Commit graph

2247 commits

Author SHA1 Message Date
TehRealSalt 508df2e269 thing 2017-12-22 16:24:20 -05:00
TehRealSalt 94a42d1bf6 Unfinished V_HORZSCREEN revamp 2017-12-22 10:16:41 -05:00
TehRealSalt 59976d3ce8 More post processor support, HUD tweaks, SP new game fix
Mirror Mode minimap, growing position nums, and general reorganization.
Some stuff needs more work but I'm exhausted rn
2017-12-19 01:55:33 -05:00
TehRealSalt 5ad82554db Draw over the fourth screen *properly*
Thanks Sryder, for suggesting V_NOSCALESTART
2017-12-18 22:17:16 -05:00
Sryder13 47ee5f3976 Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart.git into quads 2017-12-19 03:12:30 +00:00
Sryder13 d0b4ad0ce7 Fix Minimap Icon positions for new Minimap scale 2017-12-19 03:11:51 +00:00
TehRealSalt 5db276173e Merge remote-tracking branch 'origin/quads' into quads
# Conflicts:
#	src/k_kart.c
2017-12-18 21:11:59 -05:00
TehRealSalt 349b27e0de Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
Wolfy 36439da320 Resurrect the minimap
Still kinda broken.
2017-12-18 18:07:38 -06:00
Wolfy ea49a4c009 Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads 2017-12-18 04:57:57 -06:00
Wolfy 2e26e79934 Fix 3P and 4P configuration screens
They don't crash anymore!
2017-12-18 04:56:38 -06:00
TehRealSalt 6346058f35 Merge branch 'quads' of http://git.magicalgirl.moe/KartKrew/Kart into quads 2017-12-18 01:03:14 -05:00
TehRealSalt 122eb82170 Merge remote-tracking branch 'refs/remotes/origin/battle' into quads
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2017-12-18 01:02:53 -05:00
Wolfy c5a4822df6 Reorganize minimap code 2017-12-17 23:12:51 -06:00
TehRealSalt e7abd77299 Merge remote-tracking branch 'origin/quads' into quads
# Conflicts:
#	src/d_main.c
#	src/r_draw.c
2017-12-17 22:32:12 -05:00
TehRealSalt 80f62a057d SUCCESS 2017-12-17 22:27:26 -05:00
Wolfy 0305af3069 Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads
# Conflicts:
#	src/d_main.c
2017-12-17 20:30:37 -06:00
Wolfy 32b9663202 more stuff
nothing too special here
2017-12-17 20:23:11 -06:00
TehRealSalt d2425329ca HUD 2017-12-17 20:42:17 -05:00
TehRealSalt 654e5e482b Mess with camera distance stuff
Also fixed a bug where I made all of the screens in 3p/4p mode in OpenGL
too zoomed in
2017-12-17 17:01:19 -05:00
TehRealSalt 1f958091df OpenGL rendering 2017-12-17 16:33:21 -05:00
TehRealSalt 66a9a6bdd4 Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
Wolfy 893dac11e1 Merge branch 'quads' of http://git.magicalgirl.moe/wolfs/Kart into quads 2017-12-17 01:05:57 -06:00
TehRealSalt b820d47b63 Heyyyy, this fixes controls not registering :D 2017-12-17 01:48:47 -05:00
TehRealSalt fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
Wolfy 50a2dc7b4d player views
4p still crashes for some reason
2017-12-17 00:09:32 -06:00
TehRealSalt 0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
TehRealSalt db1f584c13 MobjScale setting for map headers
Replacement for Oldbrak mode, lets you set any scale instead of only
1/2, also modified some of Kart's scale shenanigans to be compatible.

Requested by Sev for Dimension Heist
2017-12-16 15:38:15 -05:00
TehRealSalt 6e47a14815 Some HUD tweaks
- CHECK now works in Mirror Mode
- Lakitu flips in Mirror Mode
- CHECK now shows up in splitscreen, because why not
- Fixed a compiling error as a result of me attempting to revert wipeout
2017-12-13 18:01:26 -05:00
TehRealSalt f69270027c Reverted wipeout 2017-12-12 19:58:44 -05:00
TehRealSalt b6d86145a9 OGL Mirror Mode
Haven't tested a whole lot but it seems okay?
2017-12-12 17:31:25 -05:00
TehRealSalt ffbf6e8752 Mirror Mode
- Added kartmirror cvar, flips the screen & player controls. The
post-processing effect is currently Software only; will need an OpenGL
implementation but I don't know enough to make that happen
- Moved adminplayer = -1 setting to SV_ResetServer instead of
SV_StartServer
2017-12-12 00:07:14 -05:00
Wolfy fb976ab26c more quad stuff 2017-12-11 00:12:38 -06:00
TehRealSalt f5650eba09 Wipeout & minor tweaks
- SMK-style wipeout
- Using goldshroom removes some of its timer again
- Karma item boxes follow the player more closely
- "ATTACK OR PROTECT" no longer appears when you die if you've already
seen it
- Lua support for our SOC actions
- Fixed KARTSTUFF_LIST for Lua/SOC
- "Battle" is now an accepted word in level headers for setting
TOL_MATCH
- Default map numlaps is now 3 instead of 4
- Reverted making LF2_RECORDATTACK and LF2_NOVISITNEEDED default menu
flags, needs to be set manually now
2017-12-10 20:58:34 -05:00
Wolfy 15751dfd47 initial quad stuff (does not work) 2017-12-08 01:30:39 -06:00
Wolfy d6af8e52c1 double oops 2017-12-08 00:59:12 -05:00
Wolfy 86190d4c98 oops 2017-12-08 00:32:31 -05:00
Wolfy 4714e8d179 Remove hardcoded limit on admins 2017-12-07 22:45:39 -06:00
wolfy852 854e93cdc7 Unified menu items, fix some compile warnings 2017-12-03 19:00:31 -06:00
wolfy852 8de9c46b68 Merge branch 'multi-admin' into battle
# Conflicts:
#	src/k_kart.c
2017-12-03 16:32:44 -06:00
TehRealSalt 73217690ab okay THIS time i actually made sure it compiled 2017-11-30 18:25:59 -05:00
TehRealSalt e430a3bced Mooore tweaks
- Fixed position numbers; orders by balloons first then points (before
it was doing it the other way around), and the leading players should
never display as like 3 or something if there's ties :v
- Messed with Boo & Feather frequencies to be less common in Battle
- Fixed the issue when a karma bomb steals a balloon from one of the two
last people standing, kills them, and comes back, and the game ends
anyway, giving two players the "win" bonus
- Removed karma items being able to pass their items to other karma
bombs. This never worked correctly in the first place, and I'm 95% sure
it's what's been causing people to be ghosts forever
2017-11-30 17:34:48 -05:00
TehRealSalt 1e5c016eb1 X & balloons on ranking
no i still haven't fixed the numbers yet, but the order should still be
ok :V
2017-11-29 19:35:37 -05:00
TehRealSalt d43c731b55 3 minor tweaks
- Enemies can no longer award points
- You should no longer get karma for "bombing" someone during their
invincibility frames
- Red shells have slightly more friction in Battle
2017-11-29 18:31:17 -05:00
TehRealSalt 10e09e5719 aaaaand another little bugfix 2017-11-29 02:09:42 -05:00
TehRealSalt 2f23ff466c More tweaks to cards 2017-11-29 02:07:22 -05:00
TehRealSalt c3ca835284 Forgot to change a line back after I finished testing something, oops 2017-11-29 01:11:30 -05:00
TehRealSalt addfde0f09 Battle card animations
Was hoping not to waste another variable on this, but oh well
2017-11-29 01:09:46 -05:00
TehRealSalt 9b7893995f And I changed my mind again!
Even *more* extreme
2017-11-28 22:42:09 -05:00
TehRealSalt 5e2f06b4e1 Tweaking balloon-based items further
The last change was a step in the right direction and there was more
item variety going on, but the differences need to be just sliiightly
more extreme
2017-11-28 22:26:35 -05:00