Merge branch 'master' into netcode-shit

This commit is contained in:
Logan-A 2017-01-02 15:18:28 -05:00 committed by GitHub
commit eb8f608fd7
31 changed files with 1067 additions and 777 deletions

3
debian/docs vendored
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@ -1,2 +1 @@
readme.txt
readme.txt
README.md

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@ -179,6 +179,9 @@ endif
ifdef LINUX
UNIXCOMMON=1
ifndef NOGME
HAVE_LIBGME=1
endif
endif
ifdef SOLARIS
@ -315,6 +318,13 @@ LIBS+=$(PNG_LDFLAGS)
CFLAGS+=$(PNG_CFLAGS)
endif
ZLIB_PKGCONFIG?=zlib
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
LIBS+=$(ZLIB_LDFLAGS)
CFLAGS+=$(ZLIB_CFLAGS)
ifdef HAVE_LIBGME
OPTS+=-DHAVE_LIBGME

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@ -258,6 +258,18 @@ INT32 I_PutEnv(char *variable)
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"

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@ -84,19 +84,23 @@ UINT32 con_scalefactor; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
#define CON_PROMPTCHAR '>'
#define CON_PROMPTCHAR '$'
static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
static INT32 inputline; // current input line number
static INT32 inputhist; // line number of history input line to restore
static size_t input_cx; // position in current input line
static size_t input_cur; // position of cursor in line
static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
static size_t input_len; // length of current line, used to bound cursor and such
// notice: input does NOT include the "$" at the start of the line. - 11/3/16
// protos.
static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
static void CON_DrawBackpic(patch_t *pic, INT32 startx, INT32 destwidth);
//static void CON_DrawBackpic2(pic_t *pic, INT32 startx, INT32 destwidth);
@ -129,10 +133,11 @@ static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}
// whether to use console background picture, or translucent mode
static consvar_t cons_backpic = {"con_backpic", "translucent", CV_SAVE, backpic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Orange"},
{2, "Blue"}, {3, "Green"}, {4, "Gray"},
{5, "Red"}, {0, NULL}};
consvar_t cons_backcolor = {"con_backcolor", "3", CV_SAVE, backcolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t backcolor_cons_t[] = {{0, "White"}, {1, "Gray"}, {2, "Brown"},
{3, "Red"}, {4, "Orange"}, {5, "Yellow"},
{6, "Green"}, {7, "Blue"}, {8, "Cyan"},
{0, NULL}};
consvar_t cons_backcolor = {"con_backcolor", "Green", CV_CALL|CV_SAVE, backcolor_cons_t, CONS_backcolor_Change, 0, NULL, NULL, 0, 0, NULL};
static void CON_Print(char *msg);
@ -219,8 +224,9 @@ static void CONS_Bind_f(void)
// CONSOLE SETUP
//======================================================================
// Prepare a colormap for GREEN ONLY translucency over background
//
// Font colormap colors
// TODO: This could probably be improved somehow...
// These colormaps are 99% identical, with just a few changed bytes
UINT8 *yellowmap;
UINT8 *purplemap;
UINT8 *lgreenmap;
@ -229,44 +235,49 @@ UINT8 *graymap;
UINT8 *redmap;
UINT8 *orangemap;
// Console BG colors
UINT8 *cwhitemap;
UINT8 *corangemap;
UINT8 *cbluemap;
UINT8 *cgreenmap;
UINT8 *cgraymap;
UINT8 *credmap;
// Console BG color
UINT8 *consolebgmap = NULL;
void CON_ReSetupBackColormap(UINT16 num)
void CON_SetupBackColormap(void)
{
UINT16 i, j;
UINT8 k;
UINT8 *pal = W_CacheLumpName(R_GetPalname(num), PU_CACHE);
UINT16 i, palsum;
UINT8 j, palindex;
UINT8 *pal = W_CacheLumpName(GetPalette(), PU_CACHE);
// setup the green translucent background colormaps
for (i = 0, k = 0; i < 768; i += 3, k++)
if (!consolebgmap)
consolebgmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
switch (cons_backcolor.value)
{
j = pal[i] + pal[i+1] + pal[i+2];
cwhitemap[k] = (UINT8)(15 - (j>>6));
corangemap[k] = (UINT8)(95 - (j>>6));
cbluemap[k] = (UINT8)(239 - (j>>6));
cgreenmap[k] = (UINT8)(175 - (j>>6));
cgraymap[k] = (UINT8)(31 - (j>>6));
credmap[k] = (UINT8)(143 - (j>>6));
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 63; break; // Brown
case 3: palindex = 143; break; // Red
case 4: palindex = 95; break; // Orange
case 5: palindex = 111; break; // Yellow
case 6: palindex = 175; break; // Green
case 7: palindex = 239; break; // Blue
case 8: palindex = 219; break; // Cyan
// Default green
default: palindex = 175; break;
}
// setup background colormap
for (i = 0, j = 0; i < 768; i += 3, j++)
{
palsum = (pal[i] + pal[i+1] + pal[i+2]) >> 6;
consolebgmap[j] = (UINT8)(palindex - palsum);
}
}
static void CON_SetupBackColormap(void)
static void CONS_backcolor_Change(void)
{
INT32 i, j, k;
UINT8 *pal;
CON_SetupBackColormap();
}
cwhitemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
corangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
cbluemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
cgreenmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
cgraymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
credmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
static void CON_SetupColormaps(void)
{
INT32 i;
yellowmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
graymap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
@ -276,20 +287,6 @@ static void CON_SetupBackColormap(void)
redmap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
orangemap = (UINT8 *)Z_Malloc(256, PU_STATIC, NULL);
pal = W_CacheLumpName("PLAYPAL", PU_CACHE);
// setup the green translucent background colormaps
for (i = 0, k = 0; i < 768; i += 3, k++)
{
j = pal[i] + pal[i+1] + pal[i+2];
cwhitemap[k] = (UINT8)(15 - (j>>6));
corangemap[k] = (UINT8)(95 - (j>>6));
cbluemap[k] = (UINT8)(239 - (j>>6));
cgreenmap[k] = (UINT8)(175 - (j>>6));
cgraymap[k] = (UINT8)(31 - (j>>6));
credmap[k] = (UINT8)(143 - (j>>6));
}
// setup the other colormaps, for console text
// these don't need to be aligned, unless you convert the
@ -320,6 +317,9 @@ static void CON_SetupBackColormap(void)
redmap[9] = (UINT8)127;
orangemap[3] = (UINT8)85;
orangemap[9] = (UINT8)90;
// Init back colormap
CON_SetupBackColormap();
}
// Setup the console text buffer
@ -343,7 +343,7 @@ void CON_Init(void)
con_width = 0;
CON_RecalcSize();
CON_SetupBackColormap();
CON_SetupColormaps();
//note: CON_Ticker should always execute at least once before D_Display()
con_clipviewtop = -1; // -1 does not clip
@ -386,14 +386,10 @@ void CON_Init(void)
//
static void CON_InputInit(void)
{
INT32 i;
// prepare the first prompt line
memset(inputlines, 0, sizeof (inputlines));
for (i = 0; i < 32; i++)
inputlines[i][0] = CON_PROMPTCHAR;
inputline = 0;
input_cx = 1;
input_cur = input_sel = input_len = 0;
}
//======================================================================
@ -618,13 +614,91 @@ void CON_Ticker(void)
}
}
//
// ----
//
// Shortcuts for adding and deleting characters, strings, and sections
// Necessary due to moving cursor
//
static void CON_InputClear(void)
{
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
input_cur = input_sel = input_len = 0;
}
static void CON_InputSetString(const char *c)
{
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
strcpy(inputlines[inputline], c);
input_cur = input_sel = input_len = strlen(c);
}
static void CON_InputAddString(const char *c)
{
size_t csize = strlen(c);
if (input_len + csize > CON_MAXPROMPTCHARS-1)
return;
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
memcpy(&inputlines[inputline][input_cur], c, csize);
input_len += csize;
input_sel = (input_cur += csize);
}
static void CON_InputDelSelection(void)
{
size_t start, end, len;
if (input_cur > input_sel)
{
start = input_sel;
end = input_cur;
}
else
{
start = input_cur;
end = input_sel;
}
len = (end - start);
if (end != input_len)
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
memset(&inputlines[inputline][input_len - len], 0, len);
input_len -= len;
input_sel = input_cur = start;
}
static void CON_InputAddChar(char c)
{
if (input_len >= CON_MAXPROMPTCHARS-1)
return;
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][input_cur++] = c;
inputlines[inputline][++input_len] = 0;
input_sel = input_cur;
}
static void CON_InputDelChar(void)
{
if (!input_cur)
return;
if (input_cur != input_len)
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
inputlines[inputline][--input_len] = 0;
input_sel = --input_cur;
}
//
// ----
//
// Handles console key input
//
boolean CON_Responder(event_t *ev)
{
static boolean consdown;
static boolean shiftdown;
static boolean ctrldown;
static UINT8 consdown = false; // console is treated differently due to rare usage
// sequential completions a la 4dos
static char completion[80];
@ -639,13 +713,8 @@ boolean CON_Responder(event_t *ev)
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
shiftdown = false;
else if (ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL)
ctrldown = false;
else if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
consdown = false;
return false;
}
@ -684,94 +753,110 @@ boolean CON_Responder(event_t *ev)
consoletoggle = true;
return true;
}
}
// eat shift only if console active
if (key == KEY_LSHIFT || key == KEY_RSHIFT)
{
shiftdown = true;
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
|| key == KEY_LALT || key == KEY_RALT)
return true;
}
// same for ctrl
if (key == KEY_LCTRL || key == KEY_RCTRL)
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown)
{
ctrldown = true;
return true;
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
{
size_t i, len;
if (!completion[0])
{
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
return true;
strcpy(completion, inputlines[inputline]);
comskips = varskips = 0;
}
len = strlen(completion);
//first check commands
CONS_Printf("\nCommands:\n");
for (i = 0, cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, ++i))
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
if (i == 0) CONS_Printf(" (none)\n");
//now we move on to CVARs
CONS_Printf("Variables:\n");
for (i = 0, cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, ++i))
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, cmd+len);
if (i == 0) CONS_Printf(" (none)\n");
return true;
}
// ---
if (key == KEY_HOME) // oldest text in buffer
{
con_scrollup = (con_totallines-((con_curlines-16)>>3));
return true;
}
else if (key == KEY_END) // most recent text in buffer
{
con_scrollup = 0;
return true;
}
if (key == 'x' || key == 'X')
{
if (input_sel > input_cur)
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
else
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
CON_InputDelSelection();
completion[0] = 0;
return true;
}
else if (key == 'c' || key == 'C')
{
if (input_sel > input_cur)
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
else
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
return true;
}
else if (key == 'v' || key == 'V')
{
const char *paste = I_ClipboardPaste();
if (input_sel != input_cur)
CON_InputDelSelection();
if (paste != NULL)
CON_InputAddString(paste);
completion[0] = 0;
return true;
}
// Select all
if (key == 'a' || key == 'A')
{
input_sel = 0;
input_cur = input_len;
return true;
}
// don't eat the key
return false;
}
// command completion forward (tab) and backward (shift-tab)
if (key == KEY_TAB)
{
// show all cvars/commands that match what we have inputted
if (ctrldown)
{
UINT32 i;
size_t stop = input_cx - 1;
char nameremainder[255];
if (input_cx < 2 || strlen(inputlines[inputline]+1) >= 80)
return true;
strcpy(completion, inputlines[inputline]+1);
// trimming: stop at the first newline
for (i = 0; i < input_cx - 1; ++i)
{
if (completion[i] == ' ')
{
completion[i] = '\0';
stop = i;
break;
}
}
i = 0;
//first check commands
CONS_Printf("\nCommands:\n");
for (cmd = COM_CompleteCommand(completion, i); cmd; cmd = COM_CompleteCommand(completion, i))
{
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
nameremainder[strlen(cmd)-(stop)] = '\0';
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
++i;
}
if (i == 0)
CONS_Printf(" (none)\n");
i = 0;
//now we move on to CVARs
CONS_Printf("Variables:\n");
for (cmd = CV_CompleteVar(completion, i); cmd; cmd = CV_CompleteVar(completion, i))
{
strncpy(nameremainder, cmd+(stop), strlen(cmd)-(stop));
nameremainder[strlen(cmd)-(stop)] = '\0';
CONS_Printf(" \x83" "%s" "\x80" "%s\n", completion, nameremainder);
++i;
}
if (i == 0)
CONS_Printf(" (none)\n");
return true;
}
// sequential command completion forward and backward
// remember typing for several completions (a-la-4dos)
if (inputlines[inputline][input_cx-1] != ' ')
if (!completion[0])
{
if (strlen(inputlines[inputline]+1) < 80)
strcpy(completion, inputlines[inputline]+1);
else
completion[0] = 0;
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
return true;
strcpy(completion, inputlines[inputline]);
comskips = varskips = 0;
}
else
@ -783,37 +868,26 @@ boolean CON_Responder(event_t *ev)
if (--varskips < 0)
comskips = -comskips - 2;
}
else if (comskips > 0)
comskips--;
else if (comskips > 0) comskips--;
}
else
{
if (comskips < 0)
varskips++;
else
comskips++;
if (comskips < 0) varskips++;
else comskips++;
}
}
if (comskips >= 0)
{
cmd = COM_CompleteCommand(completion, comskips);
if (!cmd)
// dirty: make sure if comskips is zero, to have a neg value
if (!cmd) // dirty: make sure if comskips is zero, to have a neg value
comskips = -comskips - 1;
}
if (comskips < 0)
cmd = CV_CompleteVar(completion, varskips);
if (cmd)
{
memset(inputlines[inputline]+1, 0, CON_MAXPROMPTCHARS-1);
strcpy(inputlines[inputline]+1, cmd);
input_cx = strlen(cmd) + 1;
inputlines[inputline][input_cx] = ' ';
input_cx++;
inputlines[inputline][input_cx] = 0;
}
CON_InputSetString(va("%s ", cmd));
else
{
if (comskips > 0)
@ -839,47 +913,80 @@ boolean CON_Responder(event_t *ev)
return true;
}
if (key == KEY_HOME) // oldest text in buffer
if (key == KEY_LEFTARROW)
{
con_scrollup = (con_totallines-((con_curlines-16)>>3));
if (input_cur != 0)
--input_cur;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_END) // most recent text in buffer
else if (key == KEY_RIGHTARROW)
{
con_scrollup = 0;
if (input_cur < input_len)
++input_cur;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_HOME)
{
input_cur = 0;
if (!shiftdown)
input_sel = input_cur;
return true;
}
else if (key == KEY_END)
{
input_cur = input_len;
if (!shiftdown)
input_sel = input_cur;
return true;
}
// At this point we're messing with input
// Clear completion
completion[0] = 0;
// command enter
if (key == KEY_ENTER)
{
if (input_cx < 2)
if (!input_len)
return true;
// push the command
COM_BufAddText(inputlines[inputline]+1);
COM_BufAddText(inputlines[inputline]);
COM_BufAddText("\n");
CONS_Printf("%s\n", inputlines[inputline]);
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
inputline = (inputline+1) & 31;
inputhist = inputline;
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
inputlines[inputline][0] = CON_PROMPTCHAR;
input_cx = 1;
CON_InputClear();
return true;
}
// backspace command prompt
if (key == KEY_BACKSPACE)
// backspace and delete command prompt
if (input_sel != input_cur)
{
if (input_cx > 1)
if (key == KEY_BACKSPACE || key == KEY_DEL)
{
input_cx--;
inputlines[inputline][input_cx] = 0;
CON_InputDelSelection();
return true;
}
}
else if (key == KEY_BACKSPACE)
{
CON_InputDelChar();
return true;
}
else if (key == KEY_DEL)
{
if (input_cur == input_len)
return true;
++input_cur;
CON_InputDelChar();
return true;
}
@ -888,18 +995,15 @@ boolean CON_Responder(event_t *ev)
{
// copy one of the previous inputlines to the current
do
{
inputhist = (inputhist - 1) & 31; // cycle back
} while (inputhist != inputline && !inputlines[inputhist][1]);
while (inputhist != inputline && !inputlines[inputhist][0]);
// stop at the last history input line, which is the
// current line + 1 because we cycle through the 32 input lines
if (inputhist == inputline)
inputhist = (inputline + 1) & 31;
M_Memcpy(inputlines[inputline], inputlines[inputhist], CON_MAXPROMPTCHARS);
input_cx = strlen(inputlines[inputline]);
CON_InputSetString(inputlines[inputhist]);
return true;
}
@ -909,23 +1013,14 @@ boolean CON_Responder(event_t *ev)
if (inputhist == inputline)
return true;
do
{
inputhist = (inputhist + 1) & 31;
} while (inputhist != inputline && !inputlines[inputhist][1]);
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
while (inputhist != inputline && !inputlines[inputhist][0]);
// back to currentline
if (inputhist == inputline)
{
inputlines[inputline][0] = CON_PROMPTCHAR;
input_cx = 1;
}
CON_InputClear();
else
{
strcpy(inputlines[inputline], inputlines[inputhist]);
input_cx = strlen(inputlines[inputline]);
}
CON_InputSetString(inputlines[inputhist]);
return true;
}
@ -950,15 +1045,12 @@ boolean CON_Responder(event_t *ev)
return false;
// add key to cmd line here
if (input_cx < CON_MAXPROMPTCHARS)
{
if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
key = key + 'a' - 'A';
if (key >= 'A' && key <= 'Z' && !shiftdown) //this is only really necessary for dedicated servers
key = key + 'a' - 'A';
inputlines[inputline][input_cx] = (char)key;
inputlines[inputline][input_cx + 1] = 0;
input_cx++;
}
if (input_sel != input_cur)
CON_InputDelSelection();
CON_InputAddChar(key);
return true;
}
@ -1242,26 +1334,89 @@ void CONS_Error(const char *msg)
//
static void CON_DrawInput(void)
{
char *p;
size_t c;
INT32 x, y;
INT32 charwidth = (INT32)con_scalefactor << 3;
// input line scrolls left if it gets too long
p = inputlines[inputline];
if (input_cx >= con_width-11)
p += input_cx - (con_width-11) + 1;
const char *p = inputlines[inputline];
size_t c, clen, cend;
UINT8 lellip = 0, rellip = 0;
INT32 x, y, i;
y = con_curlines - 12 * con_scalefactor;
x = charwidth*2;
for (c = 0, x = charwidth; c < con_width-11; c++, x += charwidth)
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
clen = con_width-13;
// draw the blinking cursor
//
x = ((input_cx >= con_width-11) ? (INT32)(con_width-11) : (INT32)((input_cx + 1)) * charwidth);
if (con_tick < 4)
V_DrawCharacter(x, y, '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
if (input_len <= clen)
{
c = 0;
clen = input_len;
}
else // input line scrolls left if it gets too long
{
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
if (input_cur <= clen/2)
{
// Close enough to right edge to show all
c = 0;
// Always will truncate right side from this position, so always draw right ellipsis
rellip = 1;
}
else
{
// Cursor in the middle (or right side) of input
// Move over for the ellipsis
c = input_cur - (clen/2) + 2;
x += charwidth*2;
lellip = 1;
if (c + clen >= input_len)
{
// Cursor in the right side of input
// We were too far over, so move back
c = input_len - clen;
}
else
{
// Cursor in the middle -- ellipses on both sides
clen -= 2;
rellip = 1;
}
}
}
if (lellip)
{
x -= charwidth*3;
if (input_sel < c)
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
for (i = 0; i < 3; ++i, x += charwidth)
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
}
else
V_DrawCharacter(x-charwidth, y, CON_PROMPTCHAR | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
for (cend = c + clen; c < cend; ++c, x += charwidth)
{
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
{
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
}
else
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
if (c == input_cur && con_tick >= 4)
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
if (cend == input_cur && con_tick >= 4)
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
if (rellip)
{
if (input_sel > cend)
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
for (i = 0; i < 3; ++i, x += charwidth)
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
}
}
// draw the last lines of console text to the top of the screen
@ -1417,7 +1572,7 @@ static void CON_DrawConsole(void)
{
// inu: no more width (was always 0 and vid.width)
if (rendermode != render_none)
V_DrawFadeConsBack(con_curlines, cons_backcolor.value); // translucent background
V_DrawFadeConsBack(con_curlines); // translucent background
}
// draw console text lines from top to bottom

View File

@ -40,11 +40,10 @@ extern consvar_t cons_backcolor;
extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap;
// Console bg colors:
extern UINT8 *cwhitemap, *corangemap, *cbluemap, *cgreenmap, *cgraymap,
*credmap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;
void CON_ReSetupBackColormap(UINT16 num);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);

View File

@ -73,6 +73,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
#include "dehacked.h" // Dehacked list test
#include "m_cond.h" // condition initialization
#include "fastcmp.h"
#include "keys.h"
#ifdef CMAKECONFIG
#include "config.h"
@ -176,6 +177,38 @@ void D_PostEvent(const event_t *ev)
void D_PostEvent_end(void) {};
#endif
// modifier keys
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
//
// D_ModifierKeyResponder
// Sets global shift/ctrl/alt variables, never actually eats events
//
static inline void D_ModifierKeyResponder(event_t *ev)
{
if (ev->type == ev_keydown) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown |= 0x1; return;
case KEY_RSHIFT: shiftdown |= 0x2; return;
case KEY_LCTRL: ctrldown |= 0x1; return;
case KEY_RCTRL: ctrldown |= 0x2; return;
case KEY_LALT: altdown |= 0x1; return;
case KEY_RALT: altdown |= 0x2; return;
default: return;
}
else if (ev->type == ev_keyup) switch (ev->data1)
{
case KEY_LSHIFT: shiftdown &= ~0x1; return;
case KEY_RSHIFT: shiftdown &= ~0x2; return;
case KEY_LCTRL: ctrldown &= ~0x1; return;
case KEY_RCTRL: ctrldown &= ~0x2; return;
case KEY_LALT: altdown &= ~0x1; return;
case KEY_RALT: altdown &= ~0x2; return;
default: return;
}
}
//
// D_ProcessEvents
// Send all the events of the given timestamp down the responder chain
@ -188,6 +221,9 @@ void D_ProcessEvents(void)
{
ev = &events[eventtail];
// Set global shift/ctrl/alt down variables
D_ModifierKeyResponder(ev); // never eats events
// Screenshots over everything so that they can be taken anywhere.
if (M_ScreenshotResponder(ev))
continue; // ate the event

View File

@ -1721,6 +1721,18 @@ INT32 I_PutEnv(char *variable)
return putenv(variable);
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
const CPUInfoFlags *I_CPUInfo(void)
{
static CPUInfoFlags DOS_CPUInfo;

View File

@ -394,6 +394,9 @@ extern INT32 cv_debug;
// Misc stuff for later...
// =======================
// Modifier key variables, accessible anywhere
extern UINT8 shiftdown, ctrldown, altdown;
// if we ever make our alloc stuff...
#define ZZ_Alloc(x) Z_Malloc(x, PU_STATIC, NULL)

View File

@ -162,6 +162,18 @@ INT32 I_PutEnv(char *variable)
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"

View File

@ -5579,7 +5579,7 @@ boolean G_CheckDemoStatus(void)
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
#endif
saved = FIL_WriteFile(demoname, demobuffer, demo_p - demobuffer); // finally output the file.
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
free(demobuffer);
demorecording = false;

View File

@ -656,6 +656,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf;
float sdupx, sdupy;
if (w < 0 || h < 0)
return; // consistency w/ software
@ -664,10 +665,16 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
// | /|
// |/ |
// 0--1
v[0].x = v[3].x = (x - 160.0f)/160.0f;
v[2].x = v[1].x = ((x+w) - 160.0f)/160.0f;
v[0].y = v[1].y = -(y - 100.0f)/100.0f;
v[2].y = v[3].y = -((y+h) - 100.0f)/100.0f;
sdupx = FIXED_TO_FLOAT(vid.fdupx)*2.0f;
sdupy = FIXED_TO_FLOAT(vid.fdupy)*2.0f;
if (color & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx + w*sdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy + h*sdupy)/vid.height;
//Hurdler: do we still use this argb color? if not, we should remove it
v[0].argb = v[1].argb = v[2].argb = v[3].argb = 0xff00ff00; //;

View File

@ -308,6 +308,23 @@ static md2_model_t *md2_readModel(const char *filename)
model->header.numSkins = 1;
#define MD2LIMITCHECK(field, max, msgname) \
if (field > max) \
{ \
CONS_Alert(CONS_ERROR, "md2_readModel: %s has too many " msgname " (# found: %d, maximum: %d)\n", filename, field, max); \
md2_freeModel (model); \
return 0; \
}
// Uncomment if these are actually needed
// MD2LIMITCHECK(model->header.numSkins, MD2_MAX_SKINS, "skins")
// MD2LIMITCHECK(model->header.numTexCoords, MD2_MAX_TEXCOORDS, "texture coordinates")
MD2LIMITCHECK(model->header.numTriangles, MD2_MAX_TRIANGLES, "triangles")
MD2LIMITCHECK(model->header.numFrames, MD2_MAX_FRAMES, "frames")
MD2LIMITCHECK(model->header.numVertices, MD2_MAX_VERTICES, "vertices")
#undef MD2LIMITCHECK
// read skins
fseek(file, model->header.offsetSkins, SEEK_SET);
if (model->header.numSkins > 0)
@ -319,8 +336,6 @@ static md2_model_t *md2_readModel(const char *filename)
md2_freeModel (model);
return 0;
}
;
}
// read texture coordinates
@ -334,8 +349,6 @@ static md2_model_t *md2_readModel(const char *filename)
md2_freeModel (model);
return 0;
}
}
// read triangles
@ -769,6 +782,7 @@ void HWR_InitMD2(void)
md2_playermodels[s].grpatch = NULL;
md2_playermodels[s].skin = -1;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
}
for (i = 0; i < NUMSPRITES; i++)
{
@ -777,6 +791,7 @@ void HWR_InitMD2(void)
md2_models[i].grpatch = NULL;
md2_models[i].skin = -1;
md2_models[i].notfound = true;
md2_models[i].error = false;
}
// read the md2.dat file
@ -1269,6 +1284,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
else
md2 = &md2_models[spr->mobj->sprite];
if (md2->error)
return; // we already failed loading this before :(
if (!md2->model)
{
//CONS_Debug(DBG_RENDER, "Loading MD2... (%s)", sprnames[spr->mobj->sprite]);
@ -1282,6 +1299,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
else
{
//CONS_Debug(DBG_RENDER, " FAILED\n");
md2->error = true; // prevent endless fail
return;
}
}

View File

@ -123,6 +123,7 @@ typedef struct
void *blendgrpatch;
boolean notfound;
INT32 skin;
boolean error;
} md2_t;
extern md2_t md2_models[NUMSPRITES];

View File

@ -757,15 +757,8 @@ void HU_clearChatChars(void)
//
boolean HU_Responder(event_t *ev)
{
static boolean shiftdown = false;
UINT8 c;
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT)
{
shiftdown = (ev->type == ev_keydown);
return chat_on;
}
if (ev->type != ev_keydown)
return false;
@ -797,6 +790,14 @@ boolean HU_Responder(event_t *ev)
}
else // if chat_on
{
// Ignore modifier keys
// Note that we do this here so users can still set
// their chat keys to one of these, if they so desire.
if (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT
|| ev->data1 == KEY_LCTRL || ev->data1 == KEY_RCTRL
|| ev->data1 == KEY_LALT || ev->data1 == KEY_RALT)
return true;
c = (UINT8)ev->data1;
// use console translations

View File

@ -296,6 +296,14 @@ char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);
/** \brief Put data in system clipboard
*/
INT32 I_ClipboardCopy(const char *data, size_t size);
/** \brief Retrieve data from system clipboard
*/
const char *I_ClipboardPaste(void);
void I_RegisterSysCommands(void);
#endif

View File

@ -60,7 +60,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
#define LUAh_MobjThinker(mo) LUAh_MobjHook(mo, hook_MobjThinker) // Hook for P_MobjThinker or P_SceneryThinker by mobj type
boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type
#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type
UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Should mobj take damage?)
boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)

View File

@ -74,12 +74,30 @@ typedef struct hook_s* hook_p;
#define FMT_HOOKID "hook_%d"
// For each mobj type, a linked list to its thinker and collision hooks.
// That way, we don't have to iterate through all the hooks.
// We could do that with all other mobj hooks, but it would probably just be
// a waste of memory since they are only called occasionally. Probably...
static hook_p mobjthinkerhooks[NUMMOBJTYPES];
static hook_p mobjcollidehooks[NUMMOBJTYPES];
// For each mobj type, a linked list for other mobj hooks
static hook_p mobjhooks[NUMMOBJTYPES];
// A linked list for player hooks
static hook_p playerhooks;
// A linked list for linedef executor hooks
static hook_p linedefexecutorhooks;
// For other hooks, a unique linked list
hook_p roothook;
// Takes hook, function, and additional arguments (mobj type to act on, etc.)
static int lib_addHook(lua_State *L)
{
static struct hook_s hook = {NULL, 0, 0, {0}, false};
static UINT32 nextid;
hook_p hookp, *lastp;
hook.type = luaL_checkoption(L, 1, NULL, hookNames);
@ -109,6 +127,7 @@ static int lib_addHook(lua_State *L)
hook.s.mt = MT_NULL;
if (lua_isnumber(L, 2))
hook.s.mt = lua_tonumber(L, 2);
luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t");
break;
case hook_BotAI:
hook.s.skinname = NULL;
@ -141,18 +160,49 @@ static int lib_addHook(lua_State *L)
hooksAvailable[hook.type/8] |= 1<<(hook.type%8);
// iterate the hook metadata structs
// set hook.id to the highest id + 1
// set lastp to the last hook struct's "next" pointer.
lastp = &roothook;
hook.id = 0;
for (hookp = roothook; hookp; hookp = hookp->next)
hook.id = nextid++;
// Special cases for some hook types (see the comments above mobjthinkerhooks declaration)
switch(hook.type)
{
if (hookp->id >= hook.id)
hook.id = hookp->id+1;
lastp = &hookp->next;
case hook_MobjThinker:
lastp = &mobjthinkerhooks[hook.s.mt];
break;
case hook_MobjCollide:
case hook_MobjMoveCollide:
lastp = &mobjcollidehooks[hook.s.mt];
break;
case hook_MobjSpawn:
case hook_TouchSpecial:
case hook_MobjFuse:
case hook_BossThinker:
case hook_ShouldDamage:
case hook_MobjDamage:
case hook_MobjDeath:
case hook_BossDeath:
case hook_MobjRemoved:
lastp = &mobjhooks[hook.s.mt];
break;
case hook_JumpSpecial:
case hook_AbilitySpecial:
case hook_SpinSpecial:
case hook_JumpSpinSpecial:
case hook_PlayerSpawn:
lastp = &playerhooks;
break;
case hook_LinedefExecute:
lastp = &linedefexecutorhooks;
break;
default:
lastp = &roothook;
break;
}
// iterate the hook metadata structs
// set lastp to the last hook struct's "next" pointer.
for (hookp = *lastp; hookp; hookp = hookp->next)
lastp = &hookp->next;
// allocate a permanent memory struct to stuff hook.
hookp = ZZ_Alloc(sizeof(struct hook_s));
memcpy(hookp, &hook, sizeof(struct hook_s));
@ -183,9 +233,29 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == which
&& (hookp->s.mt == MT_NULL || hookp->s.mt == mo->type))
// Look for all generic mobj hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == which)
{
if (lua_gettop(gL) == 0)
LUA_PushUserdata(gL, mo, META_MOBJ);
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next)
if (hookp->type == which)
{
if (lua_gettop(gL) == 0)
LUA_PushUserdata(gL, mo, META_MOBJ);
@ -217,7 +287,7 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
for (hookp = playerhooks; hookp; hookp = hookp->next)
if (hookp->type == which)
{
if (lua_gettop(gL) == 0)
@ -338,9 +408,38 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == which
&& (hookp->s.mt == MT_NULL || hookp->s.mt == thing1->type))
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == which)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing1, META_MOBJ);
LUA_PushUserdata(gL, thing2, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next)
if (hookp->type == which)
{
if (lua_gettop(gL) == 0)
{
@ -372,6 +471,59 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
return shouldCollide;
}
// Hook for mobj thinkers
boolean LUAh_MobjThinker(mobj_t *mo)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8))))
return false;
lua_settop(gL, 0);
// Look for all generic mobj thinker hooks
for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (lua_gettop(gL) == 0)
LUA_PushUserdata(gL, mo, META_MOBJ);
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next)
{
if (lua_gettop(gL) == 0)
LUA_PushUserdata(gL, mo, META_MOBJ);
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_TouchSpecialThing by mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher)
{
@ -382,9 +534,33 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_TouchSpecial
&& (hookp->s.mt == MT_NULL || hookp->s.mt == special->type))
// Look for all generic touch special hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == hook_TouchSpecial)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, special, META_MOBJ);
LUA_PushUserdata(gL, toucher, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next)
if (hookp->type == hook_TouchSpecial)
{
if (lua_gettop(gL) == 0)
{
@ -421,9 +597,42 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldDamage
&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
// Look for all generic should damage hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldDamage)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
if (lua_pcall(gL, 4, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldDamage)
{
if (lua_gettop(gL) == 0)
{
@ -469,9 +678,37 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDamage
&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
// Look for all generic mobj damage hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDamage)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
if (lua_pcall(gL, 4, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDamage)
{
if (lua_gettop(gL) == 0)
{
@ -512,9 +749,35 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDeath
&& (hookp->s.mt == MT_NULL || hookp->s.mt == target->type))
// Look for all generic mobj death hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDeath)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
if (hookp->type == hook_MobjDeath)
{
if (lua_gettop(gL) == 0)
{
@ -652,9 +915,8 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
lua_settop(gL, 0);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_LinedefExecute
&& !strcmp(hookp->s.funcname, line->text))
for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next)
if (!strcmp(hookp->s.funcname, line->text))
{
if (lua_gettop(gL) == 0)
{

View File

@ -182,9 +182,6 @@ static INT32 vidm_selected = 0;
static INT32 vidm_nummodes;
static INT32 vidm_column_size;
// what a headache.
static boolean shiftdown = false;
//
// PROTOTYPES
//
@ -2080,11 +2077,6 @@ boolean M_Responder(event_t *ev)
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
return false;
if (ev->type == ev_keyup && (ev->data1 == KEY_LSHIFT || ev->data1 == KEY_RSHIFT))
{
shiftdown = false;
return false;
}
if (noFurtherInput)
{
// Ignore input after enter/escape/other buttons
@ -2098,10 +2090,6 @@ boolean M_Responder(event_t *ev)
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
{
case KEY_LSHIFT:
case KEY_RSHIFT:
shiftdown = true;
break; //return false;
case KEY_MOUSE1:
case KEY_JOY1:
case KEY_JOY1 + 2:

View File

@ -269,6 +269,18 @@ INT32 I_PutEnv(char *variable)
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"

View File

@ -2585,7 +2585,7 @@ boolean P_SetupLevel(boolean skipprecip)
lastloadedmaplumpnum = W_GetNumForName(maplumpname = G_BuildMapName(gamemap));
R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette);
CON_ReSetupBackColormap(mapheaderinfo[gamemap-1]->palette);
CON_SetupBackColormap();
// now part of level loading since in future each level may have
// its own anim texture sequences, switches etc.

View File

@ -2647,6 +2647,47 @@ INT32 I_PutEnv(char *variable)
#endif
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
char storage[256];
if (size > 255)
size = 255;
memcpy(storage, data, size);
storage[size] = 0;
if (SDL_SetClipboardText(storage))
return 0;
return -1;
}
const char *I_ClipboardPaste(void)
{
static char clipboard_modified[256];
char *clipboard_contents, *i = clipboard_modified;
if (!SDL_HasClipboardText())
return NULL;
clipboard_contents = SDL_GetClipboardText();
memcpy(clipboard_modified, clipboard_contents, 255);
SDL_free(clipboard_contents);
clipboard_modified[255] = 0;
while (*i)
{
if (*i == '\n' || *i == '\r')
{ // End on newline
*i = 0;
break;
}
else if (*i == '\t')
*i = ' '; // Tabs become spaces
else if (*i < 32 || (unsigned)*i > 127)
*i = '?'; // Nonprintable chars become question marks
++i;
}
return (const char *)&clipboard_modified;
}
/** \brief The isWadPathOk function
\param path string path to check

View File

@ -33,14 +33,6 @@
#pragma warning(default : 4214 4244)
#endif
#if SDL_VERSION_ATLEAST(1,3,0)
#define SDLK_EQUALS SDLK_KP_EQUALSAS400
#define SDLK_LMETA SDLK_LGUI
#define SDLK_RMETA SDLK_RGUI
#else
#define HAVE_SDLMETAKEYS
#endif
#ifdef HAVE_TTF
#include "i_ttf.h"
#endif
@ -189,14 +181,14 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
wasfullscreen = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
}
else if (!fullscreen && wasfullscreen)
else if (wasfullscreen)
{
wasfullscreen = SDL_FALSE;
SDL_SetWindowFullscreen(window, 0);
SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(1), SDL_WINDOWPOS_CENTERED_DISPLAY(1));
}
else if (!wasfullscreen)
else
{
// Reposition window only in windowed mode
SDL_SetWindowSize(window, width, height);
@ -282,129 +274,70 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
}
switch (code)
{
case SDL_SCANCODE_F11: // F11 and F12 are
return KEY_F11; // separated from the
case SDL_SCANCODE_F12: // rest of the function
return KEY_F12; // keys
// F11 and F12 are separated from the rest of the function keys
case SDL_SCANCODE_F11: return KEY_F11;
case SDL_SCANCODE_F12: return KEY_F12;
case SDL_SCANCODE_KP_0:
return KEY_KEYPAD0;
case SDL_SCANCODE_KP_1:
return KEY_KEYPAD1;
case SDL_SCANCODE_KP_2:
return KEY_KEYPAD2;
case SDL_SCANCODE_KP_3:
return KEY_KEYPAD3;
case SDL_SCANCODE_KP_4:
return KEY_KEYPAD4;
case SDL_SCANCODE_KP_5:
return KEY_KEYPAD5;
case SDL_SCANCODE_KP_6:
return KEY_KEYPAD6;
case SDL_SCANCODE_KP_7:
return KEY_KEYPAD7;
case SDL_SCANCODE_KP_8:
return KEY_KEYPAD8;
case SDL_SCANCODE_KP_9:
return KEY_KEYPAD9;
case SDL_SCANCODE_KP_0: return KEY_KEYPAD0;
case SDL_SCANCODE_KP_1: return KEY_KEYPAD1;
case SDL_SCANCODE_KP_2: return KEY_KEYPAD2;
case SDL_SCANCODE_KP_3: return KEY_KEYPAD3;
case SDL_SCANCODE_KP_4: return KEY_KEYPAD4;
case SDL_SCANCODE_KP_5: return KEY_KEYPAD5;
case SDL_SCANCODE_KP_6: return KEY_KEYPAD6;
case SDL_SCANCODE_KP_7: return KEY_KEYPAD7;
case SDL_SCANCODE_KP_8: return KEY_KEYPAD8;
case SDL_SCANCODE_KP_9: return KEY_KEYPAD9;
case SDL_SCANCODE_RETURN:
return KEY_ENTER;
case SDL_SCANCODE_ESCAPE:
return KEY_ESCAPE;
case SDL_SCANCODE_BACKSPACE:
return KEY_BACKSPACE;
case SDL_SCANCODE_TAB:
return KEY_TAB;
case SDL_SCANCODE_SPACE:
return KEY_SPACE;
case SDL_SCANCODE_MINUS:
return KEY_MINUS;
case SDL_SCANCODE_EQUALS:
return KEY_EQUALS;
case SDL_SCANCODE_LEFTBRACKET:
return '[';
case SDL_SCANCODE_RIGHTBRACKET:
return ']';
case SDL_SCANCODE_BACKSLASH:
return '\\';
case SDL_SCANCODE_NONUSHASH:
return '#';
case SDL_SCANCODE_SEMICOLON:
return ';';
case SDL_SCANCODE_APOSTROPHE:
return '\'';
case SDL_SCANCODE_GRAVE:
return '`';
case SDL_SCANCODE_COMMA:
return ',';
case SDL_SCANCODE_PERIOD:
return '.';
case SDL_SCANCODE_SLASH:
return '/';
case SDL_SCANCODE_CAPSLOCK:
return KEY_CAPSLOCK;
case SDL_SCANCODE_PRINTSCREEN:
return 0; // undefined?
case SDL_SCANCODE_SCROLLLOCK:
return KEY_SCROLLLOCK;
case SDL_SCANCODE_PAUSE:
return KEY_PAUSE;
case SDL_SCANCODE_INSERT:
return KEY_INS;
case SDL_SCANCODE_HOME:
return KEY_HOME;
case SDL_SCANCODE_PAGEUP:
return KEY_PGUP;
case SDL_SCANCODE_DELETE:
return KEY_DEL;
case SDL_SCANCODE_END:
return KEY_END;
case SDL_SCANCODE_PAGEDOWN:
return KEY_PGDN;
case SDL_SCANCODE_RIGHT:
return KEY_RIGHTARROW;
case SDL_SCANCODE_LEFT:
return KEY_LEFTARROW;
case SDL_SCANCODE_DOWN:
return KEY_DOWNARROW;
case SDL_SCANCODE_UP:
return KEY_UPARROW;
case SDL_SCANCODE_NUMLOCKCLEAR:
return KEY_NUMLOCK;
case SDL_SCANCODE_KP_DIVIDE:
return KEY_KPADSLASH;
case SDL_SCANCODE_KP_MULTIPLY:
return '*'; // undefined?
case SDL_SCANCODE_KP_MINUS:
return KEY_MINUSPAD;
case SDL_SCANCODE_KP_PLUS:
return KEY_PLUSPAD;
case SDL_SCANCODE_KP_ENTER:
return KEY_ENTER;
case SDL_SCANCODE_KP_PERIOD:
return KEY_KPADDEL;
case SDL_SCANCODE_NONUSBACKSLASH:
return '\\';
case SDL_SCANCODE_RETURN: return KEY_ENTER;
case SDL_SCANCODE_ESCAPE: return KEY_ESCAPE;
case SDL_SCANCODE_BACKSPACE: return KEY_BACKSPACE;
case SDL_SCANCODE_TAB: return KEY_TAB;
case SDL_SCANCODE_SPACE: return KEY_SPACE;
case SDL_SCANCODE_MINUS: return KEY_MINUS;
case SDL_SCANCODE_EQUALS: return KEY_EQUALS;
case SDL_SCANCODE_LEFTBRACKET: return '[';
case SDL_SCANCODE_RIGHTBRACKET: return ']';
case SDL_SCANCODE_BACKSLASH: return '\\';
case SDL_SCANCODE_NONUSHASH: return '#';
case SDL_SCANCODE_SEMICOLON: return ';';
case SDL_SCANCODE_APOSTROPHE: return '\'';
case SDL_SCANCODE_GRAVE: return '`';
case SDL_SCANCODE_COMMA: return ',';
case SDL_SCANCODE_PERIOD: return '.';
case SDL_SCANCODE_SLASH: return '/';
case SDL_SCANCODE_CAPSLOCK: return KEY_CAPSLOCK;
case SDL_SCANCODE_PRINTSCREEN: return 0; // undefined?
case SDL_SCANCODE_SCROLLLOCK: return KEY_SCROLLLOCK;
case SDL_SCANCODE_PAUSE: return KEY_PAUSE;
case SDL_SCANCODE_INSERT: return KEY_INS;
case SDL_SCANCODE_HOME: return KEY_HOME;
case SDL_SCANCODE_PAGEUP: return KEY_PGUP;
case SDL_SCANCODE_DELETE: return KEY_DEL;
case SDL_SCANCODE_END: return KEY_END;
case SDL_SCANCODE_PAGEDOWN: return KEY_PGDN;
case SDL_SCANCODE_RIGHT: return KEY_RIGHTARROW;
case SDL_SCANCODE_LEFT: return KEY_LEFTARROW;
case SDL_SCANCODE_DOWN: return KEY_DOWNARROW;
case SDL_SCANCODE_UP: return KEY_UPARROW;
case SDL_SCANCODE_NUMLOCKCLEAR: return KEY_NUMLOCK;
case SDL_SCANCODE_KP_DIVIDE: return KEY_KPADSLASH;
case SDL_SCANCODE_KP_MULTIPLY: return '*'; // undefined?
case SDL_SCANCODE_KP_MINUS: return KEY_MINUSPAD;
case SDL_SCANCODE_KP_PLUS: return KEY_PLUSPAD;
case SDL_SCANCODE_KP_ENTER: return KEY_ENTER;
case SDL_SCANCODE_KP_PERIOD: return KEY_KPADDEL;
case SDL_SCANCODE_NONUSBACKSLASH: return '\\';
case SDL_SCANCODE_LSHIFT:
return KEY_LSHIFT;
case SDL_SCANCODE_RSHIFT:
return KEY_RSHIFT;
case SDL_SCANCODE_LCTRL:
return KEY_LCTRL;
case SDL_SCANCODE_RCTRL:
return KEY_RCTRL;
case SDL_SCANCODE_LALT:
return KEY_LALT;
case SDL_SCANCODE_RALT:
return KEY_RALT;
case SDL_SCANCODE_LGUI:
return KEY_LEFTWIN;
case SDL_SCANCODE_RGUI:
return KEY_RIGHTWIN;
default:
break;
case SDL_SCANCODE_LSHIFT: return KEY_LSHIFT;
case SDL_SCANCODE_RSHIFT: return KEY_RSHIFT;
case SDL_SCANCODE_LCTRL: return KEY_LCTRL;
case SDL_SCANCODE_RCTRL: return KEY_RCTRL;
case SDL_SCANCODE_LALT: return KEY_LALT;
case SDL_SCANCODE_RALT: return KEY_RALT;
case SDL_SCANCODE_LGUI: return KEY_LEFTWIN;
case SDL_SCANCODE_RGUI: return KEY_RIGHTWIN;
default: break;
}
#ifdef HWRENDER
DBG_Printf("Unknown incoming scancode: %d, represented %c\n",
@ -432,15 +365,10 @@ static void VID_Command_NumModes_f (void)
CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes());
}
// SDL2 doesn't have SDL_GetVideoSurface or a lot of the SDL_Surface flags that SDL 1.2 had
static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
{
#if 1
(void)infoSurface;
(void)SurfaceText;
SDL2STUB();
#else
INT32 vfBPP;
const SDL_Surface *VidSur = SDL_GetVideoSurface();
if (!infoSurface)
return;
@ -453,49 +381,12 @@ static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText)
CONS_Printf("\x82" "%s\n", SurfaceText);
CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP);
if (infoSurface->flags&SDL_HWSURFACE)
CONS_Printf("%s", M_GetText(" Stored in video memory\n"));
else if (infoSurface->flags&SDL_OPENGL)
CONS_Printf("%s", M_GetText(" Stored in an OpenGL context\n"));
else if (infoSurface->flags&SDL_PREALLOC)
if (infoSurface->flags&SDL_PREALLOC)
CONS_Printf("%s", M_GetText(" Uses preallocated memory\n"));
else
CONS_Printf("%s", M_GetText(" Stored in system memory\n"));
if (infoSurface->flags&SDL_ASYNCBLIT)
CONS_Printf("%s", M_GetText(" Uses asynchronous blits if possible\n"));
else
CONS_Printf("%s", M_GetText(" Uses synchronous blits if possible\n"));
if (infoSurface->flags&SDL_ANYFORMAT)
CONS_Printf("%s", M_GetText(" Allows any pixel-format\n"));
if (infoSurface->flags&SDL_HWPALETTE)
CONS_Printf("%s", M_GetText(" Has exclusive palette access\n"));
else if (VidSur == infoSurface)
CONS_Printf("%s", M_GetText(" Has nonexclusive palette access\n"));
if (infoSurface->flags&SDL_DOUBLEBUF)
CONS_Printf("%s", M_GetText(" Double buffered\n"));
else if (VidSur == infoSurface)
CONS_Printf("%s", M_GetText(" No hardware flipping\n"));
if (infoSurface->flags&SDL_FULLSCREEN)
CONS_Printf("%s", M_GetText(" Full screen\n"));
else if (infoSurface->flags&SDL_RESIZABLE)
CONS_Printf("%s", M_GetText(" Resizable window\n"));
else if (VidSur == infoSurface)
CONS_Printf("%s", M_GetText(" Nonresizable window\n"));
if (infoSurface->flags&SDL_HWACCEL)
CONS_Printf("%s", M_GetText(" Uses hardware acceleration blit\n"));
if (infoSurface->flags&SDL_SRCCOLORKEY)
CONS_Printf("%s", M_GetText(" Use colorkey blitting\n"));
if (infoSurface->flags&SDL_RLEACCEL)
CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n"));
if (infoSurface->flags&SDL_SRCALPHA)
CONS_Printf("%s", M_GetText(" Use alpha blending acceleration blit\n"));
#endif
}
static void VID_Command_Info_f (void)
@ -579,23 +470,6 @@ static void VID_Command_Mode_f (void)
setmodeneeded = modenum+1; // request vid mode change
}
#if 0
#if defined(RPC_NO_WINDOWS_H)
static VOID MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(hWnd);
UNREFERENCED_PARAMETER(message);
UNREFERENCED_PARAMETER(wParam);
switch (message)
{
case WM_SETTEXT:
COM_BufAddText((LPCSTR)lParam);
break;
}
}
#endif
#endif
static inline void SDLJoyRemap(event_t *event)
{
(void)event;
@ -954,218 +828,6 @@ void I_GetEvent(void)
// In order to make wheels act like buttons, we have to set their state to Up.
// This is because wheel messages don't have an up/down state.
gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0;
#if 0
SDL_Event inputEvent;
static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once
event_t event;
if (!graphics_started)
return;
memset(&inputEvent, 0x00, sizeof(inputEvent));
while (SDL_PollEvent(&inputEvent))
{
memset(&event,0x00,sizeof (event_t));
switch (inputEvent.type)
{
case SDL_ACTIVEEVENT:
if (inputEvent.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS))
{
// pause music when alt-tab
if (inputEvent.active.gain /*&& !paused */)
{
static SDL_bool firsttimeonmouse = SDL_TRUE;
if (!firsttimeonmouse)
{
if (cv_usemouse.value) I_StartupMouse();
}
else firsttimeonmouse = SDL_FALSE;
//if (!netgame && !con_destlines) paused = false;
if (gamestate == GS_LEVEL)
if (!paused) I_ResumeSong(0); //resume it
}
else /*if (!paused)*/
{
if (!disable_mouse)
SDLforceUngrabMouse();
if (!netgame && gamestate == GS_LEVEL) paused = true;
memset(gamekeydown, 0, NUMKEYS);
//S_PauseSound();
if (gamestate == GS_LEVEL)
I_PauseSong(0); //pause it
}
}
if (MOUSE_MENU)
{
SDLdoUngrabMouse();
break;
}
if ((SDL_APPMOUSEFOCUS&inputEvent.active.state) && USE_MOUSEINPUT && inputEvent.active.gain)
HalfWarpMouse(realwidth, realheight);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
/// \todo inputEvent.key.which?
if (inputEvent.type == SDL_KEYUP)
event.type = ev_keyup;
else if (inputEvent.type == SDL_KEYDOWN)
event.type = ev_keydown;
else break;
event.data1 = SDLatekey(inputEvent.key.keysym.sym);
if (event.data1) D_PostEvent(&event);
break;
case SDL_MOUSEMOTION:
/// \todo inputEvent.motion.which
if (MOUSE_MENU)
{
SDLdoUngrabMouse();
break;
}
//if (USE_MOUSEINPUT) TODO SDL2 stub
{
// If the event is from warping the pointer back to middle
// of the screen then ignore it.
if ((inputEvent.motion.x == realwidth/2) &&
(inputEvent.motion.y == realheight/2))
{
break;
}
else
{
event.data2 = +inputEvent.motion.xrel;
event.data3 = -inputEvent.motion.yrel;
}
event.type = ev_mouse;
D_PostEvent(&event);
// Warp the pointer back to the middle of the window
// or we cannot move any further if it's at a border.
if ((inputEvent.motion.x < (realwidth/2 )-(realwidth/4 )) ||
(inputEvent.motion.y < (realheight/2)-(realheight/4)) ||
(inputEvent.motion.x > (realwidth/2 )+(realwidth/4 )) ||
(inputEvent.motion.y > (realheight/2)+(realheight/4) ) )
{
//if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok)
HalfWarpMouse(realwidth, realheight);
}
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
/// \todo inputEvent.button.which
if (USE_MOUSEINPUT)
{
if (inputEvent.type == SDL_MOUSEBUTTONUP)
event.type = ev_keyup;
else if (inputEvent.type == SDL_MOUSEBUTTONDOWN)
event.type = ev_keydown;
else break;
if (inputEvent.button.button==SDL_BUTTON_WHEELUP || inputEvent.button.button==SDL_BUTTON_WHEELDOWN)
{
if (inputEvent.type == SDL_MOUSEBUTTONUP)
event.data1 = 0; //Alam: dumb! this could be a real button with some mice
else
event.data1 = KEY_MOUSEWHEELUP + inputEvent.button.button - SDL_BUTTON_WHEELUP;
}
else if (inputEvent.button.button == SDL_BUTTON_MIDDLE)
event.data1 = KEY_MOUSE1+2;
else if (inputEvent.button.button == SDL_BUTTON_RIGHT)
event.data1 = KEY_MOUSE1+1;
else if (inputEvent.button.button <= MOUSEBUTTONS)
event.data1 = KEY_MOUSE1 + inputEvent.button.button - SDL_BUTTON_LEFT;
if (event.data1) D_PostEvent(&event);
}
break;
case SDL_JOYAXISMOTION:
inputEvent.jaxis.which++;
inputEvent.jaxis.axis++;
event.data1 = event.data2 = event.data3 = INT32_MAX;
if (cv_usejoystick.value == inputEvent.jaxis.which)
{
event.type = ev_joystick;
}
else if (cv_usejoystick.value == inputEvent.jaxis.which)
{
event.type = ev_joystick2;
}
else break;
//axis
if (inputEvent.jaxis.axis > JOYAXISSET*2)
break;
//vaule
if (inputEvent.jaxis.axis%2)
{
event.data1 = inputEvent.jaxis.axis / 2;
event.data2 = SDLJoyAxis(inputEvent.jaxis.value, event.type);
}
else
{
inputEvent.jaxis.axis--;
event.data1 = inputEvent.jaxis.axis / 2;
event.data3 = SDLJoyAxis(inputEvent.jaxis.value, event.type);
}
D_PostEvent(&event);
break;
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
break; //NONE
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
inputEvent.jbutton.which++;
if (cv_usejoystick.value == inputEvent.jbutton.which)
event.data1 = KEY_JOY1;
else if (cv_usejoystick.value == inputEvent.jbutton.which)
event.data1 = KEY_2JOY1;
else break;
if (inputEvent.type == SDL_JOYBUTTONUP)
event.type = ev_keyup;
else if (inputEvent.type == SDL_JOYBUTTONDOWN)
event.type = ev_keydown;
else break;
if (inputEvent.jbutton.button < JOYBUTTONS)
event.data1 += inputEvent.jbutton.button;
else
break;
SDLJoyRemap(&event);
if (event.type != ev_console) D_PostEvent(&event);
break;
case SDL_QUIT:
if (!sdlquit)
{
sdlquit = SDL_TRUE;
M_QuitResponse('y');
}
break;
#if defined(RPC_NO_WINDOWS_H)
case SDL_SYSWMEVENT:
MainWndproc(inputEvent.syswm.msg->hwnd,
inputEvent.syswm.msg->msg,
inputEvent.syswm.msg->wParam,
inputEvent.syswm.msg->lParam);
break;
#endif
case SDL_VIDEORESIZE:
if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN || gamestate == GS_EVALUATION)
setmodeneeded = VID_GetModeForSize(inputEvent.resize.w,inputEvent.resize.h)+1;
if (render_soft == rendermode)
{
SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW);
if (vidSurface) SDL_SetColors(vidSurface, localPalette, 0, 256);
}
else
SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW);
if (!vidSurface)
I_Error("Could not reset vidmode: %s\n",SDL_GetError());
break;
case SDL_VIDEOEXPOSE:
exposevideo = SDL_TRUE;
break;
default:
break;
}
}
//reset wheel like in win32, I don't understand it but works
#endif
}
void I_StartupMouse(void)
@ -1494,11 +1156,6 @@ void VID_PrepareModeList(void)
#endif
}
static inline void SDLESSet(void)
{
SDL2STUB();
}
INT32 VID_SetMode(INT32 modeNum)
{
SDLdoUngrabMouse();
@ -1550,6 +1207,12 @@ INT32 VID_SetMode(INT32 modeNum)
static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
{
int flags = 0;
if (rendermode == render_none) // dedicated
{
return SDL_TRUE; // Monster Iestyn -- not sure if it really matters what we return here tbh
}
if (window != NULL)
{
return SDL_FALSE;
@ -1568,38 +1231,43 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
#ifdef HWRENDER
if (rendermode == render_opengl)
{
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
realwidth, realheight, flags | SDL_WINDOW_OPENGL);
if (window != NULL)
{
sdlglcontext = SDL_GL_CreateContext(window);
if (sdlglcontext == NULL)
{
SDL_DestroyWindow(window);
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
}
else
{
SDL_GL_MakeCurrent(window, sdlglcontext);
}
}
else return SDL_FALSE;
flags |= SDL_WINDOW_OPENGL;
}
#endif
// Create a window
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
realwidth, realheight, flags);
if (window == NULL)
{
CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
return SDL_FALSE;
}
// Renderer-specific stuff
#ifdef HWRENDER
if (rendermode == render_opengl)
{
sdlglcontext = SDL_GL_CreateContext(window);
if (sdlglcontext == NULL)
{
SDL_DestroyWindow(window);
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
}
SDL_GL_MakeCurrent(window, sdlglcontext);
}
else
#endif
if (rendermode == render_soft)
{
window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
realwidth, realheight, flags);
if (window != NULL)
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
if (renderer == NULL)
{
renderer = SDL_CreateRenderer(window, -1, (usesdl2soft ? SDL_RENDERER_SOFTWARE : 0) | (cv_vidwait.value && !usesdl2soft ? SDL_RENDERER_PRESENTVSYNC : 0));
if (renderer != NULL)
{
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
}
else return SDL_FALSE;
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
return SDL_FALSE;
}
else return SDL_FALSE;
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
}
return SDL_TRUE;
@ -1620,7 +1288,7 @@ static void Impl_SetWindowIcon(void)
{
return;
}
SDL2STUB();
//SDL2STUB(); // Monster Iestyn: why is this stubbed?
SDL_SetWindowIcon(window, icoSurface);
}
@ -1718,7 +1386,6 @@ void I_StartupGraphics(void)
borderlesswindow = M_CheckParm("-borderless");
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
SDLESSet();
VID_Command_ModeList_f();
#ifdef HWRENDER
if (M_CheckParm("-opengl") || rendermode == render_opengl)

View File

@ -220,7 +220,7 @@ static Mix_Chunk *ds2chunk(void *stream)
break;
default: // convert arbitrary hz to 44100.
step = 0;
frac = ((UINT32)freq << FRACBITS) / 44100;
frac = ((UINT32)freq << FRACBITS) / 44100 + 1; //Add 1 to counter truncation.
while (i < samples)
{
o = (INT16)(*s+0x80)<<8; // changed signedness and shift up to 16 bits

View File

@ -24,7 +24,6 @@ boolean OglSdlSurface(INT32 w, INT32 h);
void OglSdlFinishUpdate(boolean vidwait);
extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_GLContext sdlglcontext;
extern Uint16 realwidth;

View File

@ -71,4 +71,7 @@ void I_GetConsoleEvents(void);
void SDLforceUngrabMouse(void);
// Needed for some WIN32 functions
extern SDL_Window *window;
#endif

View File

@ -2666,6 +2666,18 @@ INT32 I_PutEnv(char *variable)
#endif
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
/** \brief The isWadPathOk function
\param path string path to check

View File

@ -774,43 +774,51 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
if (!screens[0])
return;
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
dest = screens[0] + y*dupy*vid.width + x*dupx;
deststop = screens[0] + vid.rowbytes * vid.height;
if (w == BASEVIDWIDTH)
w = vid.width;
else
w *= dupx;
if (h == BASEVIDHEIGHT)
h = vid.height;
else
h *= dupy;
if (x && y && x + w < vid.width && y + h < vid.height)
if (c & V_NOSCALESTART)
{
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
dest += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
dest = screens[0] + y*vid.width + x;
deststop = screens[0] + vid.rowbytes * vid.height;
}
else
{
if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
{ // Clear the entire screen, from dest to deststop. Yes, this really works.
memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
return;
}
if (vid.height != BASEVIDHEIGHT * dupy)
dest = screens[0] + y*dupy*vid.width + x*dupx;
deststop = screens[0] + vid.rowbytes * vid.height;
if (w == BASEVIDWIDTH)
w = vid.width;
else
w *= dupx;
if (h == BASEVIDHEIGHT)
h = vid.height;
else
h *= dupy;
if (x && y && x + w < vid.width && y + h < vid.height)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
else if (!(c & V_SNAPTOTOP))
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
// Center it if necessary
if (vid.width != BASEVIDWIDTH * dupx)
{
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
// so center this imaginary screen
if (c & V_SNAPTORIGHT)
dest += (vid.width - (BASEVIDWIDTH * dupx));
else if (!(c & V_SNAPTOLEFT))
dest += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
if (c & V_SNAPTOBOTTOM)
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
else if (!(c & V_SNAPTOTOP))
dest += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
}
}
}
@ -968,45 +976,38 @@ void V_DrawFadeScreen(void)
}
// Simple translucency with one color, over a set number of lines starting from the top.
void V_DrawFadeConsBack(INT32 plines, INT32 pcolor)
void V_DrawFadeConsBack(INT32 plines)
{
UINT8 *deststop, *colormap, *buf;
UINT8 *deststop, *buf;
#ifdef HWRENDER // not win32 only 19990829 by Kin
if (rendermode != render_soft && rendermode != render_none)
{
UINT32 hwcolor;
switch (pcolor)
switch (cons_backcolor.value)
{
case 0: hwcolor = 0xffffff00; break; //white
case 1: hwcolor = 0xff800000; break; //orange
case 2: hwcolor = 0x0000ff00; break; //blue
case 3: hwcolor = 0x00800000; break; //green
case 4: hwcolor = 0x80808000; break; //gray
case 5: hwcolor = 0xff000000; break; //red
default: hwcolor = 0x00800000; break; //green
case 0: hwcolor = 0xffffff00; break; // White
case 1: hwcolor = 0x80808000; break; // Gray
case 2: hwcolor = 0x40201000; break; // Brown
case 3: hwcolor = 0xff000000; break; // Red
case 4: hwcolor = 0xff800000; break; // Orange
case 5: hwcolor = 0x80800000; break; // Yellow
case 6: hwcolor = 0x00800000; break; // Green
case 7: hwcolor = 0x0000ff00; break; // Blue
case 8: hwcolor = 0x4080ff00; break; // Cyan
// Default green
default: hwcolor = 0x00800000; break;
}
HWR_DrawConsoleBack(hwcolor, plines);
return;
}
#endif
switch (pcolor)
{
case 0: colormap = cwhitemap; break;
case 1: colormap = corangemap; break;
case 2: colormap = cbluemap; break;
case 3: colormap = cgreenmap; break;
case 4: colormap = cgraymap; break;
case 5: colormap = credmap; break;
default: colormap = cgreenmap; break;
}
// heavily simplified -- we don't need to know x or y position,
// just the stop position
deststop = screens[0] + vid.rowbytes * min(plines, vid.height);
for (buf = screens[0]; buf < deststop; ++buf)
*buf = colormap[*buf];
*buf = consolebgmap[*buf];
}
// Gets string colormap, used for 0x80 color codes

View File

@ -145,7 +145,7 @@ void V_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatnum);
// fade down the screen buffer before drawing the menu over
void V_DrawFadeScreen(void);
void V_DrawFadeConsBack(INT32 plines, INT32 pcolor);
void V_DrawFadeConsBack(INT32 plines);
// draw a single character
void V_DrawCharacter(INT32 x, INT32 y, INT32 c, boolean lowercaseallowed);

View File

@ -85,13 +85,21 @@ endif
OBJS=$(OBJDIR)/dx_error.o $(OBJDIR)/fabdxlib.o $(OBJDIR)/win_vid.o $(OBJDIR)/win_dll.o
endif
ZLIB_CFLAGS?=-I../libs/zlib
ifdef MINGW64
ZLIB_LDFLAGS?=-L../libs/zlib/win32 -lz64
else
ZLIB_LDFLAGS?=-L../libs/zlib/win32 -lz32
endif
ifndef NOPNG
ifndef PNG_CONFIG
PNG_CFLAGS?=-I../libs/libpng-src -I../libs/zlib
PNG_CFLAGS?=-I../libs/libpng-src
ifdef MINGW64
PNG_LDFLAGS?=-L../libs/libpng-src/projects -lpng64 -L../libs/zlib/win32 -lz64
PNG_LDFLAGS?=-L../libs/libpng-src/projects -lpng64
else
PNG_LDFLAGS?=-L../libs/libpng-src/projects -lpng32 -L../libs/zlib/win32 -lz32
PNG_LDFLAGS?=-L../libs/libpng-src/projects -lpng32
endif #MINGW64
endif #PNG_CONFIG
endif #NOPNG

View File

@ -3598,6 +3598,18 @@ INT32 I_PutEnv(char *variable)
return putenv(variable);
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
const char *I_ClipboardPaste(void)
{
return NULL;
}
typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD);
const CPUInfoFlags *I_CPUInfo(void)

View File

@ -3470,6 +3470,18 @@ INT32 I_PutEnv(char *variable)
return putenv(variable);
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
typedef BOOL (WINAPI *MyFunc3) (DWORD);
const CPUInfoFlags *I_CPUInfo(void)