Jaime Passos
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d87c874559
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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kaysrishaq
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c74a607c54
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Whoops, switched these for no reason
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2020-06-19 11:11:19 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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Steel Titanium
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3946309ece
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
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2020-06-17 18:15:07 -04:00 |
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mazmazz
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2cefe82950
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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Hannu Hanhi
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0e521922c6
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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78c2928b8b
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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c0c095e1d1
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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0758a8caec
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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Jaime Passos
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4a489c4d95
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Fix NOTEXTURE_NUM
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2020-02-28 18:57:34 -03:00 |
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Jaime Passos
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9b88edc458
|
Same deal for screen textures
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2020-02-28 18:57:15 -03:00 |
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Jaime Passos
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48b352049f
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Stop using NextTexAvail
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2020-02-28 18:56:41 -03:00 |
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Steel Titanium
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76f26cda24
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Merge branch 'master' into next
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2020-02-21 21:01:29 -05:00 |
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James R
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7060083db5
|
Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Jaime Passos
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b6b875f934
|
so is the accumulation buffer (deprecated)
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2020-01-28 00:33:45 -03:00 |
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Jaime Passos
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93fe6a50ac
|
glFog is unused
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2020-01-28 00:26:09 -03:00 |
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Jaime Passos
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35983c7ae5
|
load_shaders -> Shader_Load + Shader_SetUniforms
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2020-01-28 00:20:10 -03:00 |
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Jaime Passos
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af7b4795b7
|
port pfnUpdateTexture
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2020-01-28 00:16:38 -03:00 |
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Jaime Passos
|
9e79b337b1
|
Fix NOTEXTURE_NUM
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2020-01-25 22:20:27 -03:00 |
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Jaime Passos
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e576c1ada1
|
make up for the lack of ogllog.txt
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2020-01-25 22:17:39 -03:00 |
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Jaime Passos
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8bcdd105ce
|
I'll put this back in here, I guess.
|
2020-01-25 21:57:05 -03:00 |
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Jaime Passos
|
647107a220
|
Same deal for screen textures
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2020-01-25 21:46:52 -03:00 |
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Jaime Passos
|
c219a170da
|
Stop using NextTexAvail you dunce
|
2020-01-25 21:37:33 -03:00 |
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Jaime Passos
|
b9b1958886
|
make NOTEXTURE_NUM 1
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2020-01-25 21:22:24 -03:00 |
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Jaime Passos
|
8401e09787
|
remove includes
|
2020-01-25 21:21:44 -03:00 |
|
Jaime Passos
|
075ae996fa
|
GL_DBG_Printf instead of CONS_Alert
|
2020-01-24 17:04:38 -03:00 |
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Jaime Passos
|
1c7b584dee
|
I_Error is too extreme I think, just CONS_Alert instead
|
2020-01-24 17:03:00 -03:00 |
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Jaime Passos
|
a521e40c0e
|
bye
|
2020-01-23 23:09:53 -03:00 |
|
Jaime Passos
|
11c3721db4
|
Fix warnings around load_shaders
|
2020-01-23 22:30:36 -03:00 |
|
Jaime Passos
|
d24060bb94
|
Wait.
|
2020-01-23 22:24:35 -03:00 |
|
James R
|
968fea0383
|
Fix implicit operand because GLSL is a goof or such
|
2020-01-23 17:22:02 -08:00 |
|
Jaime Passos
|
770135451f
|
Restore some model lighting code that went gone in the shaders code
|
2020-01-23 22:02:18 -03:00 |
|
Jaime Passos
|
1755c240bf
|
Fix the gl_leveltime problem, I guess.
This is probably superfluous.
|
2020-01-23 21:25:54 -03:00 |
|
Jaime Passos
|
544d6acc51
|
Delete USE_PALETTED_TEXTURE again
|
2020-01-23 20:21:13 -03:00 |
|
Jaime Passos
|
1601f0c66f
|
Update copyright text
|
2020-01-23 20:12:15 -03:00 |
|
Jaime Passos
|
014638ead7
|
Fix view aiming / shearing
|
2020-01-23 19:44:46 -03:00 |
|
Sally Cochenour
|
7e333c6331
|
input is reserved apparently
|
2020-01-18 09:25:09 -05:00 |
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fickleheart
|
84329fcd26
|
OGL can have little a viewroll
|
2020-01-17 19:01:45 -06:00 |
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Sally Cochenour
|
e5215e929c
|
Merge branch 'gl-dropshadows' into oglshaderport
|
2020-01-16 14:55:55 -05:00 |
|
Monster Iestyn
|
c7ab065b0a
|
Merge branch 'master' into next
|
2020-01-11 18:38:09 +00:00 |
|
Sally Cochenour
|
5fac6f542e
|
Merge branch 'namirays' into oglshaderport
|
2020-01-11 09:32:59 -05:00 |
|
James R
|
5c60f8b529
|
Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
|
2020-01-10 00:33:24 -05:00 |
|
James R
|
7deb18bdc9
|
Merge remote-tracking branch 'origin/master' into next
|
2020-01-08 13:27:14 -08:00 |
|
Sally Cochenour
|
465b3b1559
|
Water surface shader
Does not warp anything beneath the surface YET, just the texture itself, but it's far better than nothing
|
2020-01-08 03:37:46 -05:00 |
|
Sally Cochenour
|
7d8ff43019
|
Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
|
2020-01-07 20:55:36 -05:00 |
|
Jaime Passos
|
d93adbacbb
|
Fix GetTextureUsed
|
2020-01-05 18:10:33 -03:00 |
|
fickleheart
|
8bc58807aa
|
Software FOV ported from kart
also fixes high software FOVs having buggy walls
|
2019-12-31 11:22:05 -06:00 |
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