Commit graph

5995 commits

Author SHA1 Message Date
Monster Iestyn a5dfbe7eff add parentheses around these conditions to fix sloped lights cutting out lights on FOF walls for apparently no reason
not making a merge request because this is so laughably stupidly simple
2019-05-03 16:38:59 +01:00
Monster Iestyn d4ab2837bb Merge branch 'master' into next 2019-05-03 16:00:45 +01:00
wolfs 1f2d720363 Merge branch 'nonet-upnp' into 'master'
Don't enable UPnP support if NONET is defined.

See merge request STJr/SRB2!484
2019-05-03 06:40:22 -04:00
Digiku 271e0eb5b7 Merge branch 'menu-execs' into 'master'
New title screen features

See merge request STJr/SRB2Internal!204
2019-05-03 03:48:39 -04:00
mazmazz 904b00e921 Remove song_length tag search
Because songs without this tag will skiplag when loading.
2019-05-02 19:14:23 -04:00
mazmazz 3e5b0c4531 Remove MP3 widechar tag searching
1. It's slow, 2. It's incorrect
2019-05-02 19:13:56 -04:00
mazmazz 89ab777c40 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
Monster Iestyn 266fa05e15 fix a slipup in A_DoNPCPain I just noticed I made, whoops 2019-05-02 21:34:00 +01:00
Monster Iestyn 61eb05eab2 Hardcoded A_Boss5CheckFalling 2019-05-02 21:32:28 +01:00
Monster Iestyn 953a0c2967 Hardcoded A_Boss5ExtraRepeat 2019-05-02 21:21:15 +01:00
Monster Iestyn fb17c1ac5a Hardcoded A_Boss5CheckOnGround 2019-05-02 19:09:40 +01:00
Monster Iestyn 3bbc5d0b08 hardcoded A_DoNPCPain 2019-05-02 18:32:43 +01:00
Monster Iestyn 75701294ea Hardcode Fang waypoint object type (turns out no state is needed) 2019-05-02 18:11:44 +01:00
Monster Iestyn d92ccf6823 Hardcoded all the main Fang-specific object types, states and sprites.
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.

Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
Sryder 4d77ed925e OpenGL sprite billboarding
Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r a56e8e4f8b Merge branch 'further-mace-advancements' into 'master'
Further Mace Advancements

See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Monster Iestyn c688291cde Merge branch 'trans-FOF-plane-fullbright-flip' into 'master'
Translucent FOF plane fullbright flip

See merge request STJr/SRB2Internal!218
2019-04-18 15:16:52 -04:00
Monster Iestyn 3203dc5d4b Remove old code altogether at Nev3r's request 2019-04-17 16:46:32 +01:00
Monster Iestyn 6bddd131da Undefine toaster's old define to flip full-brightness default status for planes 2019-04-17 14:51:48 +01:00
Steel Titanium 26fdee8217 Don't enable UPnP support if NONET is defined. 2019-04-16 15:05:09 -04:00
James R 36e678b292 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn 797ca99f42 Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a.
(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn 6d702b86c2 Merge branch 'opengl-new-patch-features-support' into 'master'
OpenGL new patch features support (part 1: flipping)

See merge request STJr/SRB2Internal!211
2019-04-11 15:32:06 -04:00
Monster Iestyn 8a2f8a441b Merge branch 'master' into opengl-new-patch-features-support 2019-04-11 20:09:57 +01:00
Monster Iestyn 9908c001f7 Merge branch 'polyobj-netgame-crash-fix' into 'master'
PolyObj netgame crash fix

See merge request STJr/SRB2Internal!217
2019-04-05 07:29:47 -04:00
Monster Iestyn 212be85655 added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames 2019-04-05 12:03:03 +01:00
Nev3r 1d401d8481 Merge branch '144-scrolltweaks' into 'master'
Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"

Closes #144

See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r b1421c5708 Merge branch 'polyrotdisplacement' into 'master'
Implement displacement-based polyobject rotation.

See merge request STJr/SRB2Internal!216
2019-04-05 06:30:45 -04:00
Nev3r fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn 07a66e5355 Merge branch 'public_next' 2019-04-02 15:49:15 +01:00
Monster Iestyn ab0fe6b164 Merge branch 'master' into next 2019-04-02 15:47:07 +01:00
Nev3r 6d95f3ceb2 Merge branch 'less-obtuse-console-fixes' into 'master'
Console quality of life changes

See merge request STJr/SRB2!479
2019-03-31 16:15:05 -04:00
James R 42d25f67ca Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes 2019-03-31 12:29:55 -07:00
Nev3r 2966c99fd8 Merge branch 'do-not-disturb-console' into 'master'
Keep console open in certain instances

See merge request STJr/SRB2!480
2019-03-31 05:54:11 -04:00
Monster Iestyn 7ae6d5ee8c Merge branch 'public_next'
# Conflicts:
#	src/doomstat.h
#	src/g_game.c
2019-03-28 14:19:02 +00:00
Alam Ed Arias c9cee39745 Merge branch 'master' into next 2019-03-27 19:03:36 -04:00
Alam Ed Arias 4d34841a53 CircleCI: use libpng-dev 2019-03-27 18:51:20 -04:00
Alam Ed Arias e6c6f048e4 CircleCI: Debian Jessie is dead, long live Debian Stretch 2019-03-27 18:23:03 -04:00
James R 917edf720d Don't close console when starting title screen 2019-03-26 13:05:19 -07:00
James R 9a350eb879 Don't close console when changing map 2019-03-26 13:04:11 -07:00
James R 69d7e98f34 Remove redundant CON_ClearHUD calls 2019-03-26 12:59:13 -07:00
James R e8071e66e4 Resize console upon resolution change
Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds b9b36a44a8 Keep color across wrapped lines
And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds 587586f4bb Scroll console immediately upon pressing PageUp 2019-03-26 12:05:23 -07:00
Monster Iestyn a01a0a3dc3 Merge branch 'master' into next 2019-03-26 13:46:15 +00:00
Monster Iestyn 9ef98471a4 Merge branch 'buildbot' into 'master'
Buildbot changes

See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn 8e78369f83 Merge branch 'dedicated-server-credits-fix' into 'master'
Dedicated server credits fix

See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn 7758b28164 Merge branch 'mi-side-discolor-fix' into 'master'
MI's side discolor fix

See merge request STJr/SRB2!475
2019-03-26 09:43:20 -04:00
Monster Iestyn 67874180b2 Merge branch 'gametype-strings-backport' into 'next'
Gametype strings backport

See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
Monster Iestyn 8c1c0875a2 Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way 2019-03-25 21:35:04 +00:00