Limit random fish color to SRB2's defaults

This commit is contained in:
mazmazz 2018-09-06 11:56:55 -04:00
parent f15bb2dfba
commit e75213b14d
1 changed files with 2 additions and 1 deletions

View File

@ -10797,7 +10797,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo)
};
if (extrainfo == 0)
actor->color = flickycolors[P_RandomKey(sizeof(flickycolors))];
// until we can customize flicky colors by level header, just stick to SRB2's defaults
actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))];
else if (extrainfo-1 < sizeof(flickycolors))
actor->color = flickycolors[extrainfo-1];
}