Merge branch 'public_next'

This commit is contained in:
Monster Iestyn 2018-02-08 20:31:53 +00:00
commit b1695de124
3 changed files with 40 additions and 6 deletions

View file

@ -4463,6 +4463,7 @@ static void Local_Maketic(INT32 realtics)
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
{
tic_t tic;
UINT8 numadjust = 0;
(void)x;
(void)y;
@ -4472,7 +4473,21 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
// spawning, but will be applied afterwards.
for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--)
{
if (numadjust++ == BACKUPTICS)
{
DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum));
// We already adjusted them all, waste of time doing the same thing over and over
// This shouldn't happen normally though, either gametic was 0 (which is handled now anyway)
// or maketic >= gametic + BACKUPTICS
// -- Monster Iestyn 16/01/18
break;
}
netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED);
if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18
break;
}
}
// create missed tic

View file

@ -1535,7 +1535,12 @@ static void Command_Playdemo_f(void)
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
G_DoPlayDemo(name);
// Internal if no extension, external if one exists
// If external, convert the file name to a path in SRB2's home directory
if (FIL_CheckExtension(name))
G_DoPlayDemo(va("%s"PATHSEP"%s", srb2home, name));
else
G_DoPlayDemo(name);
}
static void Command_Timedemo_f(void)

View file

@ -854,11 +854,19 @@ static void ArchiveTables(void)
lua_pushnil(gL);
while (lua_next(gL, -2))
{
ArchiveValue(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
// Write key
e = ArchiveValue(TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 1);
}
// Write value
e = ArchiveValue(TABLESINDEX, -1);
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2)
else if (e == 2) // invalid value type
{
lua_pushvalue(gL, -2);
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
@ -1016,11 +1024,17 @@ static void UnArchiveTables(void)
lua_rawgeti(gL, TABLESINDEX, i);
while (true)
{
if (UnArchiveValue(TABLESINDEX) == 1)
if (UnArchiveValue(TABLESINDEX) == 1) // read key
break;
if (UnArchiveValue(TABLESINDEX) == 2)
if (UnArchiveValue(TABLESINDEX) == 2) // read value
n++;
lua_rawset(gL, -3);
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
{
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
lua_pop(gL, 2); // pop key and value instead of setting them in the table, to prevent Lua panic errors
}
else
lua_rawset(gL, -3);
}
lua_pop(gL, 1);
}