Commit Graph

4174 Commits

Author SHA1 Message Date
mazmazz e5dd74eb45 Change flicky thing #s to 2200s 2018-09-06 07:24:46 -04:00
Monster Iestyn 2b0ce807c7 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
Monster Iestyn 2ac50cd2b7 Merge branch 'public_next'
# Conflicts:
#	src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn 38ac999d77 Merge branch 'addfile-verify-fix' into 'next'
Addfile command verify fix.

See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Monster Iestyn ea06e8a62b SOCK_Send: Split the actual sending data parts into a new function, SOCK_SendToAddr, to make everything look a bit neater in general 2018-09-03 20:53:40 +01:00
Monster Iestyn 7b083f07cd UDP_Socket: I doubt client addresses are meant to be included in the total for broadcast addresses 2018-09-03 15:56:02 +01:00
Monster Iestyn 846bddfdcf SOCK_Send: Fix what appears to be a mistaken use of i instead of j 2018-09-03 15:52:22 +01:00
Monster Iestyn 24aafa6dac UDP_Socket: Add missing limit checks for s, for client and broadcast addresses 2018-09-03 15:43:36 +01:00
Digiku 01314b6674 Merge branch 'nightsplus-le' into 'master'
NiGHTS Linedef Executor Triggers

Closes #102

See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
Monster Iestyn 6ae78da47e Merge branch 'master' into next 2018-09-02 13:00:56 +01:00
Monster Iestyn 4b5ebef6c2 Merge branch 'homremoval-nongreenfix' into 'master'
Fix for HOM removal in non-green resolutions

See merge request STJr/SRB2!273
2018-09-01 20:53:49 -04:00
Steel Titanium 54fec7fa5c Merge branch 'master' into addfile-verify-fix 2018-09-01 19:33:59 -04:00
Monster Iestyn 322da62b3c Fix HOM removal not working properly for non-green resolutions 2018-08-31 17:14:44 +01:00
Steel Titanium 0f5d685d1f Only do this if the admin player isn't the server host also. 2018-08-30 18:32:26 -04:00
Digiku 6ab0eb53f9 Merge branch 'nights-nofastattract' into 'master'
NiGHTS: Dummy out faster item attract

See merge request STJr/SRB2Internal!183
2018-08-30 17:26:42 -04:00
mazmazz fed72c344a Dummy out NiGHTS item faster attract 2018-08-30 10:50:03 -04:00
Digiku baa6ba6899 Merge branch 'nights-inufixes' into 'master'
NiGHTS Minor Fixes: Snappier paraloop attract; drill mash penalty; configurable link timer

See merge request STJr/SRB2Internal!156
2018-08-30 09:12:55 -04:00
mazmazz dae37e2749 Drill mash penalty fix 2018-08-30 09:09:19 -04:00
mazmazz a44be49535 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
Monster Iestyn 28bbe71c57 Merge branch 'hud-cleaning' into 'master'
Hud cleaning

See merge request STJr/SRB2Internal!170
2018-08-29 16:22:48 -04:00
Monster Iestyn 523a02aa54 Merge branch 'master' into hud-cleaning 2018-08-29 20:46:35 +01:00
Monster Iestyn 1c5080151d Fix typo introduced by changes to the setrings command 2018-08-29 20:46:08 +01:00
Monster Iestyn a48326383c Merge branch 'master' into hud-cleaning
# Conflicts:
#	src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz 6d97a10273 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
Digiku 900cbf72c8 Merge branch 'nightsplus-laplogic' into 'master'
NiGHTS: Track player mare lap variables

See merge request STJr/SRB2Internal!143
2018-08-29 10:58:05 -04:00
mazmazz dc86fe9b5f Merge remote-tracking branch 'origin/master' into nightsplus-laplogic 2018-08-29 10:16:49 -04:00
Digiku e0601616fe Merge branch 'nights-bumper-fix' into 'master'
NiGHTS: Fix player positioning when touching Bumper

See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku a28cc10861 Merge branch 'op-nights-bumper' into 'master'
Objectplace: Place NiGHTS Bumpers with the player's fly angle

See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku f8332f6765 Merge branch 'nights-nightserizeangle' into 'master'
NiGHTS: Reset player another/flyangle on De/Nightserize

See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku 4882b7c3f8 Merge branch 'intermission-bonuslivesmax' into 'master'
Intermission: MaxBonusLives level header option for # of lives in score tally

See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku 9746442a93 Merge branch 'le-ringspheres' into 'master'
Line Execs: Make Ring triggers accept spheres in NiGHTS levels

See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku 78c78d9e63 Merge branch 'sphere-ring-concurrence' into 'master'
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently

See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn 58a844d3cf Merge branch 'public_next'
# Conflicts:
#	src/r_things.c
#	src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn 61836e1565 Merge branch 'master' into next 2018-08-26 21:10:41 +01:00
Monster Iestyn c67767c580 Merge branch 'yo_screen_so_wide_y_is_invalid' into 'master'
Yo Screen So Wide y Is Invalid

See merge request STJr/SRB2!271
2018-08-26 16:07:06 -04:00
toaster 710550bb9d Missed one! 2018-08-26 12:38:53 +01:00
Monster Iestyn d5ab3e75a5 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn ed5bed4d2c Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
Zalloc Potter and the Death-Free Hallows

See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
Monster Iestyn 0b8c231989 Merge branch 'lighting_fixes_plane_n_simple' into 'master'
Lighting fixes? Plane and simple!

See merge request STJr/SRB2!268
2018-08-25 16:43:00 -04:00
toaster 85474e33dd Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
toaster 80ac2366ba Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk:
	* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
	* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.

* V_DrawFill:
	* Reduce number of operations performed upon `c`.

* V_DrawString and ilk:
	* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku cddb743fe1 Merge branch 'op-nightshoop' into 'master'
NiGHTS objectplace: Place new hoop 1713 instead of 1705

See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster 91eb248e46 Fix up them there ghosts!
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster 973b3c3f5e Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
	* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
	* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
	* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
	* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852 6ddee877c5 Expose NEWTICRATE and NEWTICRATERATIO to Lua
This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
Monster Iestyn aee7dce891 Rewrite seenames HUD code even more; use text color flags rather than the special text color chars 2018-08-23 23:00:15 +01:00
Monster Iestyn 011459790f Add INFLIVES as a constant that Lua/SOC can use 2018-08-23 22:18:52 +01:00
Monster Iestyn e2c280504b Make switch case for cv_seenames.value in ST_Drawer 2018-08-23 22:09:48 +01:00
Monster Iestyn 6a88a65b94 Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00
Monster Iestyn 0948b12eae ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly 2018-08-23 21:13:45 +01:00