MascaraSnake
|
72bb673209
|
Some minor refactoring of textmap loading code
|
2019-12-30 16:28:22 +01:00 |
|
Jaime Passos
|
7676f11112
|
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
|
2019-12-30 12:09:45 -03:00 |
|
Jaime Passos
|
a04834d1aa
|
Fix alignment in R_ThickStepping
|
2019-12-30 12:02:09 -03:00 |
|
Jaime Passos
|
590d6729e6
|
Merge remote-tracking branch 'origin/master' into software-clownery
|
2019-12-30 11:49:12 -03:00 |
|
Nev3r
|
99aace19f5
|
Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser
|
2019-12-30 14:48:10 +01:00 |
|
Nev3r
|
4a5498473c
|
Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
TextmapCount() also now returns false if brackets are left open inside a textmap.
|
2019-12-30 14:47:48 +01:00 |
|
Nev3r
|
f9d6e26558
|
Replace INT16_MAX with LUMPERROR in lump check.
|
2019-12-30 14:45:39 +01:00 |
|
Nev3r
|
7ae2143c91
|
Add a disclaimer when loading textmaps/UDMF.
|
2019-12-30 14:42:41 +01:00 |
|
MascaraSnake
|
ea87af0076
|
Refactor TextmapParse
|
2019-12-30 14:33:41 +01:00 |
|
Nev3r
|
c6c00aa7d5
|
Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens.
|
2019-12-30 13:46:37 +01:00 |
|
MascaraSnake
|
4aee4e3684
|
Refactor TextmapCount
|
2019-12-30 13:27:05 +01:00 |
|
Monster Iestyn
|
7c9b1ee2cb
|
Fix P_SetTarget crash by setting th->target to NULL first
|
2019-12-30 11:49:01 +00:00 |
|
Nev3r
|
e43df2993f
|
Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile.
|
2019-12-30 12:33:24 +01:00 |
|
Nev3r
|
f9aabe753e
|
Refactor TextmapFixFlatOffsets().
|
2019-12-30 12:31:55 +01:00 |
|
Nev3r
|
493c6c8ae2
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
2019-12-30 12:23:31 +01:00 |
|
Nev3r
|
f49b8de5fd
|
Adapt P_MakeMapMD5() for textmaps.
|
2019-12-30 12:07:54 +01:00 |
|
Nev3r
|
ed114f655b
|
Fixed missing M_GetToken(NULL);
|
2019-12-30 12:07:02 +01:00 |
|
lachwright
|
0839287609
|
Add unused sounds and remove unused sound slots
|
2019-12-30 19:00:45 +08:00 |
|
Nev3r
|
aaef412823
|
Add basic textmap support; currently crashes when trying to free the virtres, at vres_free().
|
2019-12-30 11:33:22 +01:00 |
|
James R
|
c46bfa2be9
|
Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
|
2019-12-30 00:25:37 -05:00 |
|
Nami
|
58dd578b09
|
Let's try this again!
|
2019-12-29 20:36:24 -08:00 |
|
Tatsuru
|
3d724f302d
|
Fix saloon doors not letting players through when marked with the Ambush flag
|
2019-12-30 01:16:50 -03:00 |
|
James R
|
7886a4bbee
|
Don't warn if we start in OpenGL
|
2019-12-29 18:37:44 -08:00 |
|
James R
|
569453ee93
|
Warn when going to OpenGL from the menu
|
2019-12-29 18:37:22 -08:00 |
|
James R
|
97c5e63dc3
|
Initialize 'supported' array
|
2019-12-29 16:52:39 -08:00 |
|
Jaime Passos
|
2f4c270a7b
|
Update r_segs.c
|
2019-12-29 19:43:38 -03:00 |
|
MascaraSnake
|
136c656cc0
|
Properly pass nodes data along to functions that need it without breaking the original data pointer
|
2019-12-29 22:11:15 +01:00 |
|
MascaraSnake
|
81422c4e6d
|
Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit cfc6428569 .
|
2019-12-29 21:57:47 +01:00 |
|
MascaraSnake
|
cfc6428569
|
Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
|
2019-12-29 21:42:16 +01:00 |
|
MascaraSnake
|
e88556efe1
|
P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
|
2019-12-29 21:00:20 +01:00 |
|
MascaraSnake
|
dd02fe0d78
|
P_GetNodetype: Set virtnodes for traditional Doom format
|
2019-12-29 20:43:41 +01:00 |
|
MascaraSnake
|
882e8ef7b8
|
Separate shared parts of seg initialization into P_InitializeSeg
|
2019-12-29 20:24:14 +01:00 |
|
MascaraSnake
|
36f86077da
|
Move loading of extended subsectors and segs into its own function
|
2019-12-29 19:54:04 +01:00 |
|
MascaraSnake
|
c287b86fab
|
Get rid of duplicated code in the extended seg parsing
|
2019-12-29 19:04:50 +01:00 |
|
MascaraSnake
|
3839e95d63
|
Move reading of extra vertices into separate function
|
2019-12-29 18:07:44 +01:00 |
|
MascaraSnake
|
45ca959f97
|
-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
|
2019-12-29 17:52:49 +01:00 |
|
MascaraSnake
|
e5cb7a7833
|
Merge branch 'next' into newnodeformats
|
2019-12-29 16:05:55 +01:00 |
|
MascaraSnake
|
bf25128986
|
Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
|
2019-12-29 10:04:27 -05:00 |
|
MascaraSnake
|
9d009edfc8
|
Move copying of the nodes signature out of the else case
|
2019-12-29 15:59:15 +01:00 |
|
MascaraSnake
|
0aed60f4de
|
Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
|
2019-12-29 15:50:53 +01:00 |
|
MascaraSnake
|
8032054a47
|
Separate loading of extended nodes into its own file
|
2019-12-29 15:15:32 +01:00 |
|
MascaraSnake
|
bb9093ff57
|
Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
|
2019-12-29 08:35:52 -05:00 |
|
Nev3r
|
389b9e35c4
|
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
|
2019-12-29 14:17:51 +01:00 |
|
MascaraSnake
|
c43a83dc04
|
Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
|
2019-12-29 12:26:02 +01:00 |
|
MascaraSnake
|
abdfe60aa7
|
Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
|
2019-12-29 12:01:41 +01:00 |
|
James R
|
566b4a1626
|
Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876 , I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
|
2019-12-29 02:44:27 -08:00 |
|
James R
|
404f3c13e4
|
If we move the -warp code down, map searching can be used
|
2019-12-29 02:31:48 -08:00 |
|
James R
|
0a014755b9
|
I'm still an idiot
|
2019-12-29 02:16:37 -08:00 |
|
James R
|
2ffff56b39
|
Who cares?
|
2019-12-29 02:15:48 -08:00 |
|
James R
|
19aafbfd0b
|
Split map code checking from Command_Map_f
|
2019-12-29 02:14:02 -08:00 |
|
James R
|
e04e1ac1b4
|
Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)
See merge request STJr/SRB2!592
|
2019-12-29 04:44:29 -05:00 |
|
MascaraSnake
|
b333770a3b
|
Merge branch 'next' into mapload-refactor
|
2019-12-29 09:40:19 +01:00 |
|
MascaraSnake
|
cfadbb0f36
|
-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
|
2019-12-29 09:39:50 +01:00 |
|
Steel Titanium
|
0d15f27026
|
Fix emerald hunt not working properly
|
2019-12-28 21:57:29 -05:00 |
|
Alam Ed Arias
|
d588e3ca9c
|
Merge branch 'master' into next
|
2019-12-28 21:43:16 -05:00 |
|
Jaime Passos
|
f997866b4d
|
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
|
2019-12-28 22:57:37 -03:00 |
|
James R
|
0237dc8ca2
|
Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC
|
2019-12-28 17:52:22 -08:00 |
|
Jaime Passos
|
244f0b228f
|
Fix M_PathParts instead
|
2019-12-28 22:18:41 -03:00 |
|
Jaime Passos
|
3bb7fd4cbf
|
Fix logfiles crashing Windoze
|
2019-12-28 22:14:23 -03:00 |
|
Jaime Passos
|
e63f77ea1a
|
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
|
2019-12-28 21:39:38 -03:00 |
|
James R
|
90e56bcdf9
|
Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
|
2019-12-28 19:37:06 -05:00 |
|
Jaime Passos
|
dede51fc4c
|
Disallow few more characters.
|
2019-12-28 21:05:42 -03:00 |
|
Jaime Passos
|
5b1b556946
|
Remove characters that will not be allowed in the constant string.
|
2019-12-28 20:54:22 -03:00 |
|
Jaime Passos
|
2166571920
|
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
|
2019-12-28 20:33:28 -03:00 |
|
Jaime Passos
|
ae0acfba0f
|
Organise gametype ruleset again.
|
2019-12-28 20:18:21 -03:00 |
|
Jaime Passos
|
7a00b3a331
|
Add GTR_FRIENDLY.
|
2019-12-28 19:56:18 -03:00 |
|
Jaime Passos
|
093a1baf1d
|
Remove debugging stuff.
|
2019-12-28 19:50:14 -03:00 |
|
Jaime Passos
|
45af6d8899
|
Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
|
2019-12-28 19:49:34 -03:00 |
|
Jaime Passos
|
4b604328d5
|
Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
|
2019-12-28 19:47:03 -03:00 |
|
lachwright
|
5ed1dc5410
|
Remove MF_NOTHINK from join-breaking referenced objects
|
2019-12-29 03:01:09 +08:00 |
|
MascaraSnake
|
bd7765227e
|
Rename P_GroupLines to the more apt P_LinkMapData
|
2019-12-28 17:40:08 +01:00 |
|
MascaraSnake
|
7e5b87ce42
|
Fix debug prints
|
2019-12-28 17:37:32 +01:00 |
|
MascaraSnake
|
d38ee51d49
|
Separate setting of sector field defaults into P_InitializeSector
|
2019-12-28 17:29:58 +01:00 |
|
MascaraSnake
|
54fe91b1cc
|
Refactor P_SetupLines into P_InitializeLinedef
|
2019-12-28 17:21:31 +01:00 |
|
MascaraSnake
|
1ca25224c2
|
Fix P_SetupLines printing the wrong line number
|
2019-12-28 17:05:04 +01:00 |
|
MascaraSnake
|
85de3614cb
|
Standardize P_LoadVertices and P_LoadSidedefs
|
2019-12-28 16:58:48 +01:00 |
|
MascaraSnake
|
86d1fb73f4
|
Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
|
2019-12-28 16:49:56 +01:00 |
|
MascaraSnake
|
21b7507aee
|
Reorganize and partially rename map loading functions
|
2019-12-28 16:40:35 +01:00 |
|
MascaraSnake
|
b1854b5c96
|
Remove stray #endif
|
2019-12-28 14:50:00 +01:00 |
|
MascaraSnake
|
5590343043
|
Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
|
2019-12-28 14:13:26 +01:00 |
|
MascaraSnake
|
3971067cf3
|
Remove some old #if 0'd code
|
2019-12-28 14:03:48 +01:00 |
|
MascaraSnake
|
303e6cee4a
|
Merge branch 'next' into mapload-refactor
|
2019-12-28 13:59:24 +01:00 |
|
MascaraSnake
|
ceca99e3c5
|
Fix accidental removal of sector_t's spawn_lightlevel initialization
|
2019-12-28 13:58:23 +01:00 |
|
MascaraSnake
|
e9376a8353
|
Cleaned up some more stuff in P_LoadLevel()
|
2019-12-28 12:48:32 +01:00 |
|
MascaraSnake
|
c059146937
|
Move more P_LoadLevel parts into subfunctions
|
2019-12-28 11:37:56 +01:00 |
|
MascaraSnake
|
319ed09c00
|
Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
|
2019-12-28 11:30:39 +01:00 |
|
GoldenTails
|
f62579811b
|
Fixed messed up comparison.
|
2019-12-27 23:51:13 -06:00 |
|
James R
|
afc78fb56a
|
Only return if we damaged the monitor
|
2019-12-27 14:48:55 -08:00 |
|
Alam Ed Arias
|
94bb6655a5
|
Merge branch 'master' into next
|
2019-12-27 17:08:16 -05:00 |
|
James R
|
152a63b682
|
Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
|
2019-12-27 16:49:21 -05:00 |
|
James R
|
69ad41e58e
|
Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
|
2019-12-27 16:49:06 -05:00 |
|
Jaime Passos
|
1fb244d87f
|
GTR_HIDETIME, not GTR_TAG
|
2019-12-27 18:24:08 -03:00 |
|
Jaime Passos
|
e03eaa554b
|
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
|
2019-12-27 17:22:55 -03:00 |
|
Jaime Passos
|
4b2c88fab8
|
Fix CoopLives_OnChange.
|
2019-12-27 17:15:23 -03:00 |
|
Jaime Passos
|
3b341245f1
|
Same deal, but for starposts.
|
2019-12-27 17:14:56 -03:00 |
|
Jaime Passos
|
1f96f70173
|
Preparing for the inevitable gametype rule that will handle cooplives...
|
2019-12-27 17:08:20 -03:00 |
|
Jaime Passos
|
ed29efd9eb
|
ST_drawLivesArea stuff.
|
2019-12-27 16:58:55 -03:00 |
|
Monster Iestyn
|
1d04001fdf
|
use P_SetTarget to assign a value to th->target
|
2019-12-27 19:24:00 +00:00 |
|
Monster Iestyn
|
282fe7667c
|
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
|
2019-12-27 19:10:14 +00:00 |
|
Alam Ed Arias
|
c394ad056c
|
use size_t to count the sprites
|
2019-12-27 13:20:58 -05:00 |
|
Alam Ed Arias
|
0caa08defd
|
fread and fwrite use size_t, not int
|
2019-12-27 13:08:26 -05:00 |
|
Alam Ed Arias
|
ff004c4cf6
|
we only need link on unix systems
|
2019-12-27 13:05:15 -05:00 |
|
Jaime Passos
|
6b8839d5aa
|
burst emeralds with GTR_MATCHEMERALDS
|
2019-12-27 12:34:35 -03:00 |
|
Jaime Passos
|
f0d58368f9
|
look for GTR_LIVES rule instead of coop/competition gametype
|
2019-12-27 12:29:21 -03:00 |
|
Jaime Passos
|
f8eed7171a
|
add G_CompetitionGametype(void)
|
2019-12-27 12:28:00 -03:00 |
|
Jaime Passos
|
5c023739e6
|
change this > to >=
|
2019-12-27 12:23:50 -03:00 |
|
Jaime Passos
|
1d0d404922
|
check if the gametype allows spectators to allow jump key respawn
|
2019-12-27 12:17:38 -03:00 |
|
Jaime Passos
|
9613bdeca6
|
use GTR_DEATHMATCHSTARTS
|
2019-12-27 12:14:33 -03:00 |
|
MascaraSnake
|
45c432462e
|
Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
|
2019-12-27 02:12:01 -05:00 |
|
MascaraSnake
|
e71d07fa8e
|
Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
|
2019-12-27 08:11:04 +01:00 |
|
Jaime Passos
|
56e94182d5
|
P_SetupCamera funny
|
2019-12-27 02:07:13 -03:00 |
|
Jaime Passos
|
51404130af
|
Respawn delay gametype rule
|
2019-12-27 01:44:27 -03:00 |
|
Jaime Passos
|
5ea43aa023
|
Fix sprite rotation crashes.
|
2019-12-27 00:37:40 -03:00 |
|
James R
|
855e61f59e
|
Pop monitors properly so Metal doesn't destroy enemy team's monitors
|
2019-12-26 19:27:25 -08:00 |
|
Jaime Passos
|
96609e45ae
|
OpenGL funny
|
2019-12-27 00:02:30 -03:00 |
|
Jaime Passos
|
2d3f45de0d
|
Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
|
2019-12-26 23:53:03 -03:00 |
|
Jaime Passos
|
eca5be52b2
|
And the sound test
|
2019-12-26 23:52:42 -03:00 |
|
Jaime Passos
|
956905c8f4
|
Same deal, but for the level platter and save select screen
|
2019-12-26 23:49:31 -03:00 |
|
James R
|
76a1a80d71
|
Save the renderer
|
2019-12-26 18:44:02 -08:00 |
|
James R
|
e19d0877e8
|
Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
|
2019-12-26 21:43:46 -05:00 |
|
Jaime Passos
|
644e41d90c
|
Handle character select screen correctly after a renderer switch
|
2019-12-26 23:39:40 -03:00 |
|
James R
|
7df6a3090a
|
Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
|
2019-12-26 18:30:34 -08:00 |
|
James R
|
e49d12b731
|
Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
|
2019-12-26 18:30:34 -08:00 |
|
Jaime Passos
|
e617f35182
|
PU_PATCH funny
|
2019-12-26 23:26:43 -03:00 |
|
James R
|
4865a19057
|
One more optimization
|
2019-12-26 18:23:01 -08:00 |
|
James R
|
9673439628
|
e
|
2019-12-26 18:20:48 -08:00 |
|
James R
|
4959d52ae0
|
Make cv_renderer CV_NOLUA instead of hidden!!!
|
2019-12-26 18:15:52 -08:00 |
|
James R
|
cb29a9dd0a
|
CV_NOLUA for when a cvar should not be changed via Lua
|
2019-12-26 18:15:19 -08:00 |
|
James R
|
f26bdf00fe
|
A system to encode flags in the command buffer
|
2019-12-26 18:12:10 -08:00 |
|
Jaime Passos
|
da1718f93c
|
Avoid possible overflows in the rotsprite arrays.
|
2019-12-26 21:49:36 -03:00 |
|
Jaime Passos
|
4b653a0b12
|
Remove the min() and max() calls.
|
2019-12-26 21:36:35 -03:00 |
|
Jaime Passos
|
56fd29a42a
|
stuff
|
2019-12-26 21:27:30 -03:00 |
|
James R
|
1dac3d174e
|
Merge remote-tracking branch 'origin/master' into next
|
2019-12-26 15:35:53 -08:00 |
|
Jaime Passos
|
c0390f5186
|
Merge remote-tracking branch 'origin/next' into rotsprite2
|
2019-12-26 20:27:29 -03:00 |
|
James R
|
414a066ec8
|
Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
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2019-12-26 18:18:23 -05:00 |
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James R
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aa9cc6e6f2
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Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
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2019-12-26 18:18:10 -05:00 |
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James R
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e6532b9bad
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Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
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2019-12-26 18:08:41 -05:00 |
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James R
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dd1ca69f54
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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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2019-12-26 14:59:31 -08:00 |
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Monster Iestyn
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ca5a4d90e0
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Fix mixed declaration-and-code compiling error
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2019-12-26 21:59:09 +00:00 |
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Jaime Passos
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69b4efb579
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Rename R_WorldSegTextured
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2019-12-26 18:13:03 -03:00 |
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Jaime Passos
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ad6cda7c53
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Masked stuff
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2019-12-26 17:39:18 -03:00 |
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Jaime Passos
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0ec800b266
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I forgot a `static `
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2019-12-26 17:20:17 -03:00 |
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Jaime Passos
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919864d0f3
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Thick stuff. Hoping I didn't break anything.
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2019-12-26 17:15:30 -03:00 |
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MascaraSnake
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2d90098b6a
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Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen
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2019-12-26 20:55:29 +01:00 |
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MascaraSnake
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7ccb695fa1
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Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost
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2019-12-26 20:54:06 +01:00 |
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MascaraSnake
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24e15387b3
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Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift
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2019-12-26 20:50:48 +01:00 |
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Alam Ed Arias
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e823441e31
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Merge branch 'next' into mobjthinker-refactoring
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2019-12-26 14:50:35 -05:00 |
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MascaraSnake
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f86c5f13ce
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Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f
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2019-12-26 20:48:52 +01:00 |
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Alam Ed Arias
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61a0197339
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Merge branch 'next' into gametype-clownery
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2019-12-26 14:48:04 -05:00 |
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Alam Ed Arias
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5a5d5a76d4
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Merge branch 'next' into kill-zshift
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2019-12-26 14:45:18 -05:00 |
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