Commit graph

347 commits

Author SHA1 Message Date
Sal 8ff0e976c2 Merge branch 'new-voices' into 'master'
New voices

See merge request KartKrew/Kart!15
2018-09-22 20:22:59 -04:00
TehRealSalt c63518e0b2 Doing this looks more appealing to me 2018-09-22 20:15:12 -04:00
TehRealSalt 8a06e78ab6 Quick fix for other player's win/lose not playing 2018-09-22 20:14:32 -04:00
TehRealSalt 487e114fee raceexittime var 2018-09-22 18:59:26 -04:00
TehRealSalt 7256e99b12 Merge branch 'master' into this-is-a-sign 2018-09-22 17:58:35 -04:00
TehRealSalt e9d4fae5b9 Merge branch 'master' into new-voices 2018-09-21 21:13:46 -04:00
TehRealSalt dd6b63f9da Different timings 2018-09-21 19:44:14 -04:00
toaster 084b99a5c9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore
# Conflicts:
#	src/info.c
#	src/m_menu.c
#	src/y_inter.c
2018-09-21 20:54:38 +01:00
TehRealSalt ce85c2b7bd Delay falling, longer exit timer 2018-09-13 19:13:43 -04:00
TehRealSalt a8eb4af694 Camera fixes
- Fixed camera panning for higher distances.
- Because of this, re-enabled scaling the pan amount based on distance.
2018-09-10 02:24:21 -04:00
TehRealSalt 7a91398066 Drop Dash + alternate start boosts
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker.

Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
2018-09-10 01:47:23 -04:00
TehRealSalt c1b9700e28 Revert pan speed
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
2018-09-09 18:04:35 -04:00
TehRealSalt a9f34ce8ba Camera adjustments
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
TehRealSalt 1cdf5623db weaker 2018-09-08 16:32:39 -04:00
TehRealSalt 6317ae5996 Okay do this correctly by doing a reacharound to grab the actual sfx id 2018-09-07 16:56:34 -04:00
TehRealSalt 2cc07df3d2 Minor tweakings
- Win/lose quotes are only played for your player
- Win, lose, and gloat lines are played from farther away
2018-09-07 15:50:24 -04:00
TehRealSalt 7760c7030e Tweaked boost cam, again 2018-09-06 21:58:23 -04:00
TehRealSalt bc15392514 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt 36356f8a64 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt 1548e59b2b Change a few cvar defaults 2018-09-04 21:18:20 -04:00
TehRealSalt 733207d197 Splitscreen fix
Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt d49099693d Alternate demo replay camera
Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt 381883b747 Revert a few of the changes from last commit
Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt 6e328a4e73 Misc camera fixes
- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt 2a20939617 Camera panning for drifts 2018-09-04 16:08:37 -04:00
TehRealSalt 9394179c12 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt fd16ece77c Z pos smoothing 2018-09-04 02:51:00 -04:00
TehRealSalt 12bbb04fb9 This was not meant to be commited 2018-09-03 21:21:40 -04:00
TehRealSalt c1d92a45f8 Camera now sticks close behind you, only the angle is lagged 2018-09-03 20:40:46 -04:00
TehRealSalt a745417a3f This doesn't work
1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own
2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
2018-08-28 22:50:53 -04:00
TehRealSalt 118d9caad1 New voices
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
TehRealSalt 6fdb743a59 Correct remaining instances where step up/down scales with the object instead of the map 2018-08-27 01:07:44 -04:00
toaster cdf5874ff5 * Exempt drop shadows from encore remapping.
* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
2018-08-26 15:15:03 +01:00
toaster 000fbe8b52 Merge branch 'sonicitems' into encore 2018-08-11 22:52:24 +01:00
TehRealSalt cc009aca4f Flashing tics length depends on speed stat
Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
toaster c190db903c Merge branch 'sonicitems' into encore
# Conflicts:
#	src/st_stuff.c
2018-08-10 15:35:00 +01:00
toaster a6ca459164 Fix all actionable comments in my review of sonicitems. 2018-08-09 22:59:52 +01:00
toaster 7577d289c3 Encore mode is shippable, if still a tad incomplete!
* Turns out the Linedef Type 606 support WAS working and I just had a bad MAP01E lump.
* Ruby fade and ambience start track.
* Fix bad phrasing.
2018-08-08 15:03:02 +01:00
toaster cfaaac78be Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into encore 2018-08-07 17:09:25 +01:00
toaster f2070ba6d1 Some tidbits for countdowns.
* Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE).
* Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
2018-07-30 23:20:04 +01:00
toaster 65a956259b * Re-enable kartvoices controls for K_PlayTauntSound and K_PlayOvertakeSound.
* Make the three P_Play<?>Sounds from p_local.h actual functions that acknowledge the kartvoices cvar.
2018-07-29 23:51:08 +01:00
toaster f125573048 Some minor things to help draw sonicitems to a close.
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
* Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
* Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
* Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
2018-07-29 18:35:56 +01:00
TehRealSalt 22a87e5926 Experimental air speed cap
Made very easy to revert if needed. tbh I can hardly notice it unless if I pay attention, and it most definitely never happens without Grow
2018-07-27 17:08:45 -04:00
TehRealSalt 0dc2c43a67 Banana drag touches
- Banana drag timer resets when placing one, for x3 & x10 bananas
- Banana dragging spawns transulcent dust
- Dragging bananas make them twitch up & down
2018-07-25 12:49:30 -04:00
toaster bd78c34b99 Encore mode - a fresh take on mirror mode!
* Palette remaps.
* Branding.

TODO:
* Doesn't work in GL. (Mostly.) I have SOME ideas on how to tackle this, but...
* Transmaps are broken in Encore for some reason.
* I tried to make in-level colormaps shimmy over, but it didn't quite work, so I commented it out and only semi-fixed it.
2018-07-23 23:50:41 +01:00
TehRealSalt f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt 6ddfc904da Merge branch 'bumpstuff' into sonicitems 2018-07-22 18:19:29 -04:00
toaster 7564aa466e * FREE PLAY! The necessary corollary to HERE COMES A NEW CHALLENGER...
* Activates when there are less than two non-spectators in a netgame.
	* Shows flashing text at the bottom of the screen.
	* Prevents drawing several UI elements that only make sense with multiple players.
	* Prevents matchesplayed being increased.
* Improve the mapreset timer's behaviour.
	* Now you get to see the HERE COMES A NEW CHALLENGER screen as the starting frame of the relevant map transition, since it happens on mapreset being 1 rather than 0.
	* Make a bunch of normal gameplay stuff that might've activated unnecessarily during mapreset now not able to.
	* Hide some other stuff that might've been visible for no good reason.
* Improve Mirror mode.
	* First person now works with it!
	* Tweaked the minimap player heads. Although the main section of the automap is mirrored, it feels... wrong to mirror the player head? IDK, you may wish to revert this, but given that everything else is the right way around except for the level itself...* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
* Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
2018-07-22 16:16:03 +01:00
TehRealSalt cac613f3ef Merge branch 'sonicitems' into bumpstuff 2018-07-22 00:32:11 -04:00
TehRealSalt 77165631c4 HERE COMES A NEW CHALLENGER 2018-07-22 00:31:02 -04:00