Speed up spinout based on timer left

This commit is contained in:
TehRealSalt 2018-10-26 00:51:58 -04:00
parent 7f2090aeae
commit 555fbbe2f5
1 changed files with 1 additions and 1 deletions

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@ -6657,7 +6657,7 @@ static void P_MovePlayer(player_t *player)
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
player->frameangle -= ANGLE_22h;
player->frameangle -= (ANGLE_11hh * min(8, player->kartstuff[k_spinouttimer]/8));
}
else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
{