Commit Graph

3645 Commits

Author SHA1 Message Date
mazmazz e87530a9c3 NiGHTS objectplace: Place new hoop 1713 instead of 1705
* Add cv_ophoopflags consvar to manage hoop flags separately from other flags
* Simplify hoop mt->options operation so we're not recalculating Z flags; just XOR cv_opflags OR cv_ophoopflags
2018-03-25 18:07:15 -04:00
Monster Iestyn 01f1e7fc33 Merge branch 'zoning-out' into 'master'
Zoning out

See merge request STJr/SRB2Internal!133
2018-03-04 14:19:25 -05:00
Monster Iestyn 61923f3b1f Merge branch 'public_next'
# Conflicts:
#	src/sdl/i_system.c
2018-03-04 19:18:13 +00:00
Monster Iestyn ad1801e7f1 Merge branch 'master' into next 2018-03-04 19:10:01 +00:00
Monster Iestyn 16e60aada9 Merge branch 'linux-limbo' into 'master'
Linux limbo

See merge request STJr/SRB2!228
2018-03-04 14:08:21 -05:00
Monster Iestyn 4fdb82c942 Merge branch 'soc-sanitizing' into 'next'
SOC sanitizing

See merge request STJr/SRB2!227
2018-03-04 14:07:30 -05:00
Monster Iestyn 9843d60e13 Merge branch 'console-key-breakfast' into 'master'
Console key breakfast

See merge request STJr/SRB2!226
2018-03-04 14:06:40 -05:00
Monster Iestyn 4a0305eec8 more I_GetFreeMem fixes: don't attempt to set *total to 0L if total itself is NULL 2018-02-23 20:40:19 +00:00
Monster Iestyn 1216c9da18 Use __linux__ instead of LINUX/LINUX64
Turns out compiling for Linux 32-bit using the Makefiles never actually defines LINUX! Apart from that, most of the existing Linux-specific code in SRB2's source code (except for tmap.s) actually uses __linux__ instead anyway
2018-02-23 20:21:16 +00:00
Monster Iestyn 6e21059713 Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open 2018-02-23 20:08:02 +00:00
Monster Iestyn ad8c51ab8f removing stupid dumb useless code fish 2018-02-21 22:45:51 +00:00
Monster Iestyn fb3e78c020 Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder 2018-02-20 17:06:03 +00:00
Monster Iestyn 1bc98da70b Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
Monster Iestyn 81a9b7b070 Total reorganisation of z_zone.c/h, added doxygen-compatible comments to all functions and additional regular comments where appropriate, changed purge tag macros to an enum list 2018-02-15 22:09:24 +00:00
Monster Iestyn 4782cc89fa updating comment for Z_TagsUsage in the .c file 2018-02-15 16:53:58 +00:00
Monster Iestyn 013d185d9e Z_FreeTag and Z_TagUsage are now both macros of their respective two arg variants 2018-02-15 16:31:05 +00:00
Monster Iestyn 8f834d6784 added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same 2018-02-14 23:16:16 +00:00
Monster Iestyn 836bf5e12f Clean up z_zone.h's function protos to look more readable like m_random.h, don't name functions with "2" if not using PARANOIA or ZDEBUG
also, Z_Malloc/Calloc/Realloc are now macros of the "Align" versions, regardless of ZDEBUG or not
2018-02-14 22:52:25 +00:00
Alam Ed Arias 306cbc43e2 Merge branch 'public_next' into private 2018-02-14 10:34:36 -05:00
Alam Ed Arias 99552c2ba2 Merge branch 'master' into next 2018-02-14 10:29:24 -05:00
Alam Arias 4cbe2e1622
Merge pull request #231 from LJSonik/net-command-leak-fix
Fix net commands not always being freed
2018-02-14 10:28:32 -05:00
Louis-Antoine c7320f9f82 Don't allocate memory for net commands already executed, as it would cause them to be never freed 2018-02-14 15:09:52 +01:00
Monster Iestyn e98a11afd0 Merge branch 'file-loading-cleanup' into 'master'
File loading cleanup

See merge request STJr/SRB2Internal!129
2018-02-13 16:18:55 -05:00
Monster Iestyn 49b8fd6d67 Don't attempt to load the "Lua/" or "SOCs/" folder lumps themselves as Lua/SOC lumps 2018-02-13 21:12:42 +00:00
Monster Iestyn 8556a05668 Fix SOC/Lua loading messages to display full names or even display at all (for PK3s at least), and otherwise some cleanup of existing code for the messages.
Also, I moved lua_lumploading on/offing to LUA_LoadFile.
2018-02-09 22:43:08 +00:00
Monster Iestyn fe2fd432e8 Merge branch 'stopleakingnames' into 'master'
Stop leaking names via metadata.

See merge request STJr/SRB2!223
2018-02-08 16:14:15 -05:00
Monster Iestyn b533d36143 Merge branch 'master' into file-loading-cleanup 2018-02-08 20:32:59 +00:00
Monster Iestyn b1695de124 Merge branch 'public_next' 2018-02-08 20:31:53 +00:00
Monster Iestyn c42c70cb34 Merge branch 'playdemo-custom-home-fix' into 'next'
Fix for "playdemo" not working with custom home paths

See merge request STJr/SRB2!221
2018-02-08 15:29:39 -05:00
Monster Iestyn b898dc397d Merge branch 'lua-archive-crash-hotfixes' into 'next'
Hotfix for "LUA PANIC" crash when joining a netgame

See merge request STJr/SRB2!222
2018-02-08 15:29:20 -05:00
Monster Iestyn fbceca1312 Merge branch 'general-sky-fixes' into 'master'
General sky fixes

See merge request STJr/SRB2Internal!132
2018-02-08 13:41:57 -05:00
Monster Iestyn fbd4ce1d47 optimised R_ExpandPlane too 2018-02-07 18:11:32 +00:00
Monster Iestyn efe9204f78 Fixed sky-sky thok barriers showing HOM (turns out the floor and ceiling share the same plane, so I've modified the code to account for this)
Additionally, place some optimisations in both software and OpenGL; in particular one has been added for when all of back and front sector (floor and ceiling) is sky: since everything is "open" anyway, we can simply the usual checks involved.
2018-02-07 17:46:01 +00:00
Monster Iestyn 493af49a00 Correct backwards skies for OpenGL too 2018-02-03 21:39:36 +00:00
Monster Iestyn 33a538383f Added proper support for upside-down thok barriers, in both renderers
Thankfully it was really just a copy+paste of the code I already tinkered with for the normal ceiling sky based thok barriers, but tweaked for floors instead
2018-02-03 19:48:18 +00:00
Monster Iestyn 0dc867c05e Cleanup of the code I've tweaked for skies, added SLOPEPARAMS macro to R_StoreWallRange for use in getting seg end z positions 2018-02-03 18:30:49 +00:00
Monster Iestyn ecf2eed37f Pushing all my work to make OpenGL consistent with my changes to software's sky so far 2018-02-01 22:04:04 +00:00
toasterbabe 5adfdf9516 cv_playername already has a valid default value of "Sonic". We do NOT need to expose things like this. 2018-01-30 22:48:53 +00:00
toasterbabe 8090ea4ed0 Stop leaking names. 2018-01-30 21:25:28 +00:00
Monster Iestyn 9e4c985d70 some cleanup of software's seg rendering code, moved Red's polyobject plane hack to R_StoreWallRange since it doesn't actually need to be done every column draw
(I suspect polyobject planes don't actually need the minx/maxx hacks anymore, but I haven't the time to test that tonight nor is this branch really suited for it anyway)
2018-01-29 22:05:04 +00:00
Monster Iestyn 7d150485c9 More sky fixes for software:
* Thok barriers with slopes now render fine in software
* The solid "sky walls" between different-height thok barriers adjacent to each other are gone. Forever.
2018-01-28 22:08:58 +00:00
Monster Iestyn 5c70d6e6ca Fix skies in software being displayed backwards
(I'll get round to OpenGL later)
2018-01-27 19:29:41 +00:00
Monster Iestyn f6c740840a Move sky plane-drawing code from R_DrawPlanes to a new function called by R_DrawSinglePlane
This potentially allows FOFs and polyobjects to display sky flats on them properly, unless skyboxes are involved in which case they'd fail either way

I also updated or added comments to some places of the sky drawing code and related where useful
2018-01-27 19:18:17 +00:00
Monster Iestyn 0f99fdadd1 Merge branch 'next' into lua-archive-crash-hotfixes 2018-01-20 21:33:03 +00:00
Monster Iestyn fa3998e942 Some fixes to prevent bad table key types causing Lua panic errors for joining players in netgames:
* ArchiveTables: print an error if invalid key, to alert script author potentially
* UnArchiveTables: if the key is found to be nil after reading key and value, print an error and don't set them in the table
2018-01-20 21:18:16 +00:00
Monster Iestyn 0ef7aff5c0 Prevent SV_SpawnPlayer from being able to freeze the game if gametic is 0. Additionally add a sanity check to prevent the loop going on more than necessary anyway
This commit fixes -playdemo and -timedemo params for command line, allowing them to actually work again
2018-01-16 15:21:49 +00:00
Monster Iestyn f1b8e122a2 Fix missing semicolon 2018-01-12 20:05:09 +00:00
Monster Iestyn 602701d6dd G_DoPlayDemo: prepend srb2home to the demo name (if an external file) so that demos in custom home paths can be loaded 2018-01-11 16:55:42 +00:00
Monster Iestyn ddf82949bf W_IsLumpWad: check if the file is a PK3, so it can bail out if it isn't 2018-01-10 19:13:29 +00:00
Monster Iestyn 0c89853425 created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00