Commit graph

155 commits

Author SHA1 Message Date
James R 5ccafe0314 REMOVE THE LAST OF CV_ALLCAPS 2020-08-14 21:01:41 -07:00
Jaime Passos 5c5d907251 gr_ -> gl_ 2020-07-06 01:15:08 -03:00
LJ Sonic 98c657e703 Merge branch 'sf_nosupersprites' into 'next'
Add SF_NOSUPERSPRITES

See merge request STJr/SRB2!1000
2020-07-04 06:51:11 -04:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
lachwright 7d92631d97 Whoops, forgot hu_stuff.c 2020-06-17 05:27:42 +08:00
SwitchKaze 46191cade7 Update to 2.2.4 2020-05-22 16:47:51 -05:00
sphere 69c11a8220 Support act numbers up to 99 and draw both digits individually. 2020-05-12 17:17:24 +02:00
Jaime Passos 39c5ab4e17 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-05-09 17:12:52 -03:00
Louis-Antoine e3cbdf8fab Use HAVE_BLUA as fuel for my fireplace 2020-03-19 18:36:14 +01:00
SwitchKaze fd4666b481 Bruh. 2020-02-29 23:44:56 -05:00
SwitchKaze 21b28b6295 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-29 23:41:16 -05:00
Jaime Passos 4e7b47440f G_CoopGametype, for all the GT_COOP cases 2020-02-29 00:57:22 -03:00
Steel Titanium ce801e1076 Fix new skin colors using default chat color 2020-02-24 16:58:19 -05:00
SwitchKaze 6415e10216 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale 56b67a3b4f Custom skincolors 2020-02-21 21:56:39 -05:00
James R 7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R 4238003887 Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
Steel Titanium f4de193809 Fix memory leak while chat is on screen 2020-01-30 22:11:50 -05:00
Louis-Antoine f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Alam Ed Arias b09341383f Merge branch 'master' into next 2020-01-17 11:12:10 -05:00
James R 098e41e518 Merge branch 'larger-chat' into 'master'
Larger chat

See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
Alam Ed Arias b97b9ac7a8 Merge branch 'master' into next 2020-01-16 20:18:54 -05:00
James R f8666d6cee Merge branch 'word' into 'master'
Word jumping

See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
Louis-Antoine 0197a83db7 bruh 2020-01-15 15:57:38 +01:00
Louis-Antoine ec5db89e55 Cleanup chat code a little 2020-01-15 15:48:03 +01:00
James R 2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic 6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
Louis-Antoine e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
James R 8bc7b4c72d Give chat word jumping 2020-01-08 12:58:34 -08:00
fickleheart f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart 794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine 5bde4df439 Grab mouse again when closing menu, unpausing, etc 2020-01-02 00:45:28 +01:00
fickleheart b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos 181a366d4a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 18:39:31 -03:00
James R fc8c0f8a9a Merge remote-tracking branch 'origin/master' into next 2019-12-30 13:16:53 -08:00
fickleheart a51f2500e0 Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
Jaime Passos 1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos 9228f99260 Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit 2019-12-18 22:23:30 -03:00
Jaime Passos 5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
Jaime Passos 396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos 7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos 299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
fickleheart a188cd5db8 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart f1b5a2b2d3 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
Jaime Passos 9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
fickleheart a3961efc43 Draw crosshair in Simple mode while holding cam reset
I think this gives extra indication that abilities face toward
the camera now.
2019-12-09 22:12:19 -06:00