Flicky colors indexing fix

This commit is contained in:
mazmazz 2018-09-06 13:20:55 -04:00
parent 956d48b5e0
commit 9e5b9ac50e
1 changed files with 2 additions and 2 deletions

View File

@ -10799,8 +10799,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
if (extrainfo == 0)
// until we can customize flicky colors by level header, just stick to SRB2's defaults
actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
else if (extrainfo-1 < 15) //sizeof(flickycolors))
actor->color = flickycolors[extrainfo-1];
else
actor->color = flickycolors[min(extrainfo-1, 14)]; // sizeof(flickycolors)-1
}
// Function: A_FlickyCenter