIGHT;
break;
}
@ -3276,9 +3271,9 @@ static void M_DrawGenericScrollMenu(void)
case IT_QUESTIONMARKS:
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
break;
case IT_HEADERTEXT: // draws 16 pixels to the left, in yellow text
case IT_HEADERTEXT:
//V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12),currentMenu->menuitems[i].text, true);
M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, true);
break;
}
}
@ -5735,10 +5730,14 @@ static void M_DrawStatsMaps(int location)
INT32 y = 76, i = -1;
INT16 mnum;
extraemblem_t *exemblem;
boolean dobottomarrow = (location < statsMax);
V_DrawString(20, y-12, 0, "LEVEL NAME");
V_DrawString(248, y-12, 0, "EMBLEMS");
if (location)
V_DrawString(10, y, V_YELLOWMAP, "\x1A");
while (statsMapList[++i] != -1)
{
if (location)
@ -5758,7 +5757,7 @@ static void M_DrawStatsMaps(int location)
y += 8;
if (y >= BASEVIDHEIGHT-8)
return;
goto bottomarrow;
}
// Extra Emblems
@ -5788,14 +5787,17 @@ static void M_DrawStatsMaps(int location)
y += 8;
if (y >= BASEVIDHEIGHT-8)
return;
goto bottomarrow;
}
bottomarrow:
if (dobottomarrow)
V_DrawString(10, y-8, V_YELLOWMAP, "\x1B");
}
static void M_DrawLevelStats(void)
{
M_DrawMenuTitle();
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "PAGE 2 OF 2");
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "\x1C PAGE 2 OF 2 \x1D");
V_DrawString(72, 48, 0, va("x %d/%d", M_CountEmblems(), numemblems+numextraemblems));
V_DrawScaledPatch(40, 48-4, 0, W_CachePatchName("EMBLICON", PU_STATIC));
@ -5822,12 +5824,12 @@ static void M_HandleLevelStats(INT32 choice)
--statsLocation;
break;
case KEY_RIGHTARROW:
case KEY_PGUP:
S_StartSound(NULL, sfx_menu1);
statsLocation += (statsLocation+15 >= statsMax) ? statsMax-statsLocation : 15;
break;
case KEY_LEFTARROW:
case KEY_PGDN:
S_StartSound(NULL, sfx_menu1);
statsLocation -= (statsLocation < 15) ? statsLocation : 15;
break;
@ -5836,6 +5838,8 @@ static void M_HandleLevelStats(INT32 choice)
exitmenu = true;
break;
case KEY_LEFTARROW:
case KEY_RIGHTARROW:
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
M_SetupNextMenu(&SP_GameStatsDef);
@ -5863,7 +5867,7 @@ static void M_DrawGameStats(void)
INT32 mapsunfinished[3] = {0, 0, 0};
M_DrawMenuTitle();
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "PAGE 1 OF 2");
V_DrawCenteredString(BASEVIDWIDTH/2, 24, V_YELLOWMAP, "\x1C PAGE 1 OF 2 \x1D");
V_DrawString(32, 60, V_YELLOWMAP, "Total Play Time:");
V_DrawRightAlignedString(BASEVIDWIDTH-32, 70, 0, va("%i hours, %i minutes, %i seconds",
@ -5932,6 +5936,8 @@ static void M_HandleGameStats(INT32 choice)
exitmenu = true;
break;
case KEY_LEFTARROW:
case KEY_RIGHTARROW:
case KEY_ENTER:
S_StartSound(NULL, sfx_menu1);
M_SetupNextMenu(&SP_LevelStatsDef);
@ -7765,8 +7771,10 @@ static void M_ChangecontrolResponse(event_t *ev)
G_CheckDoubleUsage(ch);
setupcontrols[control][found] = ch;
}
S_StartSound(NULL, sfx_strpst);
}
else
S_StartSound(NULL, sfx_skid);
M_StopMessage(0);
}