The motherload: all of my Lua is hardcoded

This took like 6 straight hours of work, never ask me for anything ever again
This commit is contained in:
TehRealSalt 2018-10-29 05:00:08 -04:00
parent 7f2090aeae
commit 9f18164ad4
13 changed files with 2067 additions and 224 deletions

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@ -6327,31 +6327,31 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ROCKETSNEAKER_RVIBRATE",
//{ Eggman Monitor
"S_FAKEITEM1",
"S_FAKEITEM2",
"S_FAKEITEM3",
"S_FAKEITEM4",
"S_FAKEITEM5",
"S_FAKEITEM6",
"S_FAKEITEM7",
"S_FAKEITEM8",
"S_FAKEITEM9",
"S_FAKEITEM10",
"S_FAKEITEM11",
"S_FAKEITEM12",
"S_FAKEITEM13",
"S_FAKEITEM14",
"S_FAKEITEM15",
"S_FAKEITEM16",
"S_FAKEITEM17",
"S_FAKEITEM18",
"S_FAKEITEM19",
"S_FAKEITEM20",
"S_FAKEITEM21",
"S_FAKEITEM22",
"S_FAKEITEM23",
"S_FAKEITEM24",
"S_DEADFAKEITEM",
"S_EGGMANITEM1",
"S_EGGMANITEM2",
"S_EGGMANITEM3",
"S_EGGMANITEM4",
"S_EGGMANITEM5",
"S_EGGMANITEM6",
"S_EGGMANITEM7",
"S_EGGMANITEM8",
"S_EGGMANITEM9",
"S_EGGMANITEM10",
"S_EGGMANITEM11",
"S_EGGMANITEM12",
"S_EGGMANITEM13",
"S_EGGMANITEM14",
"S_EGGMANITEM15",
"S_EGGMANITEM16",
"S_EGGMANITEM17",
"S_EGGMANITEM18",
"S_EGGMANITEM19",
"S_EGGMANITEM20",
"S_EGGMANITEM21",
"S_EGGMANITEM22",
"S_EGGMANITEM23",
"S_EGGMANITEM24",
"S_EGGMANITEM_DEAD",
//}
// Banana
@ -6863,6 +6863,59 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_CDTREEASP",
"S_CDTREEBSP",
// Daytona Speedway
"S_PINETREE",
"S_PINETREE_SIDE",
// Egg Zeppelin
"S_EZZPROPELLER",
"S_EZZPROPELLER_BLADE",
// Desert Palace
"S_DP_PALMTREE",
// Aurora Atoll
"S_AAZTREE_SEG",
"S_AAZTREE_COCONUT",
"S_AAZTREE_LEAF",
// Barren Badlands
"S_BBZDUST1", // Dust
"S_BBZDUST2",
"S_BBZDUST3",
"S_BBZDUST4",
"S_FROGGER", // Frog badniks
"S_FROGGER_ATTACK",
"S_FROGGER_JUMP",
"S_FROGTONGUE",
"S_FROGTONGUE_JOINT",
"S_ROBRA", // Black cobra badniks
"S_ROBRA_HEAD",
"S_ROBRA_JOINT",
"S_ROBRASHELL_INSIDE",
"S_ROBRASHELL_OUTSIDE",
"S_BLUEROBRA", // Blue cobra badniks
"S_BLUEROBRA_HEAD",
"S_BLUEROBRA_JOINT",
// Eerie Grove
"S_EERIEFOG1",
"S_EERIEFOG2",
"S_EERIEFOG3",
"S_EERIEFOG4",
"S_EERIEFOG5",
// SMK ports
"S_SMK_PIPE1", // Generic pipes
"S_SMK_PIPE2",
"S_SMK_MOLE", // Donut Plains Monty Moles
"S_SMK_THWOMP", // Bowser Castle Thwomps
"S_SMK_SNOWBALL", // Vanilla Lake snowballs
"S_SMK_ICEBLOCK", // Vanilla Lake breakable ice blocks
"S_SMK_ICEBLOCK2",
"S_SMK_ICEBLOCK_DEBRIS",
"S_SMK_ICEBLOCK_DEBRIS2",
#ifdef SEENAMES
"S_NAMECHECK",
#endif
@ -7397,8 +7450,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_ROCKETSNEAKER", // Rocket sneakers
"MT_FAKESHIELD",
"MT_FAKEITEM",
"MT_EGGMANITEM", // Eggman items
"MT_EGGMANITEM_SHIELD",
"MT_BANANA", // Banana Stuff
"MT_BANANA_SHIELD",
@ -7537,6 +7590,49 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CDTREEA",
"MT_CDTREEB",
// Daytona Speedway
"MT_PINETREE",
"MT_PINETREE_SIDE",
// Egg Zeppelin
"MT_EZZPROPELLER",
"MT_EZZPROPELLER_BLADE",
// Desert Palace
"MT_DP_PALMTREE",
// Aurora Atoll
"MT_AAZTREE_HELPER",
"MT_AAZTREE_SEG",
"MT_AAZTREE_COCONUT",
"MT_AAZTREE_LEAF",
// Barren Badlands
"MT_BBZDUST",
"MT_FROGGER",
"MT_FROGTONGUE",
"MT_FROGTONGUE_JOINT",
"MT_ROBRA",
"MT_ROBRA_HEAD",
"MT_ROBRA_JOINT",
"MT_BLUEROBRA",
"MT_BLUEROBRA_HEAD",
"MT_BLUEROBRA_JOINT",
// Eerie Grove
"MT_EERIEFOG",
"MT_EERIEFOGGEN",
// SMK ports
"MT_SMK_PIPE",
"MT_SMK_MOLESPAWNER",
"MT_SMK_MOLE",
"MT_SMK_THWOMP",
"MT_SMK_SNOWBALL",
"MT_SMK_ICEBLOCK",
"MT_SMK_ICEBLOCK_SIDE",
"MT_SMK_ICEBLOCK_DEBRIS",
#ifdef SEENAMES
"MT_NAMECHECK",
#endif

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@ -460,6 +460,7 @@ extern tic_t wantedcalcdelay;
extern tic_t indirectitemcooldown;
extern tic_t mapreset;
extern UINT8 nospectategrief;
extern boolean thwompsactive;
extern boolean legitimateexit;
extern boolean comebackshowninfo;

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@ -266,6 +266,7 @@ tic_t wantedcalcdelay; // Time before it recalculates WANTED
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?

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@ -62,7 +62,8 @@ char sprnames[NUMSPRITES + 1][5] =
"CRAB","SHAD","BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO",
"ITEM","ITMO","ITMI","ITMN","WANT","PBOM","RETI","AIDU","KSPK","LZI1",
"LZI2","KLIT","FZSM","FZBM","FPRT","SPTL","ENM1","GARU","MARR","REAP",
"JITB","CDMO","CDBU","VIEW"
"JITB","CDMO","CDBU","PINE","PPLR","DPPT","AATR","COCO","BDST","FROG",
"CBRA","HOLE","BBRA","EGFG","SMKP","MTYM","THWP","SNOB","ICEB","VIEW"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2629,31 +2630,31 @@ state_t states[NUMSTATES] =
{SPR_RSHE, 2, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_LVIBRATE
{SPR_RSHE, 3, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_RVIBRATE
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM2}, // S_FAKEITEM1
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM3}, // S_FAKEITEM2
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM4}, // S_FAKEITEM3
{SPR_FITM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM5}, // S_FAKEITEM4
{SPR_FITM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM6}, // S_FAKEITEM5
{SPR_FITM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM7}, // S_FAKEITEM6
{SPR_FITM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM8}, // S_FAKEITEM7
{SPR_FITM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM9}, // S_FAKEITEM8
{SPR_FITM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM10}, // S_FAKEITEM9
{SPR_FITM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM11}, // S_FAKEITEM10
{SPR_FITM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM12}, // S_FAKEITEM11
{SPR_FITM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM13}, // S_FAKEITEM12
{SPR_FITM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM14}, // S_FAKEITEM13
{SPR_FITM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM15}, // S_FAKEITEM14
{SPR_FITM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM16}, // S_FAKEITEM15
{SPR_FITM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM17}, // S_FAKEITEM16
{SPR_FITM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM18}, // S_FAKEITEM17
{SPR_FITM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM19}, // S_FAKEITEM18
{SPR_FITM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM20}, // S_FAKEITEM19
{SPR_FITM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM21}, // S_FAKEITEM20
{SPR_FITM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM22}, // S_FAKEITEM21
{SPR_FITM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM23}, // S_FAKEITEM22 // *****
{SPR_FITM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM24}, // S_FAKEITEM23 // *****
{SPR_FITM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FAKEITEM1}, // S_FAKEITEM24 // *****
{SPR_FITM, FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_FAKEITEM1}, // S_DEADFAKEITEM
{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM2}, // S_EGGMANITEM1
{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM3}, // S_EGGMANITEM2
{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM4}, // S_EGGMANITEM3
{SPR_FITM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM5}, // S_EGGMANITEM4
{SPR_FITM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM6}, // S_EGGMANITEM5
{SPR_FITM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM7}, // S_EGGMANITEM6
{SPR_FITM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM8}, // S_EGGMANITEM7
{SPR_FITM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM9}, // S_EGGMANITEM8
{SPR_FITM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM10}, // S_EGGMANITEM9
{SPR_FITM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM11}, // S_EGGMANITEM10
{SPR_FITM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM12}, // S_EGGMANITEM11
{SPR_FITM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM13}, // S_EGGMANITEM12
{SPR_FITM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM14}, // S_EGGMANITEM13
{SPR_FITM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM15}, // S_EGGMANITEM14
{SPR_FITM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM16}, // S_EGGMANITEM15
{SPR_FITM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM17}, // S_EGGMANITEM16
{SPR_FITM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM18}, // S_EGGMANITEM17
{SPR_FITM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM19}, // S_EGGMANITEM18
{SPR_FITM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM20}, // S_EGGMANITEM19
{SPR_FITM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM21}, // S_EGGMANITEM20
{SPR_FITM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM22}, // S_EGGMANITEM21
{SPR_FITM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM23}, // S_EGGMANITEM22 // *****
{SPR_FITM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM24}, // S_EGGMANITEM23 // *****
{SPR_FITM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM24 // *****
{SPR_FITM, FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM_DEAD
{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
{SPR_BANA, 0, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
@ -3158,6 +3159,63 @@ state_t states[NUMSTATES] =
{SPR_CDBU, 1, -1, {NULL}, 0, 0, S_CDTREEASP}, // S_CDTREEASP
{SPR_CDBU, 2, -1, {NULL}, 0, 0, S_CDTREEBSP}, // S_CDTREEBSP
// Daytona Speedway
{SPR_PINE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
{SPR_PINE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE_SIDE
// Egg Zeppelin
{SPR_PPLR, 0, -1, {NULL}, 0, 0, S_EZZPROPELLER}, // S_EZZPROPELLER
{SPR_PPLR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_EZZPROPELLER_BLADE}, // S_EZZPROPELLER_BLADE
// Desert Palace
{SPR_DPPT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DP_PALMTREE
// Aurora Atoll
{SPR_AATR, 0, -1, {NULL}, 0, 0, S_AAZTREE_SEG}, // S_AAZTREE_SEG
{SPR_COCO, 0, -1, {NULL}, 0, 0, S_AAZTREE_COCONUT}, // S_AAZTREE_COCONUT
{SPR_AATR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_AAZTREE_LEAF}, // S_AAZTREE_LEAF
// Barren Badlands
{SPR_BDST, FF_TRANS80, 35, {NULL}, 0, 0, S_BBZDUST2}, // S_BBZDUST1
{SPR_BDST, FF_TRANS80|1, 12, {NULL}, 0, 0, S_BBZDUST3}, // S_BBZDUST2
{SPR_BDST, FF_TRANS80|2, 11, {NULL}, 0, 0, S_BBZDUST4}, // S_BBZDUST3
{SPR_BDST, FF_TRANS80|3, 10, {NULL}, 0, 0, S_NULL}, // S_BBZDUST4
{SPR_FROG, 0, -1, {NULL}, 0, 0, S_FROGGER}, // S_FROGGER
{SPR_FROG, 1, -1, {NULL}, 0, 0, S_FROGGER_ATTACK}, // S_FROGGER_ATTACK
{SPR_FROG, 2, -1, {NULL}, 0, 0, S_FROGGER_JUMP}, // S_FROGGER_JUMP
{SPR_FROG, 3, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE
{SPR_FROG, 4, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE_JOINT
{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_ROBRA}, // S_ROBRA
{SPR_CBRA, 0, 1, {NULL}, 0, 0, S_ROBRA_HEAD}, // S_ROBRA_HEAD
{SPR_CBRA, 1, -1, {NULL}, 0, 0, S_ROBRA_JOINT}, // S_ROBRA_JOINT
{SPR_CBRA, 2, -1, {NULL}, 1, 0, S_ROBRASHELL_INSIDE}, // S_ROBRASHELL_INSIDE
{SPR_CBRA, 3, -1, {NULL}, 0, 0, S_ROBRASHELL_OUTSIDE}, // S_ROBRASHELL_OUTSIDE
{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_BLUEROBRA}, // S_BLUEROBRA
{SPR_BBRA, 0, 1, {NULL}, 0, 0, S_BLUEROBRA_HEAD}, // S_BLUEROBRA_HEAD
{SPR_BBRA, 1, -1, {NULL}, 0, 0, S_BLUEROBRA_JOINT}, // S_BLUEROBRA_JOINT
// Eerie Grove
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG2}, // S_EERIEFOG1
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|1, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG3}, // S_EERIEFOG2
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|2, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG4}, // S_EERIEFOG3
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|3, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG5}, // S_EERIEFOG4
{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|4, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG1}, // S_EERIEFOG5
// SMK ports
{SPR_SMKP, 0, -1, {NULL}, 0, 0, S_SMK_PIPE1}, // S_SMK_PIPE1
{SPR_SMKP, 1, -1, {NULL}, 0, 0, S_SMK_PIPE2}, // S_SMK_PIPE2
{SPR_MTYM, 0, -1, {NULL}, 0, 0, S_SMK_MOLE}, // S_SMK_MOLE
{SPR_THWP, 0, -1, {NULL}, 0, 0, S_SMK_THWOMP}, // S_SMK_THWOMP
{SPR_SNOB, 0, -1, {NULL}, 0, 0, S_SMK_SNOWBALL}, // S_SMK_SNOWBALL
{SPR_ICEB, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK
{SPR_ICEB, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK2
{SPR_ICEB, 2, 10, {NULL}, 0, 0, S_SMK_ICEBLOCK_DEBRIS2}, // S_SMK_ICEBLOCK_DEBRIS
{SPR_ICEB, 3, 10, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK_DEBRIS2
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
#endif
@ -14927,36 +14985,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_FAKESHIELD
{ // MT_EGGMANITEM
-1, // doomednum
S_FAKEITEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DEADFAKEITEM, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_FAKEITEM
-1, // doomednum
S_FAKEITEM1, // spawnstate
S_EGGMANITEM1, // spawnstate
2, // spawnhealth
S_NULL, // seestate
sfx_tossed, // seesound
@ -14967,7 +14998,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DEADFAKEITEM, // deathstate
S_EGGMANITEM_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
0, // speed
@ -14981,6 +15012,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_EGGMANITEM_SHIELD
-1, // doomednum
S_EGGMANITEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGMANITEM_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_kc2e, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_BANANA
-1, // doomednum
S_BANANA, // spawnstate
@ -17656,6 +17714,789 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_PINETREE
3204, // doomednum
S_PINETREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
192<<FRACBITS, // height
0, // display offset
8, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PINETREE_SIDE
-1, // doomednum
S_PINETREE_SIDE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
192<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EZZPROPELLER
2311, // doomednum
S_EZZPROPELLER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kbds, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
30<<FRACBITS, // speed
32<<FRACBITS, // radius
48<<FRACBITS, // height
0, // display offset
3, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EZZPROPELLER_BLADE
-1, // doomednum
S_EZZPROPELLER_BLADE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
48<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_DP_PALMTREE
3742, // doomednum
S_DP_PALMTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
560<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_HELPER
1950, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
160<<FRACBITS, // radius
256<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_SEG
-1, // doomednum
S_AAZTREE_SEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
128<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_COCONUT
-1, // doomednum
S_AAZTREE_COCONUT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_AAZTREE_LEAF
-1, // doomednum
S_AAZTREE_LEAF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_BBZDUST
-1, // doomednum
S_BBZDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FROGGER
2005, // doomednum
S_FROGGER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
28<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_FROGTONGUE
-1, // doomednum
S_FROGTONGUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k8c, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24<FRACBITS, // speed
6<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FROGTONGUE_JOINT
-1, // doomednum
S_FROGTONGUE_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6<<FRACBITS, // radius
6<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA
2006, // doomednum
S_ROBRA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA_HEAD
-1, // doomednum
S_ROBRA_HEAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT/4, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBRA_JOINT
-1, // doomednum
S_ROBRA_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14<<FRACBITS, // radius
28<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA
2007, // doomednum
S_BLUEROBRA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48<<FRACBITS, // radius
72<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA_HEAD
-1, // doomednum
S_BLUEROBRA_HEAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT/4, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUEROBRA_JOINT
-1, // doomednum
S_BLUEROBRA_JOINT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
28<<FRACBITS, // height
-1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EERIEFOG
-1, // doomednum
S_EERIEFOG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
128<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EERIEFOGGEN
2679, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
8192, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SMK_PIPE
3970, // doomednum
S_SMK_PIPE1, // spawnstate
1000, // spawnhealth
S_SMK_PIPE2, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_PIPE1, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
0, // speed
20<<FRACBITS, // radius
52<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_SMK_MOLESPAWNER
3971, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_MOLE
-1, // doomednum
S_SMK_MOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_MOLE, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
16<<FRACBITS, // speed
28<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_SMK_THWOMP
3972, // doomednum
S_SMK_THWOMP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMK_THWOMP, // deathstate
S_NULL, // xdeathstate
sfx_s1ac, // deathsound
32<<FRACBITS, // speed
22<<FRACBITS, // radius
52<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_SNOWBALL
3745, // doomednum
S_SMK_SNOWBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK
3203, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_INVISIBLE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK_SIDE
-1, // doomednum
S_SMK_ICEBLOCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32<<FRACBITS, // radius
32<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMK_ICEBLOCK_DEBRIS
-1, // doomednum
S_SMK_ICEBLOCK_DEBRIS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8<<FRACBITS, // radius
8<<FRACBITS, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// ============================================================================================================================//
#ifdef SEENAMES

View File

@ -679,7 +679,38 @@ typedef enum sprite
SPR_CDMO,
SPR_CDBU,
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
// Daytona Speedway
SPR_PINE,
// Egg Zeppelin
SPR_PPLR,
// Desert Palace
SPR_DPPT,
// Aurora Atoll
SPR_AATR,
SPR_COCO,
// Barren Badlands
SPR_BDST,
SPR_FROG,
SPR_CBRA,
SPR_HOLE,
SPR_BBRA,
// Eerie Grove
SPR_EGFG,
// SMK ports
SPR_SMKP,
SPR_MTYM,
SPR_THWP,
SPR_SNOB,
SPR_ICEB,
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
SPR_VIEW,
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
@ -3189,31 +3220,31 @@ typedef enum state
S_ROCKETSNEAKER_RVIBRATE,
//{ Eggman Monitor
S_FAKEITEM1,
S_FAKEITEM2,
S_FAKEITEM3,
S_FAKEITEM4,
S_FAKEITEM5,
S_FAKEITEM6,
S_FAKEITEM7,
S_FAKEITEM8,
S_FAKEITEM9,
S_FAKEITEM10,
S_FAKEITEM11,
S_FAKEITEM12,
S_FAKEITEM13,
S_FAKEITEM14,
S_FAKEITEM15,
S_FAKEITEM16,
S_FAKEITEM17,
S_FAKEITEM18,
S_FAKEITEM19,
S_FAKEITEM20,
S_FAKEITEM21,
S_FAKEITEM22,
S_FAKEITEM23,
S_FAKEITEM24,
S_DEADFAKEITEM,
S_EGGMANITEM1,
S_EGGMANITEM2,
S_EGGMANITEM3,
S_EGGMANITEM4,
S_EGGMANITEM5,
S_EGGMANITEM6,
S_EGGMANITEM7,
S_EGGMANITEM8,
S_EGGMANITEM9,
S_EGGMANITEM10,
S_EGGMANITEM11,
S_EGGMANITEM12,
S_EGGMANITEM13,
S_EGGMANITEM14,
S_EGGMANITEM15,
S_EGGMANITEM16,
S_EGGMANITEM17,
S_EGGMANITEM18,
S_EGGMANITEM19,
S_EGGMANITEM20,
S_EGGMANITEM21,
S_EGGMANITEM22,
S_EGGMANITEM23,
S_EGGMANITEM24,
S_EGGMANITEM_DEAD,
//}
// Banana
@ -3725,6 +3756,59 @@ typedef enum state
S_CDTREEASP,
S_CDTREEBSP,
// Daytona Speedway
S_PINETREE,
S_PINETREE_SIDE,
// Egg Zeppelin
S_EZZPROPELLER,
S_EZZPROPELLER_BLADE,
// Desert Palace
S_DP_PALMTREE,
// Aurora Atoll
S_AAZTREE_SEG,
S_AAZTREE_COCONUT,
S_AAZTREE_LEAF,
// Barren Badlands
S_BBZDUST1, // Dust
S_BBZDUST2,
S_BBZDUST3,
S_BBZDUST4,
S_FROGGER, // Frog badniks
S_FROGGER_ATTACK,
S_FROGGER_JUMP,
S_FROGTONGUE,
S_FROGTONGUE_JOINT,
S_ROBRA, // Black cobra badniks
S_ROBRA_HEAD,
S_ROBRA_JOINT,
S_ROBRASHELL_INSIDE,
S_ROBRASHELL_OUTSIDE,
S_BLUEROBRA, // Blue cobra badniks
S_BLUEROBRA_HEAD,
S_BLUEROBRA_JOINT,
// Eerie Grove
S_EERIEFOG1,
S_EERIEFOG2,
S_EERIEFOG3,
S_EERIEFOG4,
S_EERIEFOG5,
// SMK ports
S_SMK_PIPE1, // Generic pipes
S_SMK_PIPE2,
S_SMK_MOLE, // Donut Plains Monty Moles
S_SMK_THWOMP, // Bowser Castle Thwomps
S_SMK_SNOWBALL, // Vanilla Lake snowballs
S_SMK_ICEBLOCK, // Vanilla Lake breakable ice blocks
S_SMK_ICEBLOCK2,
S_SMK_ICEBLOCK_DEBRIS,
S_SMK_ICEBLOCK_DEBRIS2,
#ifdef SEENAMES
S_NAMECHECK,
#endif
@ -4276,8 +4360,8 @@ typedef enum mobj_type
MT_ROCKETSNEAKER,
MT_FAKESHIELD,
MT_FAKEITEM,
MT_EGGMANITEM, // Eggman items
MT_EGGMANITEM_SHIELD,
MT_BANANA, // Banana Stuff
MT_BANANA_SHIELD,
@ -4416,6 +4500,49 @@ typedef enum mobj_type
MT_CDTREEA,
MT_CDTREEB,
// Daytona Speedway
MT_PINETREE,
MT_PINETREE_SIDE,
// Egg Zeppelin
MT_EZZPROPELLER,
MT_EZZPROPELLER_BLADE,
// Desert Palace
MT_DP_PALMTREE,
// Aurora Atoll
MT_AAZTREE_HELPER,
MT_AAZTREE_SEG,
MT_AAZTREE_COCONUT,
MT_AAZTREE_LEAF,
// Barren Badlands
MT_BBZDUST,
MT_FROGGER,
MT_FROGTONGUE,
MT_FROGTONGUE_JOINT,
MT_ROBRA,
MT_ROBRA_HEAD,
MT_ROBRA_JOINT,
MT_BLUEROBRA,
MT_BLUEROBRA_HEAD,
MT_BLUEROBRA_JOINT,
// Eerie Grove
MT_EERIEFOG,
MT_EERIEFOGGEN,
// SMK ports
MT_SMK_PIPE,
MT_SMK_MOLESPAWNER,
MT_SMK_MOLE,
MT_SMK_THWOMP,
MT_SMK_SNOWBALL,
MT_SMK_ICEBLOCK,
MT_SMK_ICEBLOCK_SIDE,
MT_SMK_ICEBLOCK_DEBRIS,
#ifdef SEENAMES
MT_NAMECHECK,
#endif

View File

@ -3233,9 +3233,9 @@ void K_DropHnextList(player_t *player)
dropall = false;
type = MT_SSMINE;
break;
case MT_FAKESHIELD:
case MT_EGGMANITEM_SHIELD:
orbit = false;
type = MT_FAKEITEM;
type = MT_EGGMANITEM;
break;
// intentionally do nothing
case MT_SINK_SHIELD:
@ -3505,7 +3505,7 @@ static void K_MoveHeldObjects(player_t *player)
break;
case MT_BANANA_SHIELD: // Kart trailing items
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_EGGMANITEM_SHIELD:
case MT_SINK_SHIELD:
{
mobj_t *cur = player->mo->hnext;
@ -4659,7 +4659,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
else
{
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FAKEITEM);
newitem = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM);
if (player->kartstuff[k_eggmanblame] >= 0
&& player->kartstuff[k_eggmanblame] < MAXPLAYERS
&& playeringame[player->kartstuff[k_eggmanblame]]
@ -4685,7 +4685,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
// Eggman Monitor throwing
else if (ATTACK_IS_DOWN && player->kartstuff[k_eggmanheld])
{
K_ThrowKartItem(player, false, MT_FAKEITEM, -1, 0);
K_ThrowKartItem(player, false, MT_EGGMANITEM, -1, 0);
K_PlayAttackTaunt(player->mo);
player->kartstuff[k_eggmanheld] = 0;
K_UpdateHnextList(player, true);
@ -4811,7 +4811,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->kartstuff[k_itemamount]--;
player->kartstuff[k_eggmanheld] = 1;
S_StartSound(player->mo, sfx_s254);
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FAKESHIELD);
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_EGGMANITEM_SHIELD);
if (mo)
{
mo->flags |= MF_NOCLIPTHING;

View File

@ -324,48 +324,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
else if ((special->flags & MF_ENEMY) && !(special->flags & MF_MISSILE))
else if ((special->flags & MF_ENEMY) && !(special->flags & MF_MISSILE)
&& (special->type != MT_SPRINGSHELL)) // Kart: prevent random hits from these things
{
////////////////////////////////////////////////////////
/////ENEMIES!!//////////////////////////////////////////
////////////////////////////////////////////////////////
/*if (special->type == MT_GSNAPPER && !(((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|| player->powers[pw_invulnerability] || player->powers[pw_super])
&& toucher->z < special->z + special->height && toucher->z + toucher->height > special->z)
{
// Can only hit snapper from above
P_DamageMobj(toucher, special, special, 1);
}
else if (special->type == MT_SHARP
&& ((special->state == &states[special->info->xdeathstate]) || (toucher->z > special->z + special->height/2)))
{
// Cannot hit sharp from above or when red and angry
P_DamageMobj(toucher, special, special, 1);
}
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|| (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
{
if (P_MobjFlip(toucher)*toucher->momz < 0)
toucher->momz = -toucher->momz;
P_DamageMobj(special, toucher, toucher, 1);
}
else if (((toucher->z < special->z && !(toucher->eflags & MFE_VERTICALFLIP))
|| (toucher->z + toucher->height > special->z + special->height && (toucher->eflags & MFE_VERTICALFLIP))) // Flame is bad at logic - JTE
&& player->charability == CA_FLY
&& (player->powers[pw_tailsfly]
|| (toucher->state >= &states[S_PLAY_SPC1] && toucher->state <= &states[S_PLAY_SPC4]))) // Tails can shred stuff with his propeller.
{
if (P_MobjFlip(toucher)*toucher->momz < 0)
toucher->momz = -toucher->momz/2;
P_DamageMobj(special, toucher, toucher, 1);
}
// SRB2kart - Removed: No more fly states
else*/
P_DamageMobj(toucher, special, special, 1);
P_DamageMobj(toucher, special, special, 1);
return;
}
else if (special->flags & MF_FIRE)
@ -424,8 +386,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetTarget(&special->target, toucher);
P_KillMobj(special, toucher, toucher);
break;
case MT_FAKESHIELD: // SRB2kart
case MT_FAKEITEM:
case MT_EGGMANITEM_SHIELD: // SRB2kart
case MT_EGGMANITEM:
if ((special->target == toucher || special->target == toucher->target) && (special->threshold > 0))
return;
@ -618,7 +580,36 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else
K_SpinPlayer(player, special, 0, false);
return;
/*case MT_EERIEFOG:
special->frame &= ~FF_TRANS80;
special->frame |= FF_TRANS90;
return;*/
case MT_SMK_MOLE:
if (special->target && !P_MobjWasRemoved(special->target))
return;
if (special->health <= 0 || toucher->health <= 0)
return;
if (!player->mo || player->spectator)
return;
// kill
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0)
{
P_KillMobj(special, toucher, toucher);
return;
}
// no interaction
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_hyudorotimer] > 0
|| player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0)
return;
// attach to player!
P_SetTarget(&special->target, toucher);
S_StartSound(special, sfx_s1a2);
return;
// ***************************************** //
@ -2044,7 +2035,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
&& !(target->type == MT_ORBINAUT || target->type == MT_ORBINAUT_SHIELD
|| target->type == MT_JAWZ || target->type == MT_JAWZ_DUD || target->type == MT_JAWZ_SHIELD
|| target->type == MT_BANANA || target->type == MT_BANANA_SHIELD
|| target->type == MT_FAKEITEM || target->type == MT_FAKESHIELD
|| target->type == MT_EGGMANITEM || target->type == MT_EGGMANITEM_SHIELD
|| target->type == MT_BALLHOG || target->type == MT_SPB)) // kart dead items
target->flags |= MF_NOGRAVITY; // Don't drop Tails 03-08-2000
else
@ -2068,7 +2059,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// I wish I knew a better way to do this
if (target->target && target->target->player && target->target->player->mo)
{
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_FAKESHIELD)
if (target->target->player->kartstuff[k_eggmanheld] && target->type == MT_EGGMANITEM_SHIELD)
target->target->player->kartstuff[k_eggmanheld] = 0;
if (target->target->player->kartstuff[k_itemheld])
@ -2414,6 +2405,21 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
else
P_PlayDeathSound(target);
break;
// SRB2Kart:
case MT_SMK_ICEBLOCK:
{
mobj_t *cur = target->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
cur = cur->hnext;
}
target->fuse = 10;
S_StartSound(target, sfx_s3k80);
}
break;
default:
break;
}
@ -2474,6 +2480,41 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->z += P_MobjFlip(target)*20*target->scale;
}
// kill tracer
if (target->type == MT_FROGGER)
{
if (target->tracer && !P_MobjWasRemoved(target->tracer))
P_KillMobj(target->tracer, inflictor, source);
}
if (target->type == MT_FROGGER || target->type == MT_ROBRA_HEAD || target->type == MT_BLUEROBRA_HEAD) // clean hnext list
{
mobj_t *cur = target->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
P_KillMobj(cur, inflictor, source);
cur = cur->hnext;
}
}
// Bounce up on death
if (target->type == MT_SMK_PIPE || target->type == MT_SMK_MOLE || target->type == MT_SMK_THWOMP)
{
target->flags &= (~MF_NOGRAVITY);
if (target->eflags & MFE_VERTICALFLIP)
target->z -= target->height;
else
target->z += target->height;
S_StartSound(target, target->info->deathsound);
P_SetObjectMomZ(target, 8<<FRACBITS, false);
if (inflictor)
P_InstaThrust(target, R_PointToAngle2(inflictor->x, inflictor->y, target->x, target->y)+ANGLE_90, 16<<FRACBITS);
}
if (target->type == MT_SPIKE && inflictor && target->info->deathstate != S_NULL)
{
const fixed_t x=target->x,y=target->y,z=target->z;
@ -3250,7 +3291,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
if (inflictor && (inflictor->type == MT_ORBINAUT || inflictor->type == MT_ORBINAUT_SHIELD
|| inflictor->type == MT_JAWZ || inflictor->type == MT_JAWZ_SHIELD || inflictor->type == MT_JAWZ_DUD
|| inflictor->player))
|| inflictor->type == MT_SMK_THWOMP || inflictor->player))
{
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, false);

View File

@ -663,7 +663,38 @@ static boolean PIT_CheckThing(mobj_t *thing)
}
}
// SRB2kart 011617 - Colission code for kart items //{
// SRB2kart 011617 - Colission[sic] code for kart items //{
if (thing->type == MT_SMK_ICEBLOCK)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (!(tmthing->flags & MF_SOLID || tmthing->flags & MF_SHOOTABLE || tmthing->flags & MF_BOUNCE))
return true;
if (!(tmthing->health))
return true;
if (tmthing->type == MT_BANANA || tmthing->type == MT_BANANA_SHIELD
|| tmthing->type == MT_EGGMANITEM || tmthing->type == MT_EGGMANITEM_SHIELD
|| tmthing->type == MT_SSMINE || tmthing->type == MT_SSMINE_SHIELD
|| tmthing->type == MT_ORBINAUT_SHIELD || tmthing->type == MT_JAWZ_SHIELD)
return false;
if (thing->health)
P_KillMobj(thing, tmthing, tmthing);
/*if (tmthing->player && (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0))
return true;*/
K_KartBouncing(tmthing, thing, false, true);
return false;
}
if (tmthing->type == MT_RANDOMITEM)
return true;
@ -1539,6 +1570,106 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
}
else if (thing->type == MT_BLUEROBRA_HEAD || thing->type == MT_BLUEROBRA_JOINT)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (!thing->health)
return true; // dead
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
{
if (thing->type == MT_BLUEROBRA_JOINT)
P_KillMobj(thing->target, tmthing, tmthing);
else
P_KillMobj(thing, tmthing, tmthing);
return true;
}
else
{
K_KartBouncing(tmthing, thing, false, true);
return false;
}
}
else if (thing->type == MT_SMK_PIPE)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (!thing->health)
return true; // dead
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
{
P_KillMobj(thing, tmthing, tmthing);
return true; // kill
}
K_KartBouncing(tmthing, thing, false, true);
return false;
}
else if (thing->type == MT_SMK_THWOMP)
{
if (!thing->health)
return true; // dead
if (!thwompsactive)
return true; // not active yet
if ((tmthing->z < thing->z) && (thing->z >= thing->movefactor-(256<<FRACBITS)))
{
thing->extravalue1 = 1; // purposely try to stomp on players early
//S_StartSound(thing, sfx_s1bb);
}
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
// kill
if (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0)
{
P_KillMobj(thing, tmthing, tmthing);
return true;
}
// continue to squish
if (tmthing->player->kartstuff[k_squishedtimer])
{
tmthing->player->kartstuff[k_squishedtimer] = 2*TICRATE;
tmthing->player->powers[pw_flashing] = K_GetKartFlashing(tmthing->player);
return true;
}
// no interaction
if (tmthing->player->powers[pw_flashing] > 0 || tmthing->player->kartstuff[k_hyudorotimer] > 0
|| tmthing->player->kartstuff[k_spinouttimer] > 0) //|| tmthing->player->kartstuff[k_squishedtimer] > 0
return true;
// collide
if (tmthing->z < thing->z && thing->momz < 0)
K_SquishPlayer(tmthing->player, thing);
else
{
if (thing->flags2 & MF2_AMBUSH)
P_DamageMobj(tmthing, thing, thing, 1);
K_KartBouncing(tmthing, thing, false, true);
}
return false;
}
else if (thing->flags & MF_SOLID)
{
// see if it went over / under
@ -1552,7 +1683,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
else
K_KartBouncing(tmthing, thing, false, true);
return true;
return false;
}
// Are you touching the side of the object you're interacting with?
else if (thing->z - FixedMul(FRACUNIT, thing->scale) <= tmthing->z + tmthing->height

View File

@ -1403,7 +1403,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
gravityadd >>= 1;
break;
case MT_BANANA:
case MT_FAKEITEM:
case MT_EGGMANITEM:
case MT_SSMINE:
gravityadd = FixedMul(gravityadd, 5*FRACUNIT/2);
break;
@ -2345,7 +2345,7 @@ static boolean P_ZMovement(mobj_t *mo)
case MT_SHELL:
// SRB2kart stuff that should die in pits
// Shouldn't stop moving along the Z if there's no speed though!
case MT_FAKEITEM:
case MT_EGGMANITEM:
case MT_BANANA:
case MT_ORBINAUT:
case MT_JAWZ:
@ -6641,7 +6641,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_JAWZ_SHIELD:
case MT_BANANA_SHIELD:
case MT_SSMINE_SHIELD:
case MT_FAKESHIELD:
case MT_EGGMANITEM_SHIELD:
case MT_SINK_SHIELD:
if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
@ -6838,7 +6838,8 @@ void P_MobjThinker(mobj_t *mobj)
if (!mobj->tracer)
{
mobj->tracer = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
mobj_t *overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&mobj->tracer, overlay);
P_SetTarget(&mobj->tracer->target, mobj);
P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
P_SetMobjState(mobj->tracer, S_ITEMICON); // null sprite and frame to be overwritten later
@ -7402,7 +7403,7 @@ void P_MobjThinker(mobj_t *mobj)
//{ SRB2kart Items - Death States
case MT_ORBINAUT:
case MT_BANANA:
case MT_FAKEITEM:
case MT_EGGMANITEM:
case MT_SPB:
if (mobj->z <= mobj->floorz)
{
@ -7412,7 +7413,7 @@ void P_MobjThinker(mobj_t *mobj)
// fallthru
case MT_ORBINAUT_SHIELD:
case MT_BANANA_SHIELD:
case MT_FAKESHIELD:
case MT_EGGMANITEM_SHIELD:
mobj->flags2 ^= MF2_DONTDRAW;
break;
case MT_JAWZ:
@ -7439,6 +7440,41 @@ void P_MobjThinker(mobj_t *mobj)
case MT_MINEEXPLOSIONSOUND:
P_RemoveMobj(mobj);
return;
case MT_SMK_PIPE:
if (mobj->flags2 & MF2_AMBUSH)
P_SetMobjStateNF(mobj, mobj->info->seestate);
else
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
/* FALLTHRU */
case MT_SMK_MOLE:
mobj->flags2 ^= MF2_DONTDRAW;
if (mobj->z <= mobj->floorz)
{
P_RemoveMobj(mobj);
return;
}
break;
case MT_SMK_THWOMP:
if (mobj->flags2 & MF2_AMBUSH)
{
mobj->colorized = true;
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
mobj->frame |= FF_FULLBRIGHT;
}
else
{
mobj->colorized = false;
mobj->color = SKINCOLOR_NONE;
mobj->frame &= (~FF_FULLBRIGHT);
}
mobj->flags2 ^= MF2_DONTDRAW;
if (mobj->z <= mobj->floorz)
{
P_RemoveMobj(mobj);
return;
}
break;
//}
default:
break;
@ -7881,50 +7917,6 @@ void P_MobjThinker(mobj_t *mobj)
}
break;
//{ SRB2kart Items
case MT_POKEY:
if (mobj->threshold)
{
if (mobj->state == &states[S_POKEY1])
mobj->health = 1;
else if (mobj->state == &states[S_POKEY2])
mobj->health = 2;
else if (mobj->state == &states[S_POKEY3])
mobj->health = 3;
else if (mobj->state == &states[S_POKEY4])
mobj->health = 4;
else if (mobj->state == &states[S_POKEY5])
mobj->health = 5;
else if (mobj->state == &states[S_POKEY6])
mobj->health = 6;
else if (mobj->state == &states[S_POKEY7])
mobj->health = 7;
else if (mobj->state == &states[S_POKEY8])
mobj->health = 8;
mobj->threshold++;
P_SetMobjState(mobj, S_POKEYIDLE);
}
if (mobj->state == &states[S_POKEYIDLE] && mobj->threshold >= 105)
{
if (mobj->health == 1)
P_SetMobjState(mobj, S_POKEY1);
else if (mobj->health == 2)
P_SetMobjState(mobj, S_POKEY2);
else if (mobj->health == 3)
P_SetMobjState(mobj, S_POKEY3);
else if (mobj->health == 4)
P_SetMobjState(mobj, S_POKEY4);
else if (mobj->health == 5)
P_SetMobjState(mobj, S_POKEY5);
else if (mobj->health == 6)
P_SetMobjState(mobj, S_POKEY6);
else if (mobj->health == 7)
P_SetMobjState(mobj, S_POKEY7);
else if (mobj->health == 8)
P_SetMobjState(mobj, S_POKEY8);
mobj->threshold = 0;
}
break;
case MT_FLOATINGITEM:
{
if (mobj->flags & MF_NOCLIPTHING)
@ -8147,7 +8139,7 @@ void P_MobjThinker(mobj_t *mobj)
break;
}
case MT_BANANA:
case MT_FAKEITEM:
case MT_EGGMANITEM:
if (mobj->momx || mobj->momy)
P_SpawnGhostMobj(mobj);
if (mobj->z <= mobj->floorz && mobj->health > 1)
@ -8561,6 +8553,449 @@ void P_MobjThinker(mobj_t *mobj)
}
}
break;
case MT_EZZPROPELLER:
if (mobj->hnext)
{
mobj_t *cur = mobj->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
cur->angle += FixedAngle(mobj->info->speed);
P_TeleportMove(cur, mobj->x + FINECOSINE((cur->angle*8)>>ANGLETOFINESHIFT),
mobj->y + FINESINE((cur->angle*8)>>ANGLETOFINESHIFT), mobj->z);
//P_SpawnGhostMobj(cur)->tics = 2;
cur = cur->hnext;
}
}
if (!S_SoundPlaying(mobj, mobj->info->seesound))
S_StartSound(mobj, mobj->info->seesound);
break;
case MT_FROGGER:
{
statenum_t frogstate = (mobj->state-states);
// FROG ATTACK VALUES:
// threshold: distance
// movecount: time
// lastlook: direction
// extravalue1: x step
// extravalue2: y step
// cusval: z step
if (frogstate == S_FROGGER)
{
mobj->threshold = mobj->movecount = mobj->lastlook = 0; // clear tongue attack
mobj->extravalue1 = mobj->extravalue2 = mobj->cusval = 0;
if (mobj->hnext) // Clean hnext list
{
mobj_t *cur = mobj->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
mobj_t *next = cur->hnext;
P_RemoveMobj(cur);
cur = next;
}
}
if (mobj->reactiontime)
mobj->reactiontime--;
else
{
if (mobj->flags2 & MF2_AMBUSH)
{
mobj->momz = P_RandomRange(12, 16)<<FRACBITS;
S_StartSound(mobj, sfx_s3kb1);
P_SetMobjState(mobj, S_FROGGER_JUMP);
}
else
{
mobj_t *tongue = P_SpawnMobj(mobj->x, mobj->y, mobj->z + (mobj->height/2), MT_FROGTONGUE);
P_SetTarget(&mobj->tracer, tongue);
P_SetMobjState(mobj, S_FROGGER_ATTACK);
}
}
}
else if (frogstate == S_FROGGER_ATTACK)
{
if (!mobj->tracer || P_MobjWasRemoved(mobj->tracer))
{
mobj->reactiontime = mobj->info->reactiontime;
P_SetMobjState(mobj, S_FROGGER);
break;
}
if (mobj->threshold == 0)
{
fixed_t targetz = mobj->tracer->z; //mobj->z + (mobj->height/2)
mobj->threshold = 256;
mobj->movecount = 1;
mobj->lastlook = 1;
mobj->tracer->angle = mobj->angle;
mobj->extravalue1 = FixedMul(FixedMul((mobj->threshold/16)<<FRACBITS,
FINECOSINE(((angle_t)targetz)>>ANGLETOFINESHIFT)),
FINECOSINE(mobj->angle>>ANGLETOFINESHIFT)) >> FRACBITS;
mobj->extravalue2 = FixedMul(FixedMul((mobj->threshold/16)<<FRACBITS,
FINECOSINE(((angle_t)targetz)>>ANGLETOFINESHIFT)),
FINESINE(mobj->angle>>ANGLETOFINESHIFT)) >> FRACBITS;
mobj->cusval = FixedMul((mobj->threshold/16)<<FRACBITS,
FINESINE(((angle_t)targetz)>>ANGLETOFINESHIFT)) >> FRACBITS;
S_StartSound(mobj, sfx_s3k8c); // Play that tongue-y sound.
}
mobj->movecount += mobj->lastlook;
if (!(P_TryMove(mobj->tracer, mobj->x + ((mobj->extravalue1<<FRACBITS) * mobj->movecount), mobj->y + ((mobj->extravalue2<<FRACBITS) * mobj->movecount), true))
|| (mobj->movecount >= 16) // maximum travel time
|| (mobj->tracer->z <= mobj->tracer->floorz) // Through the floor
|| ((mobj->tracer->z + mobj->tracer->height) >= mobj->tracer->ceilingz)) // Through the ceiling
{
mobj->lastlook = -1; // Reverse direction.
}
if (mobj->movecount == 0) // It's back to its source, time to reset.
{
mobj->threshold = mobj->lastlook = 0;
P_RemoveMobj(mobj->tracer);
if (mobj->hnext) // Clean hnext list
{
mobj_t *cur = mobj->hnext;
while (cur && !P_MobjWasRemoved(cur))
{
mobj_t *next = cur->hnext;
P_RemoveMobj(cur);
cur = next;
}
}
mobj->reactiontime = mobj->info->reactiontime;
P_SetMobjState(mobj, S_FROGGER);
}
else
{
const UINT8 numjoints = 11;
UINT8 joint = numjoints;
mobj_t *cur = mobj->hnext, *prev = mobj;
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y);
for (; joint > 0; joint--)
{
fixed_t wx = mobj->tracer->x + (joint * (mobj->x - mobj->tracer->x) / (numjoints+1));
fixed_t wy = mobj->tracer->y + (joint * (mobj->y - mobj->tracer->y) / (numjoints+1));
fixed_t wz = mobj->tracer->z + (joint * ((mobj->z + (mobj->height/2)) - mobj->tracer->z) / (numjoints+1));
if (cur && !P_MobjWasRemoved(cur))
P_TeleportMove(cur, wx, wy, wz);
else
cur = P_SpawnMobj(wx, wy, wz, MT_FROGTONGUE_JOINT);
P_SetTarget(&cur->target, mobj);
P_SetTarget(&prev->hnext, cur);
P_SetTarget(&cur->hprev, prev);
prev = cur;
cur = cur->hnext;
}
}
}
else if (frogstate == S_FROGGER_JUMP)
{
if (P_IsObjectOnGround(mobj))
{
mobj->reactiontime = mobj->info->reactiontime;
P_SetMobjState(mobj, S_FROGGER);
}
}
}
break;
case MT_ROBRA:
case MT_BLUEROBRA:
if (mobj->health)
{
boolean blue = (mobj->type == MT_BLUEROBRA);
if (blue)
{
if (mobj->spawnpoint)
mobj->extravalue2 = mobj->spawnpoint->angle;
else
mobj->extravalue2 = 128;
}
else
{
if (!mobj->extravalue2)
mobj->extravalue2 = P_RandomRange(64, 192);
}
if (mobj->reactiontime)
mobj->reactiontime--;
else
{
if (!mobj->extravalue1)
{
mobj_t *head = P_SpawnMobj(mobj->x, mobj->y, mobj->z, (blue ? MT_BLUEROBRA_HEAD : MT_ROBRA_HEAD));
P_SetTarget(&mobj->tracer, head);
mobj->destscale = mapheaderinfo[gamemap-1]->mobj_scale;
P_SetTarget(&mobj->tracer->target, mobj->target);
P_SetTarget(&mobj->tracer->tracer, mobj);
mobj->tracer->extravalue2 = mobj->extravalue2;
if (!blue)
mobj->tracer->angle = mobj->angle;
mobj->extravalue1 = 1;
}
}
if ((mobj->extravalue1) && !(mobj->tracer && !P_MobjWasRemoved(mobj->tracer)))
{
mobj->reactiontime = 20*mobj->info->reactiontime;
P_SetTarget(&mobj->target, NULL);
mobj->extravalue1 = 0;
}
if ((mobj->tracer && !P_MobjWasRemoved(mobj->tracer)) && !(leveltime % 10))
{
mobj_t *dust = P_SpawnMobj(mobj->x + (P_RandomRange(-4, 4)<<FRACBITS),
mobj->y + (P_RandomRange(-4, 4)<<FRACBITS),
mobj->z + (P_RandomRange(0, 2)<<FRACBITS), MT_BBZDUST);
P_SetScale(dust, mobj->scale/2);
P_InstaThrust(dust, FixedAngle(P_RandomRange(0,359)<<FRACBITS), abs(mobj->tracer->momz)/2);
if (abs(mobj->tracer->momz) >= 2<<FRACBITS)
S_StartSound(mobj, sfx_s3k7e);
}
}
break;
case MT_ROBRA_HEAD:
case MT_BLUEROBRA_HEAD:
if (mobj->health)
{
boolean blue = (mobj->type == MT_BLUEROBRA_HEAD);
UINT8 numsegs = abs(mobj->z - mobj->floorz) / (32 * mobj->scale);
UINT8 i;
mobj_t *cur = mobj->hnext, *prev = mobj;
if (blue)
mobj->angle = (angle_t)mobj->extravalue1;
mobj->extravalue1 += (FixedAngle(2*mobj->momz) * (blue ? -1 : 1));
for (i = 0; i < numsegs*2; i++) // *2 to check for any extra segs still present
{
fixed_t segz = mobj->z - ((i+1) * (32 * mobj->scale));
if (cur && !P_MobjWasRemoved(cur))
{
if (i >= numsegs) // Remove extras
{
mobj_t *next = cur->hnext;
P_RemoveMobj(cur);
cur = next;
continue;
}
else // Move into place
P_TeleportMove(cur, mobj->x, mobj->y, segz);
}
else
{
if (i >= numsegs) // We're done with this list
continue; //break;
else // Need another here!
cur = P_SpawnMobj(mobj->x, mobj->y, segz, (blue ? MT_BLUEROBRA_JOINT : MT_ROBRA_JOINT));
}
P_SetTarget(&cur->target, mobj);
P_SetScale(cur, (7*mobj->scale)/8);
cur->angle = mobj->extravalue1;
mobj->extravalue1 += (FixedAngle(2*mobj->momz) * (blue ? -1 : 1));
P_SetTarget(&prev->hnext, cur);
P_SetTarget(&cur->hprev, prev);
prev = cur;
cur = cur->hnext;
}
{
//fixed_t ceilingheight = mobj->ceilingz - (72<<FRACBITS);
fixed_t floorheight = mobj->floorz + (72<<FRACBITS);
fixed_t maxheight = mobj->floorz + (mobj->extravalue2<<FRACBITS);
fixed_t targetheight = maxheight;
if (mobj->z < targetheight)
{
mobj->momz += mobj->info->speed;
if ((mobj->z < floorheight) && (mobj->momz < 0))
mobj->momz /= 2;
}
else
{
mobj->momz -= mobj->info->speed;
if ((mobj->z > (targetheight + (64<<FRACBITS))) && (mobj->momz > 0))
mobj->momz /= 2;
}
}
}
break;
case MT_ROBRA_JOINT:
case MT_BLUEROBRA_JOINT:
if (!mobj->target || P_MobjWasRemoved(mobj->target))
{
P_RemoveMobj(mobj);
return;
}
break;
case MT_SMK_PIPE:
if (mobj->flags2 & MF2_AMBUSH)
P_SetMobjStateNF(mobj, mobj->info->seestate);
else
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
break;
case MT_SMK_MOLESPAWNER:
if (!mobj->target || P_MobjWasRemoved(mobj->target))
{
mobj_t *newmole = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_MOLE);
P_SetTarget(&mobj->target, newmole);
return;
}
break;
case MT_SMK_MOLE:
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
{
player_t *player = mobj->target->player;
mobj->extravalue1 = 1;
player->kartstuff[k_offroad] += 2<<FRACBITS;
P_TeleportMove(mobj,
player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, player->mo->radius)
+ P_ReturnThrustX(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, player->mo->radius)
+ P_ReturnThrustY(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
player->mo->z + (player->mo->height/2 * P_MobjFlip(player->mo))
+ (P_RandomRange(-abs(mobj->threshold), abs(mobj->threshold))<<FRACBITS));
mobj->threshold /= 2;
mobj->momz = 0;
if (mobj->movecount > 8*TICRATE)
{
P_KillMobj(mobj, mobj->target, mobj->target);
break;
}
if (abs(player->cmd.driftturn) > 100)
{
INT32 lastsign = 0;
if (mobj->lastlook > 0)
lastsign = 1;
else if (mobj->lastlook < 0)
lastsign = -1;
if ((player->cmd.driftturn > 0 && lastsign < 0)
|| (player->cmd.driftturn < 0 && lastsign > 0))
{
mobj->movecount += (TICRATE/2);
mobj->threshold = 16*lastsign;
S_StartSound(mobj, sfx_s1ab);
}
mobj->lastlook = player->cmd.driftturn;
}
mobj->movecount++;
}
else if (mobj->extravalue1) // lost your player somehow, DIE
{
P_KillMobj(mobj, NULL, NULL);
break;
}
else
{
if (P_IsObjectOnGround(mobj))
{
if (mobj->reactiontime)
mobj->reactiontime--;
else
{
mobj->momz = (mobj->info->speed * P_MobjFlip(mobj));
mobj->reactiontime = mobj->info->reactiontime;
}
}
}
break;
case MT_SMK_THWOMP:
if (mobj->flags2 & MF2_AMBUSH)
{
mobj->colorized = true;
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
mobj->frame |= FF_FULLBRIGHT;
}
else
{
mobj->colorized = false;
mobj->color = SKINCOLOR_NONE;
mobj->frame &= (~FF_FULLBRIGHT);
}
if (!thwompsactive)
break;
if (mobj->reactiontime)
mobj->reactiontime--;
else
{
if (mobj->extravalue1)
{
P_SpawnGhostMobj(mobj)->tics = 3;
if (mobj->z == mobj->floorz)
{
UINT8 i;
mobj->extravalue1 = 0;
mobj->reactiontime = mobj->info->reactiontime;
S_StartSound(mobj, sfx_s1bd);
for (i = 0; i < 8; i++)
{
mobj_t *dust = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_DRIFTDUST);
P_InstaThrust(dust, FixedAngle(((360*FRACUNIT)/8) * i), mobj->info->speed/8);
dust->momz = P_MobjFlip(mobj) * (P_RandomRange(1,4)<<FRACBITS);
dust->scale = mobj->scale/2;
dust->destscale = mobj->scale*3;
}
}
else
mobj->momz = (-mobj->info->speed) * P_MobjFlip(mobj);
}
else
{
if (mobj->z > mobj->movefactor)
mobj->z = mobj->movefactor;
if (mobj->z == mobj->movefactor)
{
mobj->extravalue1 = 1;
//S_StartSound(mobj, sfx_s1bb);
}
else
mobj->momz = (mobj->info->speed/16) * P_MobjFlip(mobj);
}
}
break;
//}
case MT_TURRET:
P_MobjCheckWater(mobj);
@ -8855,6 +9290,31 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
return;
case MT_PLAYER:
break; // don't remove
case MT_SMK_ICEBLOCK:
{
mobj_t *cur = mobj->hnext, *next;
UINT8 i;
for (i = 0; i < 5; i++)
{
mobj_t *debris = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_DEBRIS);
debris->angle = FixedAngle(P_RandomRange(0,360)<<FRACBITS);
P_InstaThrust(debris, debris->angle, P_RandomRange(3,18)*(FRACUNIT/4));
debris->momz = P_RandomRange(4,8)<<FRACBITS;
if (!i) // kinda hacky :V
S_StartSound(debris, sfx_s3k82);
}
while (cur && !P_MobjWasRemoved(cur))
{
next = cur->hnext;
P_RemoveMobj(cur);
cur = next;
}
P_RemoveMobj(mobj);
return;
}
default:
P_SetMobjState(mobj, mobj->info->xdeathstate); // will remove the mobj if S_NULL.
break;
@ -8862,7 +9322,7 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
if (P_MobjWasRemoved(mobj))
return;
}
else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_FAKEITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE)
else if (((mobj->type == MT_RANDOMITEM && mobj->threshold == 69) || mobj->type == MT_EGGMANITEM || mobj->type == MT_FALLINGROCK) && mobj->fuse <= TICRATE)
mobj->flags2 ^= MF2_DONTDRAW;
}
@ -9363,7 +9823,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
case MT_BLUEBALL:
nummaprings++;
break;
case MT_KARMAHITBOX: // SRB2Kart
// SRB2Kart
case MT_KARMAHITBOX:
{
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->scale);
mobj_t *cur, *prev = mobj;
@ -9430,6 +9891,103 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->color = SKINCOLOR_AQUA;
break;
}
case MT_PINETREE:
{
angle_t diff = FixedAngle((360/mobj->info->mass)*FRACUNIT);
UINT8 i;
for (i = 0; i < mobj->info->mass; i++)
{
angle_t ang = i * diff;
mobj_t *side = P_SpawnMobj(mobj->x + FINECOSINE((ang>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE((ang>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_PINETREE_SIDE);
side->angle = ang;
side->target = mobj;
side->threshold = i;
}
break;
}
case MT_EZZPROPELLER:
{
mobj_t *cur, *prev = mobj;
UINT8 i;
for (i = 0; i < mobj->info->mass; i++)
{
mobj->angle = FixedAngle((i * (360/mobj->info->mass))<<FRACBITS);
cur = P_SpawnMobj(mobj->x + FINECOSINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE(((mobj->angle*8)>>ANGLETOFINESHIFT) & FINEMASK), mobj->z, MT_EZZPROPELLER_BLADE);
cur->angle = mobj->angle;
P_SetTarget(&cur->hprev, prev);
P_SetTarget(&prev->hnext, cur);
prev = cur;
}
break;
}
case MT_ROBRA:
case MT_BLUEROBRA:
P_SetScale(mobj, (mobj->destscale = 1));
break;
case MT_ROBRA_HEAD:
{
mobj_t *shell;
shell = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&shell->target, mobj);
P_SetMobjState(shell, S_ROBRASHELL_INSIDE);
shell = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
P_SetTarget(&shell->target, mobj);
P_SetMobjState(shell, S_ROBRASHELL_OUTSIDE);
}
break;
case MT_EERIEFOGGEN:
{
UINT16 i;
for (i = 0; i < mobj->info->mass; i++)
{
fixed_t newx = mobj->x + (P_RandomRange(-mobj->info->mass, mobj->info->mass)<<FRACBITS);
fixed_t newy = mobj->y + (P_RandomRange(-mobj->info->mass, mobj->info->mass)<<FRACBITS);
if (P_FloorzAtPos(newx, newy, mobj->z, 8<<FRACBITS) == mobj->z)
P_SpawnMobj(newx, newy, mobj->z, MT_EERIEFOG);
}
}
break;
case MT_SMK_MOLE:
mobj->reactiontime = P_RandomRange(0, 3*mobj->info->reactiontime/2); // Random delay on start of level
break;
case MT_SMK_THWOMP:
mobj->reactiontime = P_RandomRange(0, 3*mobj->info->reactiontime); // Random delay on start of level
if (mobj->z == mobj->floorz)
mobj->z += (256<<FRACBITS);
mobj->movefactor = mobj->z + (256<<FRACBITS);
break;
case MT_SMK_ICEBLOCK:
mobj->flags2 |= MF2_STANDONME;
{
mobj_t *cur, *prev = mobj;
UINT8 i;
for (i = 0; i < 4; i++)
{
cur = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_SIDE);
P_SetTarget(&cur->target, mobj);
cur->threshold = i;
P_TeleportMove(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)),
cur->y + ((cur->radius>>FRACBITS) * FINESINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)), cur->z);
cur->angle = ANGLE_90*(cur->threshold+1);
P_SetTarget(&cur->hprev, prev);
P_SetTarget(&prev->hnext, cur);
prev = cur;
}
}
break;
default:
break;
}
@ -9437,17 +9995,19 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
switch (mobj->type)
{
case MT_PLAYER:
case MT_BIGMACE: case MT_SMALLMACE:
case MT_SMALLMACE: case MT_BIGMACE:
case MT_PUMA: case MT_BIGPUMA:
case MT_FALLINGROCK:
case MT_SMK_MOLE: case MT_SMK_THWOMP:
//case MT_RANDOMITEM:
case MT_FLOATINGITEM:
case MT_BATTLEBUMPER:
case MT_BANANA: case MT_BANANA_SHIELD:
//case MT_FAKEITEM: case MT_FAKESHIELD:
//case MT_EGGMANITEM: case MT_EGGMANSHIELD:
case MT_ORBINAUT: case MT_ORBINAUT_SHIELD:
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
case MT_SSMINE: case MT_SSMINE_SHIELD:
case MT_BALLHOG: case MT_SINK:
case MT_JAWZ: case MT_JAWZ_DUD: case MT_JAWZ_SHIELD:
case MT_SSMINE: case MT_SSMINE_SHIELD:
case MT_BALLHOG: case MT_SINK:
case MT_THUNDERSHIELD: case MT_ROCKETSNEAKER:
case MT_SPB:
P_SpawnShadowMobj(mobj);
@ -11090,6 +11650,46 @@ ML_NOCLIMB : Direction not controllable
case MT_TRAPGOYLELONG:
if (mthing->angle >= 360)
mobj->tics += 7*(mthing->angle / 360) + 1; // starting delay
break;
// SRB2Kart
case MT_AAZTREE_HELPER:
{
fixed_t top = mobj->z;
UINT8 numsegs = (mthing->extrainfo)+2;
UINT8 numleaves = max(3, (abs(mthing->angle+1) % 6) + 3);
UINT8 i;
mobj_t *coconut;
// Spawn tree segments
for (i = 0; i < numsegs; i++)
{
P_SpawnMobj(mobj->x, mobj->y, top, MT_AAZTREE_SEG);
top += FixedMul(mobjinfo[MT_AAZTREE_SEG].height, mobj->scale);
}
// Big coconut topper
coconut = P_SpawnMobj(mobj->x, mobj->y, top - (8<<FRACBITS), MT_AAZTREE_COCONUT);
P_SetScale(coconut, (coconut->destscale = (2*mobj->scale)));
// Spawn all of the papersprite leaves
for (i = 0; i < numleaves; i++)
{
mobj_t *leaf;
mobj->angle = FixedAngle((i * (360/numleaves))<<FRACBITS);
leaf = P_SpawnMobj(mobj->x + FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK),
mobj->y + FINESINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK), top, MT_AAZTREE_LEAF);
leaf->angle = mobj->angle;
// Small coconut for each leaf
P_SpawnMobj(mobj->x + (32 * FINECOSINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK)),
mobj->y + (32 * FINESINE((mobj->angle>>ANGLETOFINESHIFT) & FINEMASK)), top - (24<<FRACBITS), MT_AAZTREE_COCONUT);
}
P_RemoveMobj(mobj); // Don't need this helper obj anymore
return;
}
default:
break;
}

View File

@ -3286,6 +3286,7 @@ static void P_NetArchiveMisc(void)
WRITEUINT32(save_p, indirectitemcooldown);
WRITEUINT32(save_p, mapreset);
WRITEUINT8(save_p, nospectategrief);
WRITEUINT8(save_p, thwompsactive);
// Is it paused?
if (paused)
@ -3391,6 +3392,7 @@ static inline boolean P_NetUnArchiveMisc(void)
indirectitemcooldown = READUINT32(save_p);
mapreset = READUINT32(save_p);
nospectategrief = READUINT8(save_p);
thwompsactive = (boolean)READUINT8(save_p);
// Is it paused?
if (READUINT8(save_p) == 0x2f)

View File

@ -3025,6 +3025,7 @@ boolean P_SetupLevel(boolean skipprecip)
indirectitemcooldown = 0;
mapreset = 0;
nospectategrief = 0;
thwompsactive = false;
// clear special respawning que
iquehead = iquetail = 0;

View File

@ -4246,6 +4246,8 @@ DoneSection2:
nospectategrief++;
}
}
thwompsactive = true; // Lap 2 effects
}
else if (player->starpostnum)
{

View File

@ -7695,7 +7695,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ || mo->type == MT_JAWZ_DUD
|| mo->type == MT_ORBINAUT_SHIELD || mo->type == MT_JAWZ_SHIELD
|| mo->type == MT_BANANA || mo->type == MT_BANANA_SHIELD
|| mo->type == MT_FAKEITEM || mo->type == MT_FAKESHIELD
|| mo->type == MT_EGGMANITEM || mo->type == MT_EGGMANITEM_SHIELD
|| mo->type == MT_BALLHOG || mo->type == MT_SPB)
{
if (mo->eflags & MFE_VERTICALFLIP)