aaaaand another little bugfix
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@ -4911,7 +4911,7 @@ void K_drawKartHUD(void)
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K_initKartHUD();
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// Draw full screen stuff that turns off the rest of the HUD
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if ((gametype != GT_RACE) && (stplyr->exiting || (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && cv_kartcomeback.value)))
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if ((gametype != GT_RACE) && (stplyr->exiting || (stplyr->kartstuff[k_balloon] <= 0 && stplyr->kartstuff[k_comebacktimer] && cv_kartcomeback.value && stplyr->playerstate == PST_LIVE)))
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{
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K_drawBattleFullscreen();
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return;
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