Commit graph

3399 commits

Author SHA1 Message Date
TehRealSalt e6303d1889 Toggles for kitchen sink, ten banana, & quad orbinaut, and a screen that they can fit on 2018-08-31 13:18:19 -04:00
Latapostrophe ccc6f71980 Cleanup + coloured text for spectators / PMs 2018-08-31 15:02:48 +02:00
Latapostrophe 8bb8eef997 Removed that one empty space thing 2018-08-31 13:56:11 +02:00
Latapostrophe c9303cb180 Cleaned up a little, courtesy of toaster 2018-08-31 13:52:53 +02:00
toaster a7bb16ada9 Improve intermission drawer further.
* Change `MM:SS.MS` to `MM'SS"MS' to match all other recorded instances of time in-game.
* Add a full stop to NO CONTEST to scrounge up an extra four pixels to match the increased width of above.
* Make it such that the number of players per column will never be desynced with future code changes by tying it to a local #define.
* Other minor code improvements.
2018-08-31 12:37:15 +01:00
Latapostrophe c323b821d6 Coloured names for chat 2018-08-31 13:30:40 +02:00
TehRealSalt 157819b063 Scale the speed of SA dash pads with higher scales
Also, added a define for GROWNEVERMISSES, which fixes every single jump with Grow but with feels terrible.
2018-08-31 00:05:46 -04:00
TehRealSalt 1ab9ebf1c0 separate var for dashpad cooldown
- no longer has weirdness with pw_flashing
- can now have an SA1-style effect for it
2018-08-30 22:27:18 -04:00
TehRealSalt cdaaca9b62 Grow no longer sets flashing tics
Just causes a bunch of other, really dumb side-effects, and nothing else I could test suffers from it
2018-08-30 21:51:27 -04:00
TehRealSalt ea8465cc61 Karma players can bump again 2018-08-30 21:32:24 -04:00
TehRealSalt ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
TehRealSalt f6ce2bfb54 Ignore texture on horizon lines when in OGL
Before: https://cdn.discordapp.com/attachments/300531341957529602/484842910475354124/kart0110.png
After: https://cdn.discordapp.com/attachments/270211093761097728/484841628771680258/kart0109.png

Not a solution, but better than the previous.
2018-08-30 17:53:25 -04:00
TehRealSalt 9d514f2f98 Remove use of a duplicated sound 2018-08-30 17:50:47 -04:00
TehRealSalt 0ff7fad0c6 Halved radius of MT_CHOMPER 2018-08-30 17:12:35 -04:00
TehRealSalt b973522bf1 Apply to bananas, eggmen, and mines also 2018-08-30 16:36:46 -04:00
TehRealSalt 2e8f513eb5 Put on player's center during this animation 2018-08-30 16:28:01 -04:00
TehRealSalt 0dbd48b9da Held Orbinaut & Jawz radius+scaling animation on spawn 2018-08-30 16:10:25 -04:00
TehRealSalt 3a9342e2c6 More fundamental Jawz changes.
1.) Instead of prioritizing best angle above all else, it averages both distance and angle to figure out which is the best overall target.
2.) Jawz will completely cut out angles higher than 45 degrees, preventing instances where someone behind you is considered a better target than who you're looking at.
3.) Jawz does the 45 degree angle checking in Race as well, meaning that they will ignore racers that are neck & neck with you, even if they're technically the next place above you, so that Jawz doesn't take a hard left into a wall.
2018-08-30 15:30:27 -04:00
toaster bd7e0e75f0 Overlays and rings now properly handle encore-ness, in that they are sans encore (most of the time).
... :V
2018-08-30 13:13:25 +01:00
TehRealSalt 59751c81e9 Foolish 2018-08-29 18:12:18 -04:00
TehRealSalt 0d3d1af317 - Revamped Jawz targetting for Battle Mode
- Cleaned up some redundant code
- Halved the speed of backwards thrown missiles (previously PROJSPEED/2, now is PROJSPEED/4)
2018-08-29 18:12:02 -04:00
toaster 7c7a7bf849 disable encore ruby/flip on record attack menu with kartencore on 2018-08-29 22:02:42 +01:00
toaster 22be81ef02 * Prettier record attack screen!
* Uses the in-game timer element to draw its times.
	* This includes showing them time emblems-to-get!
	* good night sweet prince
* Make the emblem time use the same ' and " as the normal time.
2018-08-29 21:37:47 +01:00
toaster c1fd658e4b Merge branch 'sonicitems' into encore 2018-08-29 19:56:52 +01:00
TehRealSalt 92bb1e7131 Lower capped spring pad max speed even harder, to properly fix BC3 2018-08-29 14:46:42 -04:00
TehRealSalt d6c54b3f47 Item distribution debugger, and oversight pointed out by this
Item distribution debugger is a netvar that enables cheats, so no exploiting!
2018-08-29 14:28:28 -04:00
toaster 7a758708c6 * Add support for .kart files.
* Wrap behind-the-scenes `addfile/exec` contents in quotation marks to allow for files with spaces in them.
2018-08-29 14:19:08 +01:00
toaster 0776460643 * Make some minor performance improvements.
* Make the I_Errors in filesrch.c more descriptive.
* Fix up the loading of sounds.kart such that it has SOME protection against being loaded with game-modifying lumps.
* SERIOUSLY fix up the MD5/mainwads++ section in D_SRB2Main, since 1) I broke it and 2) it was already a little broken in the first place but we just didn't notice it because #ifndef DEVELOP.
2018-08-29 12:50:25 +01:00
TehRealSalt 360f083512 Make the low player count distributions slightly more extreme
Scales below 8 players instead of 6 players. The distance multipler in 4P is now x1.14 instead of x1.07.
2018-08-28 23:06:31 -04:00
TehRealSalt a745417a3f This doesn't work
1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own
2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
2018-08-28 22:50:53 -04:00
TehRealSalt 2564d2f017 Wrong order here 2018-08-28 18:50:59 -04:00
TehRealSalt 118d9caad1 New voices
- Following Oni's proposal. This means taunts are split into 2 types for offensive items and boost, 2 less hurt sounds, and there's another clip for using invincibility item (or whatever other powerful items we want to apply it to later; maybe size-down?)
- Win/lose quotes are played at full volume for the person who said it.
- A new sound effect plays when you hit someone with voices disabled.
- Reduce amount of RNG being called from the vanilla P_Play[whatever]Sound functions
- Added our skin sound constants to the dehacked list.
- Unrelated: finish line sfx plays in splitscreen
2018-08-28 16:29:50 -04:00
toaster b6dbecd2f8 Addons menu.
Bitch.
2018-08-28 21:08:47 +01:00
TehRealSalt c22d670fa5 Merge branch 'sonicitems' into sal-misc 2018-08-27 21:08:39 -04:00
TehRealSalt 14ccdb0dcf Last touches for smk maps
- different min/max on capped spring pads
- turn the normally almost-useless "non-ramp sector" type into "wall sector", which disables both stepup AND stepdown instead of just stepdown
2018-08-27 18:09:32 -04:00
toaster ca8aceb059 Fix that thing where item boxes just wouldn't respawn in battle if you nabbed them all too quickly (which is very likely to happen in large netgames where we have the great fortune of playing on battal bowl). 2018-08-27 17:25:22 +01:00
TehRealSalt 6fdb743a59 Correct remaining instances where step up/down scales with the object instead of the map 2018-08-27 01:07:44 -04:00
TehRealSalt b426e43d2d Adjustments made to address the netgame
Less grow, less invinc, less ballhog, just a teensy bit less triple orbinaut, and SPB odds no longer scale with lower player counts like other power items do
2018-08-26 19:55:31 -04:00
TehRealSalt 6c003dc7d0 Good catch 2018-08-26 15:17:55 -04:00
TehRealSalt 344accbfed Rebalance Battle items in response to last night's netgame 2018-08-26 14:58:21 -04:00
toaster fc6b0b23ec Increase the amount of time between the switch to the Rankings half of intermission and ranking is calculated a tad.
Turns out it wasn't taking the length of the level-to-rankings switch animation into account!
2018-08-26 17:31:04 +01:00
toaster 1038028468 Real time reordering of intermission rankings as rank counts up!
Also features jittering of the intermission elements because I thought it'd be fun, plus some better handling of players leaving (and then new ones joining) mid-intermission.
2018-08-26 16:23:50 +01:00
toaster cdf5874ff5 * Exempt drop shadows from encore remapping.
* Make MT_GHOST's encoremapping depend on whether the source was encoremapped.
* Revamp how sector typegroup 2, type 15 inverts the encoremapping (so planes don't get awkwardly desynchronised).
2018-08-26 15:15:03 +01:00
toaster b505ea43f0 Merge branch 'sonicitems' into encore 2018-08-26 12:45:02 +01:00
toaster 58e2e581fa Undef SHITPLANESPARENCY downstream from vanilla, as promised. 2018-08-26 12:43:31 +01:00
toaster 08a23d7b87 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
# Conflicts:
#	src/g_game.c
#	src/v_video.c
2018-08-26 12:42:55 +01:00
toaster 7b31d7a9b9 Dumbass copypaste rectified, stplyr is NOT valid in mobjthinker code. toaster, stop making commits to sonicitems 2018-08-26 12:27:45 +01:00
TehRealSalt 277c4deb30 Merge branch 'sonicitems' into encore 2018-08-26 00:12:02 -04:00
TehRealSalt 1554f4d771 Merge branch 'sal-misc' into sonicitems 2018-08-26 00:11:19 -04:00
Monster Iestyn d5ab3e75a5 Merge branch 'v_video_killed_the_r_radio_star' into 'master'
v_video Killed The r_radio Star

See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00