Fix input turning still happening with centered view

This commit is contained in:
fickleheart 2019-12-11 22:47:09 -06:00
parent 34706515ca
commit efec52c48a
1 changed files with 1 additions and 1 deletions

View File

@ -1431,7 +1431,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->angleturn = (INT16)(*myangle >> 16);
// Adjust camera angle by player input
if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
if (abilitydirection && !forcestrafe && camera.chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART)
{
fixed_t camadjustfactor = cv_cam_turnfacinginput[forplayer].value; //@TODO cvar