Commit Graph

435 Commits

Author SHA1 Message Date
SeventhSentinel 73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
Monster Iestyn 01588ea967 Fix bot players using the respawning code meant only for real players to use 2018-12-24 17:59:12 +00:00
Digiku 9525de2d83 Merge branch 'camera-backport' into 'next'
Suggestion: 2.2 camera changes backport

See merge request STJr/SRB2!393
2018-12-20 16:57:23 -05:00
Jimita 362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
TehRealSalt e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Jimita 966afb6017
Update p_user.c 2018-12-12 13:09:47 -02:00
MPC c68875ad93 Fix remote viewpoint cameras for real
I'm so sorry
2018-12-11 20:48:45 -03:00
Monster Iestyn 582c5332f4 Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens 2018-12-11 18:39:58 +00:00
TehRealSalt 5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Latapostrophe 5660e3fccd Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s 2018-11-28 19:41:01 +01:00
TehRealSalt 7b475d0f91 Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua 2018-11-28 00:45:33 -05:00
Latapostrophe ed4477705d Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
Latapostrophe 0175e5b6a5 Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
TehRealSalt 732e0447a5 Merge branch 'master' into 102-gameplay 2018-11-26 10:14:41 -05:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
toaster 3c480277aa Update HUD anim counters when dead.
* Split out the HUD-related counters from K_KartPlayerThink() into their own function.
* Called this function in P_DeathThink().
2018-11-25 13:48:46 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt d467399480 Keep track of the place SPB is following
This makes it so that if the SPB'd person is passed, then the person who's getting SPB'd won't get the increased item odds for the weird feedback loop.
2018-11-24 20:41:17 -05:00
TehRealSalt 3f35ffd7c6 Franticized items for 2nd place VS SPB'd 1st 2018-11-22 23:38:54 -05:00
TehRealSalt 39e644a7f5 Move countdown setting to P_CheckRacers
This fixes two bugs:
- Makes it so that the countdown happens when all the winners are ACTUALLY in instead of the first loser, because exiting timer wasn't set for the last winner in the place this was down before
- Means that the countdown timer can be set on disconnect
2018-11-19 22:37:24 -05:00
TehRealSalt b58cbd2c08 Move Shrink out of P_DamageMobj 2018-11-18 17:51:49 -05:00
toaster 0720264bc2 Negate `(netgame || multiplayer)` condition for countdown to use `defaultvalue` instead of `value` per the specifics of the previous implementation 2018-11-18 09:10:26 -05:00
TehRealSalt 12ee59bdfa Finish countdown only starts when all winners are declared
Still removing/changing crusty vanilla holdovers, one at a time. :shitsfree:
2018-11-18 06:17:42 -05:00
TehRealSalt 2d5551ca5b Double spectator movement speed to keep up with action better, scale it with map size 2018-11-14 14:41:28 -05:00
TehRealSalt d0f21ca415 Merge branch 'sfx-clean' 2018-11-12 04:26:02 -05:00
TehRealSalt 93ab9850a3 Clean-up of unused/removed sfx, replacement of the last remaining Mario sfx, and new sfx in some spots
- Replaced eggitem landing sfx
- Replaced banana landing sfx
- Replaced item tossing sfx
- Replaced item clashing sfx
- Added sfx for drift spark tier changing
- Added sfx for brake drifting
- Reverted Mario Mode sound replacement back to vanilla
2018-11-11 17:30:30 -05:00
Sryder 6af56273bf Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
# Conflicts:
#	src/d_main.c
#	src/d_main.h
#	src/d_netcmd.c
#	src/doomtype.h
#	src/hardware/hw_md2.h
#	src/p_user.c
#	src/r_splats.h
#	src/s_sound.c
#	src/s_sound.h
#	src/screen.c
#	src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn 4b8232d777 Merge branch 'master' into next 2018-11-09 23:18:14 +00:00
TehRealSalt e63099f3de Log this 2018-11-07 14:56:36 -05:00
MPC 1cc8619c9e Minor remote viewpoint bugfixes. 2018-11-05 20:40:51 -02:00
toaster f2e9186c7b You were right, Sal, "%s ran out of time." should've died back when you were working on the branch to remove all the prints. 2018-11-05 14:33:39 +00:00
TehRealSalt 5c1cc6e1df Merge branch 'master' into all_hardcode 2018-11-02 01:42:34 -04:00
TehRealSalt e758e0f8fd Merge branch 'master' into resync 2018-11-01 20:39:50 -04:00
TehRealSalt cc5d248c90 Time over cam & signposts support mobjscale 2018-10-31 03:13:56 -04:00
toaster 7f24836d00 Merge branch 'sal-hardcode' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:47:34 +00:00
TehRealSalt 08144b96f1 Fix SMK RR thwomps casuing bounce-up 2018-10-29 17:45:59 -04:00
toaster 52523fc4b4 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into all_hardcode 2018-10-29 21:37:06 +00:00
Sal 292a18804a Merge branch 'splitscreen-tuneup' into 'master'
Splitscreen tuneup

See merge request KartKrew/Kart!67
2018-10-29 05:30:49 -04:00
TehRealSalt 9f18164ad4 The motherload: all of my Lua is hardcoded
This took like 6 straight hours of work, never ask me for anything ever again
2018-10-29 05:00:08 -04:00
TehRealSalt 9630e01616 Camera crash fixes
UNRELATED, but they made this branch a pain in the ass to test so I needed to fix this here :V
2018-10-28 17:31:59 -04:00
TehRealSalt 84c9dbfcce Even better: base it off how much timer is left
So instead of prioritizing a specific track, the person who activated their powerup the latest gets their music. That should be a nicer solution for when multiple players are activating their powerups at the same time.
2018-10-28 01:38:01 -04:00
TehRealSalt 67a8ee178d More smoothly decide which invincibility music to use
Less P_RestoreMusic conflicts in splitscreen, just see the Toxic Palace video for an example :V
2018-10-28 01:22:26 -04:00
TehRealSalt 339a857cba Reduce camspeed in splitscreen 2018-10-27 20:44:05 -04:00
toaster e8410b2575 Fix and then subsequently disable the zoom tube angle setting stuff. 2018-10-27 22:05:15 +01:00
toaster 3d760271e3 Fix the issue with sliding I identified this morning.
Also, apply it to being in a zoom tube, too! For extra forwards compatibility with all the terrible SRB2 Riders ports that are almost an inevitability.
2018-10-27 21:41:45 +01:00
TehRealSalt 6dd7718d6e More consistent face-forward
Needs it to still land in a close ballpark, so the timer changes are still needed, but  this makes it less prone to error
2018-10-26 01:07:14 -04:00
TehRealSalt 555fbbe2f5 Speed up spinout based on timer left 2018-10-26 00:51:58 -04:00
Latapostrophe e5d4020f3e Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill 2018-10-25 13:21:44 +02:00
TehRealSalt 25414edb57 Merge branch 'master' into fz-time-over 2018-10-24 21:20:51 -04:00
Sal 3e556cde44 Merge branch 'last-netgame-tweaks' into 'master'
Last netgame tweaks

See merge request KartKrew/Kart!57
2018-10-24 19:33:47 -04:00