Commit graph

331 commits

Author SHA1 Message Date
SeventhSentinel 501bfae9ac Revert MT_FIREBALL to vanilla, remove MT_FIRETRAIL, MT_BALLHOG added, bigger Jawz explosions 2018-06-25 17:12:01 -04:00
SeventhSentinel 11aaad1837 Tweaked item odds in battle
Karma items can hand out x10 banana, and being ahead in Battle is way more focused on removing just your defensive options than making all of your options Orbinaut/Banana/Eggman (there'll still be a lot of those, but it doesn't lower the chance of the other items too badly).
2018-06-25 10:18:29 -04:00
SeventhSentinel 7fdc9c8035 Intro camera can noclip, fix several compile errors 2018-06-25 09:18:30 -04:00
SeventhSentinel d726f82000 Fix up the sink some 2018-06-25 07:28:27 -04:00
SeventhSentinel 18b3d2d14c Spinout type is now passed through K_SpinPlayer
This means we don't have to reset spinouttype's value immediately after using it, which means no more wipeout timer garbage.
2018-06-25 06:58:23 -04:00
SeventhSentinel ab64504213 Kitchen sink is back
Haven't tested yet
2018-06-25 01:36:21 -04:00
SeventhSentinel 16e1569af1 Lakitu murder & countdown improvements
(I'm not SevenethSentienel! I just don't feel like logging out!)
2018-06-24 22:15:22 -04:00
TehRealSalt a8aec0b9e1 Hundreds of tweaks
- SPB multiplier depending on 1st-2nd distance
- Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes.
- Spinout is affected by boosters, *properly*
- Can no longer strafe while spinning out on speed bumps
- Messed with how other items interact with speed bumps, again.
- Old bounce code has been ported for non-players
- Fixed Karma players being able to do anything after the round has ended.
- Fixed sneaker and spinout timer weirdness
- Fixed Mines still being hold-use
- Fixed rubber-burn turn not working
- Removed redundant k_spinout and unused k_boosting variables
- Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
2018-06-19 20:20:06 -04:00
TehRealSalt 8d6a2b7f4f Hyudoro HUD fix
Really minor gripe, but if you stole an item it wouldn't show up until you finished taking it.
2018-06-18 22:43:23 -04:00
TehRealSalt 969401d7a1 Spindash go sound for boosters 2018-06-18 22:29:52 -04:00
TehRealSalt 71e00b23fa Tiiiiny adjustment 2018-06-18 21:53:57 -04:00
TehRealSalt 35ec8a4f6d Finished Jawz, item odds changes, sound effect distance increases 2018-06-18 21:52:26 -04:00
TehRealSalt 612b2a151f Misc tweaks just about everywhere
- More Jawz states for later
- Jawz orbit their user in the right direction now.
- Banana trails made closer to each other
- wheels.lua hardcoded
- All held items take a double press, for consistency.
- Fixed Karma Items not being able to be collected by invincibility or hyudoro users
2018-06-18 00:42:53 -04:00
TehRealSalt e2f60d56d2 Fix 2018-06-17 20:26:13 -04:00
TehRealSalt 2497d9c96c Debug checkpoint, and prevent spinout/booster timers while in the air 2018-06-17 18:10:42 -04:00
TehRealSalt 3aed1df8eb Fix up fake and mine to use the trail code correctly 2018-06-16 20:42:47 -04:00
TehRealSalt ee96b8c735 Add tenfold banana, moved back SPB reach
Reuses triple banana's cvar for now
2018-06-16 20:01:25 -04:00
TehRealSalt d1929d3a37 Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
TehRealSalt da83809d44 Trailling items
Needs redone with a linked list and remove mobjtable; it doesn't like netgames atm
2018-06-16 17:54:12 -04:00
TehRealSalt 98c6d0f6d9 Redid how karma bombs/items work. Again
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
2018-06-16 00:00:46 -04:00
TehRealSalt bfb4c0fae5 Minor fixes 2018-06-15 03:02:05 -04:00
TehRealSalt 788c98144f Item tweakings
- Mines last twice as long
- Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
- Mine shiiiiink sound no longer plays globally
- Thrown Bananas and Eggman Monitors bounce off walls like Mines
- Hyudoro can steal from anyone
- Halved invincibility alarm/music distance
- Getting out Orbinaut/Jawz plays a shield sound
- Using Shrink plays a devastating Chaotix sound
- SPB plays a high-pitched wail when it's locked in
- Hyudoro plays a ghosty sound when used
- Fixed Battle arrow roulette
2018-06-15 02:18:43 -04:00
TehRealSalt 3b2d156e7f Mhm. Changing this back. 2018-06-14 20:57:21 -04:00
TehRealSalt 0543d8e0fa Better menus 2018-06-14 20:18:29 -04:00
TehRealSalt b0d6e2606d Fix karma items in this branch 2018-06-13 21:32:33 -04:00
TehRealSalt ed73984d3e Messing with the SPB item odds themselves
I'm pretty sure this is why it feels like we can't hit a decent balance.
2018-06-12 23:01:17 -04:00
TehRealSalt 1bfcb35eff More frequent SPB, and fixed CHECK
The new distance setting on SPB is directly inbetween the previous "way too rare" setting and the "way too frequent" setting before that. Hopefully they should come up in reasonable intervals now.
2018-06-12 17:14:32 -04:00
TehRealSalt 8bb6cc6c19 Shrink buffed HEAVILY
It now does its job properly: repairing races when there is one straggler far in the back.
- Wipeout instead of spinout, to prevent cheap deaths
- Lose all of your items when you get shrunk.
- You cannot pick up any items while shrunk.
- x2 duration.
- Appears in the very back, with 10% chance.
2018-06-12 16:27:51 -04:00
TehRealSalt 35eb978c69 MFE_DRAWONLYFORPx stuff ported to OpenGL, and MT_DRIFTDUST respects Boo powers 2018-06-11 02:15:27 -04:00
TehRealSalt e6b33ef65f SPB fixes
Shrink also plays its sound, and Shrink/Grow have slower scaling speeds
2018-06-11 01:51:50 -04:00
TehRealSalt ea3b82791f Whoops, no break here 2018-06-10 21:05:09 -04:00
TehRealSalt a554763128 Maintenence
- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt 07a18e5185 Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
Sryder 0a85e75eb8 Accidentally made HitEm sounds always play, even when hitting your own items 2018-06-09 16:42:03 +01:00
Sryder 2adbcd6dfd Merge branch 'master' into dust-kart 2018-06-09 01:00:03 +01:00
Sryder 17245b2d6b Merge branch 'master' into voice-loss-jpg
# Conflicts:
#	src/k_kart.c
2018-06-09 00:56:39 +01:00
Sryder 10270d20dd HitEm voice line can always play
Still starts the timer to at least 3 seconds on other voices though
2018-06-09 00:18:49 +01:00
Sryder 3daf6fbfd7 Slightly longer delay between voices
Fix win/lose quotes to work based on actual win/lose criteria
Don't play overtake sound until at least 10 seconds into the race
2018-06-09 00:05:05 +01:00
Sryder f00e3dfd5a New Drift dust
Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt 4e2b30fcae Fixes 2018-06-08 00:02:28 -04:00
TehRealSalt 9b3751b30c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
Sryder 97caf79f16 Whoops, accidental rename 2018-06-07 20:03:47 +01:00
Sryder 213749b115 Big voices change
When using a taunt voice (item usage) there's a 5 second delay on more taunts and a 2 second delay on other voices
When using other voices, there's at least a 2 second delay on all other voices
2018-06-07 19:56:26 +01:00
Sryder 6023f794ac Restore the removed voices 2018-06-07 19:34:13 +01:00
TehRealSalt 7611f2c610 1v1 battle no items fix 2018-06-06 20:52:13 -04:00
TehRealSalt 7100db62ca No bumping when respawning 2018-06-06 20:41:23 -04:00
TehRealSalt babc8be5da Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
(also more item changes from last night that I just forgot to commit earlier)
2018-06-06 18:36:39 -04:00
TehRealSalt eb8464744b Adjustin' BL based off the netgame, and mashing is back
Now it just cripples your chances for good items, mwaha
2018-06-05 23:46:25 -04:00
TehRealSalt 6301d0ee38 Lightning cooldown change
- Lightning cooldown reduced to 20 seconds
- You can no longer mash to get an item quicker
2018-06-05 21:45:54 -04:00
TehRealSalt 5f610982ea The Lightning Update
- 30 sec cooldown on all lightning types
- Delay before Blue Lightning hits, based off of distance
- Blue Lightning can swap targets if 1st place is passed
- Blue Lightning can only be handed out if 2nd is far away enough from first
2018-06-05 21:36:48 -04:00