Commit Graph

106 Commits

Author SHA1 Message Date
TehRealSalt f720dd3ddb Merge v1 2019-05-06 21:23:29 -04:00
TehRealSalt 5dc30cdac8 Fix skin shit 2019-05-02 00:39:49 -04:00
TehRealSalt 1f61397545 Huge splitscreen refactor
Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
fickleheart 7fc1f02b07 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/doomdef.h
#	src/g_game.c
#	src/p_user.c
2019-03-19 22:17:25 -05:00
fickleheart 50c0ed0f07 Fix bad merge in map data archiving code 2019-03-16 14:56:56 -05:00
Sal fd92612382 Merge branch 'minor-item-tweaks' into 'next'
Assorted item tweaks

See merge request KartKrew/Kart-Public!85
2019-03-07 21:24:51 -05:00
wolfy852 4e0518a85a Merge branch 'master' into next 2019-03-07 00:23:17 -06:00
James R f57335deef Check that lumps are okay 2019-03-04 22:13:22 -08:00
Sally Cochenour 014466cc67 Merge branch 'next' into minor-item-tweaks 2019-02-22 19:30:52 -05:00
James R 0eb30bceb7 Rename splitscreen member to something more meaningful 2019-02-22 15:57:44 -08:00
James 09c3fd4329 Hyu b gone 2019-02-19 23:15:31 -05:00
james 1785adffc2 Expose splitscreenplayer (from Got_AddPlayer) as splitscreen in player_t 2019-02-16 23:25:50 -08:00
fickleheart 26770c5103 [HACK] Save correct lap count on netreplays 2019-01-27 15:45:42 -06:00
TehRealSalt 0251814095 Minor whitespace 2019-01-15 21:56:46 -05:00
fickleheart 26af4e8561 Save stored turn ranges in NetArchivePlayers 2019-01-08 23:27:39 -06:00
SeventhSentinel 2422501ab9 Add a mapobjectscale global
Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
TehRealSalt 5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
TehRealSalt e2a9aeb34c Require 3/5ths of checkpoints instead of 1/2
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
MonsterIestyn b53cd70201
Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt d467399480 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
Nev3r 6f5e3d42ff Merge branch 'PK3-Backport' into 'PK3-BackportNext'
Pk3 backport

See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r c548aaa347 Backported PK3 support to 2.1
Hopefully I'm not missing anything.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
TehRealSalt 3f35ffd7c6 Franticized items for 2nd place VS SPB'd 1st 2018-11-22 23:38:54 -05:00
TehRealSalt 9f18164ad4 The motherload: all of my Lua is hardcoded
This took like 6 straight hours of work, never ask me for anything ever again
2018-10-29 05:00:08 -04:00
Sal 08791269be Merge branch 'new-spb' into 'master'
New SPB

See merge request KartKrew/Kart!56
2018-10-24 16:04:29 -04:00
Sal d93a4106b6 Merge branch 'some_scaling_stuff' into 'master'
Two scale things I noticed.

See merge request KartKrew/Kart!51
2018-10-24 16:01:39 -04:00
TehRealSalt 2021897972 Merge branch 'master' into new-spb 2018-10-19 17:45:06 -04:00
toaster 1f15d87b68 No more whack-a-mole (not 100% certain all of these are correct, please check the diff closely before reinstating plusone sal) 2018-10-19 21:53:02 +01:00
TehRealSalt 8d6e203bd2 New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt 362cbeb6b5 Merge branch 'master' into no-spectate-griefing 2018-10-16 16:38:35 -04:00
TehRealSalt 01c48c88d0 Prevent spectate griefing
If the player count dips below what was stored on the start of the last lap, then don't do time over so that someone can't just spectate at the end of a race out of rage. Y'all are assholes :V
2018-10-15 18:41:34 -04:00
toaster a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Monster Iestyn 8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
toaster b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
toaster ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
mazmazz 20c4702986 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
Monster Iestyn 546fa383c1 Make sure that T_MarioBlockChecker is synced in netgames, so that the textures of Mario Blocks can change when there are no more items 2018-09-14 21:01:07 +01:00
toaster 806353c86a Fixed Encore remappings not being loaded when joining mid-netgame. 2018-08-12 11:20:53 +01:00
toaster bd78c34b99 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt a4299ce069 Map reset timer 2018-07-21 15:54:05 -04:00
Sryder 5d342f32c8 Merge branch 'master' into sonicitems 2018-07-06 23:33:54 +01:00
toaster e37efda57e Fix a crashy oversight in the archiving! 2018-07-06 23:18:18 +01:00
toaster 5c5cbeeea2 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-07-06 20:40:47 +01:00
Sryder 6fc29ce37d Always send gamestate to joiners.
It's cut down already outside of levels, needed to stop Lua sending mobj references during intermission though.
This is needed because in the past there was a separate way to send player information to joiners that has since been removed. Meaning player information is always desynched for joiners during anything but levels.
2018-07-06 20:25:13 +01:00
TehRealSalt fbcf566874 WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
TehRealSalt 5c7b66cc0f WANTED 2018-07-01 04:36:09 -04:00
toaster dcec24605e * AN OPPORTUNITY FOR GAMETYPE CHANGES ON THE VOTE SCREEN!
* Super important to allow dedicated servers to continue forever without needing to add Terminal.
    * To facilitate understanding, add gametype dog-ears to the vote screen!
    * To do the above, add V_DrawDiag! Works in GL, too!!
* Unrelated shit!
    * Fix a buffer overrun in the randmapbuffer!
    * Disable spectating in splitscreen... Not 100% sure, but in 2p battle, if you spectate, you just lose one balloon and respawn...
    * Improve all the string drawing functions' behaviour - both with being SLIGHTLY clipped by the edge of the screen, and when confronted with drawing off the base 320*200 internal area
2018-06-28 15:47:56 +01:00
SeventhSentinel 1305befcde Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00