HitEm voice line can always play

Still starts the timer to at least 3 seconds on other voices though
This commit is contained in:
Sryder 2018-06-09 00:18:49 +01:00
parent 3daf6fbfd7
commit 10270d20dd

View file

@ -1227,9 +1227,6 @@ static void K_PlayOvertakeSound(mobj_t *source)
static void K_PlayHitEmSound(mobj_t *source)
{
if (source->player && source->player->kartstuff[k_voices]) // Prevents taunt sounds from playing every time the button is pressed
return;
S_StartSound(source, sfx_hitem);
if (source->player)