Coloured names for chat

This commit is contained in:
Latapostrophe 2018-08-31 13:30:40 +02:00
parent ca8aceb059
commit c323b821d6

View file

@ -757,8 +757,37 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
else if (target == 0) // To everyone
{
fmt = "\3%s\x83<%s%s%s\x83>\x80 %s\n";
fmt2 = "%s\x83<%s%s%s\x83>\x80 %s";
/* 31/8/18: Lat': Exclusive to kart, use a CLOSE ENOUGH colour to the player's for text (we're quite limited with our options,
drawstring really should be able to remap to any palette index........*/
// there's a lot of fucking colors wtf
INT32 color = players[playernum].mo->color;
if (color >= SKINCOLOR_IVORY && color <= SKINCOLOR_SILVER)
prefix = "\x80";
else if ((color >= SKINCOLOR_CLOUDY && color <= SKINCOLOR_BLACK) || color == SKINCOLOR_JET) // jet is more black than blue so it goes here.
prefix = "\x86";
else if (color >= SKINCOLOR_SALMON && color <= SKINCOLOR_CRIMSON)
prefix = "\x85";
else if (color >= SKINCOLOR_DAWN && color <= SKINCOLOR_CARAMEL)
prefix = "\x87";
else if (color >= SKINCOLOR_TANGERINE && color <= SKINCOLOR_CANARY)
prefix = "\x82";
else if (color >= SKINCOLOR_OLIVE && color <= SKINCOLOR_SWAMP)
prefix = "\x83";
else if ((color >= SKINCOLOR_AQUA && color <= SKINCOLOR_STEEL) || color == SKINCOLOR_SAPPHIRE) // toaster wanted that specific one too shrug
prefix = "\x88";
else if (color >= SKINCOLOR_PERIWINKLE && color <= SKINCOLOR_NAVY)
prefix = "\x84";
else if (color >= SKINCOLOR_DUSK && color <= SKINCOLOR_LILAC)
prefix = "\x81";
else
prefix = "\x83";
strcat(cstart, prefix);
fmt = "\3%s<%s%s%s>\x80 %s\n";
fmt2 = "%s<%s%s%s>\x80 %s";
}
else if (target-1 == consoleplayer) // To you
{
@ -793,6 +822,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
HU_AddChatText(va(fmt2, prefix, cstart, dispname, cend, msg)); // add it reguardless, in case we decide to change our mind about our chat type.
if OLDCHAT