Commit graph

4167 commits

Author SHA1 Message Date
Nev3r 350cd1435b The thinker is entirely unified now, and there is no difference in the light levels between the "old" behavior and this one now. 2018-09-15 12:21:25 +02:00
mazmazz d939e597a5 420: Unncessary include 2018-09-15 20:03:43 -04:00
mazmazz ab4a825385 420: Combine speed and duration logic for fade lighting 2018-09-15 19:01:21 -04:00
mazmazz 714464993e 420: Removed unnecessary include (gametic no longer needed) 2018-09-14 08:26:52 -04:00
mazmazz 63a3125df2 420: A parenthesis 2018-09-12 21:49:03 -04:00
mazmazz 46067f0579 Merge remote-tracking branch 'origin/lightfade-ticbased' into lightfade-ticbased 2018-09-12 21:35:46 -04:00
mazmazz 41fe080a68 420: Allow Back Y Offset for timing parameter 2018-09-12 21:32:12 -04:00
Monster Iestyn 55418f9750 Merge branch 'change-colormap-ldef' into 'master'
New linedef executor special: change tagged sector's colormap

See merge request STJr/SRB2Internal!149
2018-09-11 17:21:31 -04:00
Monster Iestyn 82a26580de Merge branch 'master' into change-colormap-ldef 2018-09-11 16:43:01 +01:00
Monster Iestyn fd783f09ea Merge branch 'public_next'
# Conflicts:
#	src/p_setup.c
#	src/r_data.c
2018-09-11 16:41:27 +01:00
Monster Iestyn 3218ab17e0 Merge branch 'master' into next 2018-09-11 16:34:16 +01:00
Monster Iestyn 1199a5f9b4 Merge branch 'colormap-code-cleanup' into 'master'
Colormap code cleanup

See merge request STJr/SRB2!275
2018-09-11 11:31:56 -04:00
mazmazz 36923ae7b0 Use percentage calc instead of interval decrement for tic-based timing 2018-09-11 10:05:25 -04:00
mazmazz 88d9da79e6 Move tic-based to EFFECT4 2018-09-10 12:00:44 -04:00
Monster Iestyn 40ff436829 Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
mazmazz e171e565ce Remove bottommap and topmap from savegame because unused 2018-09-10 09:03:58 -04:00
mazmazz 002f1bad8f Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz 3d5f225702 Replace firsttic with decrement timer 2018-09-09 20:18:43 -04:00
Monster Iestyn c0bf79ad8e R_CreateColormap2 and R_MakeColormaps have been made obsolete, it's just R_CreateColormap now, like it used to be!
With that, I moved R_CreateColormap2's exclusive software colormap malloc code to R_CreateColormap, and merged the two software-only blocks of code into one. I also disabled any unneeded variables and fixed a preprocessor-related goofup
2018-09-09 22:48:09 +01:00
mazmazz aeb45132c5 Revert "Snap light level to software values (32 levels)"
This reverts commit cc26d03c93.
2018-09-09 13:43:00 -04:00
mazmazz 675f69afea Flag re-organization
* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
2018-09-09 09:34:36 -04:00
mazmazz 032f95803d Merge branch 'master' into change-colormap-ldef 2018-09-09 08:40:38 -04:00
mazmazz cc26d03c93 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz 68e67917f1 Split P_FadeLight into P_FadeLightBySector 2018-09-08 22:14:49 -04:00
mazmazz 1e1b01c157 Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
Monster Iestyn 316c08bbbb Merge branch 'netcode-nitpicking' into 'next'
Netcode nitpicking

See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
Digiku ffde71c656 Merge branch 'flicky-things' into 'master'
Flicky Thing Types

See merge request STJr/SRB2Internal!154
2018-09-06 16:02:19 -04:00
mazmazz 9e5b9ac50e Flicky colors indexing fix 2018-09-06 13:20:55 -04:00
mazmazz 956d48b5e0 Compiler errors 2018-09-06 13:16:50 -04:00
mazmazz bd6bc368a3 Stray comments 2018-09-06 12:13:03 -04:00
mazmazz 1c273cdcc8 Make default flicky home radius 384 2018-09-06 11:59:55 -04:00
mazmazz e75213b14d Limit random fish color to SRB2's defaults 2018-09-06 11:56:55 -04:00
mazmazz f15bb2dfba Change default radius to 448
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz 0c2340b0bc Impose home radius on aimless flickies; improve randomness of flickyhitwall angle 2018-09-06 11:17:08 -04:00
mazmazz f8d260b044 Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE) 2018-09-06 10:32:26 -04:00
mazmazz 7d834ff894 Erase default home radius from states and impose default on home check 2018-09-06 10:20:01 -04:00
mazmazz 2cfd941778 Re-organize flags for FLICKY_CENTER
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz fe2d1e9020 Merge branch 'master' into flicky-things 2018-09-06 08:09:02 -04:00
mazmazz f000a68150 Impose default radius for orbiting flickies 2018-09-06 08:08:53 -04:00
mazmazz 21a55a4702 Make default behavior: aimless flying flickies stay at Z height 2018-09-06 08:07:13 -04:00
mazmazz 956b83729b Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine 2018-09-06 07:55:15 -04:00
mazmazz e5dd74eb45 Change flicky thing #s to 2200s 2018-09-06 07:24:46 -04:00
Monster Iestyn 2b0ce807c7 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
Monster Iestyn 2ac50cd2b7 Merge branch 'public_next'
# Conflicts:
#	src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn 38ac999d77 Merge branch 'addfile-verify-fix' into 'next'
Addfile command verify fix.

See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn ea06e8a62b SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general 2018-09-03 20:53:40 +01:00
Monster Iestyn 7b083f07cd UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses 2018-09-03 15:56:02 +01:00
Monster Iestyn 846bddfdcf SOCK_Send: Fix what appears to be a mistaken use of i instead of j 2018-09-03 15:52:22 +01:00
Monster Iestyn 24aafa6dac UDP_Socket: Add missing limit checks for s, for client and broadcast addresses 2018-09-03 15:43:36 +01:00
Digiku 01314b6674 Merge branch 'nightsplus-le' into 'master'
NiGHTS Linedef Executor Triggers

Closes #102

See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00