Commit graph

9500 commits

Author SHA1 Message Date
James R 9cd101c68d Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit ea129f701c.
2020-01-21 15:35:07 -08:00
James R f297f4ff56 Sonic is dead again 2020-01-21 12:24:24 -08:00
James R c347254e80 Reorder Sonic's ass so the OpenGL wipe doesn't see garbage 2020-01-21 12:23:34 -08:00
James R dfcd058c80 (BRUH MOMENT) activettscale was -1, so do recache after it's set 2020-01-21 12:21:18 -08:00
Zwip-Zwap Zapony 49a4c7d5f3 Separate "turnmultiplier"s for splitscreen players
This fixes player 2 using player 1's "cam_turnmultiplier"
instead of player 2's "cam2_turnmultiplier"
2020-01-21 14:53:05 +01:00
James R 5b08e1802d Trim the trailing zeros off floats for cvars 2020-01-20 23:14:26 -08:00
James R 2d8ea7125c Remove unnecessary optimization 2020-01-20 15:36:27 -08:00
James R 0d460aed1d Merge branch 'gl-dropshadows' into 'next'
OpenGL drop shadows

See merge request STJr/SRB2!703
2020-01-20 16:52:40 -05:00
Zwip-Zwap Zapony c1097813f4 Fix "cam2_turnmultiplier"
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation
was wrong compared to player 1's "cam_turnmultiplier"
This commit makes player 2's multiplier work just like player 1's does
2020-01-20 16:14:20 +01:00
Confusion ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
James R a7770c3e97 Merge branch 'add-exitmove-to-menu' into 'next'
Put cv_exitmove in the server options menu

See merge request STJr/SRB2!704
2020-01-19 02:18:49 -05:00
James R 9dbc54284e Opt into new MUSICDEF format (2.2.0 compatibility)
The "VERSION" directive enables features available in a certain version of
SRB2. It may be used as "VERSION 2.2.0".
2020-01-18 23:12:30 -08:00
James R 1317dba3e4 Refactor MUSICDEF parsing, actually count lines
If you use strtok for (CR)LF, it'll skip the empty lines bruh.
2020-01-18 22:17:47 -08:00
Louis-Antoine 512435c59f Fix mouse in controls setup menu 2020-01-18 20:18:20 +01:00
fickleheart ec89015662 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart f6efe19fca Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart 5757f24342 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart 8679606ebb Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart af4479924a Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
Tatsuru 8348123a70 Goal posts 2020-01-18 13:15:24 -03:00
LJ Sonic eed69ab94d Merge branch 'mapthingflagextradehackedconstant' into 'next'
Mapthing flag EXTRA DeHackEd constant

See merge request STJr/SRB2!705
2020-01-18 10:31:29 -05:00
Jaime Passos cdc3386d48 Fix missing constant 2020-01-18 12:10:48 -03:00
Tatsuru 0c7c5742a8 Put cv_exitmove in the menus 2020-01-18 12:06:04 -03:00
James R ffc274643c Let "+" command line parameters specify more than one argument
Previously each parameter after the first would be quoted into one argument to
pass to the command buffer.
2020-01-18 00:23:47 -08:00
fickleheart 8868fc4d8a Fix lighting discrepancies between different FOVs 2020-01-18 00:16:18 -06:00
James R e82d19572d Merge branch 'intangable' into 'next'
Add FF_INTANGABLEFLATS as an alternative spelling for FF_INTANGIBLEFLATS

See merge request STJr/SRB2!702
2020-01-18 00:49:08 -05:00
fickleheart 1d221a453a Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
James R 94a2f0bb4f Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R 762223db7c Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart 21ccefe4eb Fix sky texture scaling wrong with fov changes 2020-01-17 22:03:16 -06:00
fickleheart 7bd9344dd0 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour 43828f265c Use shadow cvar 2020-01-17 22:20:04 -05:00
Sally Cochenour ba51f83aaf Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart 64c4a4c02c Fisheye lens experiments 2020-01-17 20:39:38 -06:00
fickleheart 2b7d75126e Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
fickleheart 84329fcd26 OGL can have little a viewroll 2020-01-17 19:01:45 -06:00
fickleheart 7cf563eadd Un/archive viewrollangle in netsaves 2020-01-17 18:32:13 -06:00
fickleheart d63aa1031e Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
James R 9a1cb0e30e Merge branch 'software-dropshadows' into 'next'
Software dropshadows

See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R 96c91ce716 Merge branch 'r_ispointinsubsector' into 'next'
Add R_IsPointInSubsector to lua baselib

See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos 999094f2f6 backwards compat 2020-01-17 16:11:17 -03:00
Alam Ed Arias b09341383f Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
Alam Ed Arias b38921ff53 Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
Fuck NONET

See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
MascaraSnake 14c8fdd3aa Merge branch 'intangable' into 'next'
Fix FF_INTANGABLEFLATS typo

See merge request STJr/SRB2!701
2020-01-17 03:13:45 -05:00
fickleheart f59ed6b2f4 DOUBLE DAMNIT 2020-01-17 00:34:57 -06:00
fickleheart d39d8506ca Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
fickleheart 919661ff8f Give me a break 2020-01-17 00:18:00 -06:00
fickleheart 4ca44f2d57 Bosses need dropshadows too 2020-01-17 00:16:15 -06:00
fickleheart 9a4ad20947 DAMNIT 2020-01-17 00:13:13 -06:00
fickleheart f0843cba13 Let vissprites have shadows too
fuck it, hopefully it works
2020-01-17 00:13:05 -06:00