Commit Graph

9590 Commits

Author SHA1 Message Date
MascaraSnake 7bb7cb61ea Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake 869748dfbf Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake 9bf0cfda5c Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake fff638f46a Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium d9e2256a3c Add six new skin colors 2020-02-14 22:30:37 -05:00
James R ba92db412a Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R 841094976b Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Jaime Passos 2fc7e56951 Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos 7bc58c4c0e Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos c827a72aab Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette d3e5cbffba comment 2020-02-12 08:54:20 -05:00
fickleheart b7a6773ff5 Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos d8793ce579 Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R ae2041d686 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos 6b8195dbc1 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium c44442ef7c
Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R 0993b71355 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails 9f7bfd901b I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake cb7a77fe2a Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 23:38:31 +01:00
MascaraSnake 8c932e4a6d Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake 4d5e14a847 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake 9498c5ba8e Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
MascaraSnake d9a78c502c Merge branch 'defuse-minecarts' into 'next'
Defuse minecarts

See merge request STJr/SRB2!776
2020-02-11 13:22:10 -05:00
lachwright aeab33ee03 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright 248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake be67719a2a Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake 8618589acc Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
fickleheart 76b397bece Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart a63e9fe002 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart 021ca92019 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium 4281de3b89 Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium 13e5911de7 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart 19cdb002ab More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn e5a325994e Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos d0d7fd1589 Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias 1d2f6c9581 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias 15c263e9c7 Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos 2162cbd794 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos 2d0e72d756 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00
SteelT 69c2dc743b Merge branch 'credits-stuff' into 'next'
Update credits again

See merge request STJr/SRB2!760
2020-02-08 19:25:46 -05:00
Jaime Passos 598daac093 allow models for skin/sprites with same name 2020-02-08 20:44:43 -03:00
Jaime Passos 5e516eb98d 1 left shifted by zero is still 1 2020-02-08 18:50:05 -03:00
fickleheart fed8167a81 Allow more options for when the titlecard shows up 2020-02-08 11:13:40 -06:00
lachwright 7a5d7afb30 Add Rob as the game's producer 2020-02-06 23:06:15 +08:00
Steel Titanium d03d09f397 Update credits again 2020-02-05 15:20:35 -05:00
Monster Iestyn f1bdaa2fda Updated version number to 2.2.1, increment MODVERSION.
Also updated CMakeLists.txt, appveyor.yml and this one Xcode project file as usual
2020-02-05 19:55:40 +00:00
James R 7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
colette 01433c3648 Fix title/card hud hooks grabbing the wrong functions 2020-02-03 23:09:18 -05:00
James R 700d9426d4 Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack

See merge request STJr/SRB2!752
2020-02-03 03:49:13 -05:00