Fix skies in software being displayed backwards
(I'll get round to OpenGL later)
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@ -768,7 +768,7 @@ static void R_DrawSkyPlane(visplane_t *pl)
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dc_x = x;
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dc_source =
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R_GetColumn(texturetranslation[skytexture],
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angle);
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-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
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wallcolfunc();
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}
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}
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