Commit graph

508 commits

Author SHA1 Message Date
Monster Iestyn ddd59a6e9d A_Boss1Laser (pinch phase): Reset var1 to locvar1 each time so we don't accidentally spawn koopas (or something else) as a result of hitting enemies with the laser 2020-09-26 17:31:49 +01:00
Tatsuru 48d6ae8e53 Decolorize players as intended 2020-08-24 23:53:21 -03:00
lachwright 3226a5d699 Fix custom skincolors being fullbright & signpost backgrounds using incorrect color shades 2020-07-09 05:56:11 +08:00
LJ Sonic 9c1bee694b Merge branch 'knuxtweaks' into 'next'
Knuckles tweaks

See merge request STJr/SRB2!1030
2020-07-04 16:37:35 -04:00
LJ Sonic 6c61baa818 Merge branch 'fix-oldbrak-missiles2' into 'next'
Take 2: Fix Old Brak missiles + add pw_ignorelatch

See merge request STJr/SRB2!1006
2020-07-04 16:28:48 -04:00
lachwright 527e682931 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
lachwright cab87b4632 lol should have tested before pushing 2020-06-19 15:59:09 +08:00
lachwright 47d9d87654 Fix the Eggman signpost's background color 2020-06-19 15:49:24 +08:00
kaysrishaq 682791a024 brak missile fix, pw_ignorelatch, small Recycler fix 2020-06-18 17:09:29 -04:00
Steel Titanium d3d5496a78 Fix facecolor may be used uninitialized. 2020-06-17 14:09:49 -04:00
SteelT c810ea3945 Merge branch 'next-lc-uint16' into 'next'
Custom skincolor bugfixes

See merge request STJr/SRB2!971
2020-06-11 20:08:50 -04:00
SwitchKaze d589e6bc95 Fix signpost shade. 2020-05-29 21:41:20 -05:00
SteelT f0b64971a0 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
SwitchKaze b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
SwitchKaze 46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn c9c7327011 A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
MascaraSnake 33a22331f8 Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them

See merge request STJr/SRB2!938
2020-05-18 16:00:46 -04:00
MascaraSnake 9cd9d2e0d7 Merge branch 'carry-dust-devil' into 'next'
Add carry types to Dust devils

See merge request STJr/SRB2!886
2020-05-15 02:50:29 -04:00
ZipperQR 6a9543b1c2 no message 2020-05-14 03:35:46 +03:00
MascaraSnake 36843cbfd6 Merge branch 'next' into waypoints 2020-05-12 23:51:32 +02:00
MascaraSnake 435e6c9812 Rename variables for Fang waypoints, in preparation for new global waypoint data structure 2020-05-12 14:53:10 +02:00
James R 7257fc730a Remove instances of HAVE_BLUA that actually disable Lua now 2020-05-10 19:59:56 -07:00
Jaime Passos 39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
lachwright 9d21d790a4 Prevent laser sprites clipping into walls/off ledges 2020-05-08 02:58:56 +08:00
lachwright 36b400387e Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it 2020-05-07 23:24:33 +08:00
lachwright 3a1988fc01 Fix knockback scaling 2020-05-07 22:47:34 +08:00
lachwright 63cb58a10a Update new GFZ3 laser 2020-05-06 09:03:03 +08:00
lachwright 92c900f284 New GFZ3 laser 2020-05-06 09:01:02 +08:00
ZipperQR 0d7c49e7e4 no message 2020-05-03 14:02:23 +03:00
ZipperQR 64edd91dbd Dust devil support 2020-04-22 00:59:12 +03:00
James R b8d40a5783 Merge branch 'dye' into 'next'
Expose colorization to mappers and SOC

See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
Louis-Antoine 892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
Monster Iestyn f4cb6e1f5e Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Jaime Passos 3ce4ddf854 Fix incorrect team gametype rule being used in A_OldRingExplode 2020-02-28 23:25:25 -03:00
Jaime Passos 51c593e633 Fix homing ring using the wrong team gametype rule 2020-02-28 23:21:27 -03:00
SwitchKaze 6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale 56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Tatsuru 80edefa56e Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye 2020-02-19 17:32:43 -03:00
Tatsuru b1ad7787f4 Standards 3 2020-02-18 22:54:11 -03:00
lachwright 248a80cac4 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright c417ffae4c Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
James R 1be648578f Merge branch 'clear-sign-sprite' into 'next'
Add generic signpost sprite for skins that don't have one

See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
Tatsuru fb19d25de1 What 2020-01-14 00:52:54 -03:00
Tatsuru 0fa638eaf5 Logistical problems 2020-01-13 19:12:02 -03:00
Tatsuru 7b3cc02ddc Range check 2020-01-11 21:38:10 -03:00