Commit Graph

3674 Commits

Author SHA1 Message Date
toaster c9da6cd856 Minor HUD offset tweak for splitscreen eggnum. 2018-10-01 18:10:12 +01:00
toaster d0e629a8e2 Correct some inconsistencies I missed in the previous commit. 2018-10-01 13:51:23 +01:00
TehRealSalt e6fd41339a DrawFill supports splitscreen offset flags 2018-10-01 08:41:44 -04:00
toaster 379772e5aa Allow respawning spectators before starttime is up because they no longer spawn in a condition that allows them to get an unfair advantage (drop dash or its ghetto 2.0-esque predecessor)
Also, some camera tweaks:
* Force chasecam when exiting, just like it's forced when you're dead and not a spectator.
* Force a horizontal camera angle aiming when spectator and dead, to avoid skybox bugs.
2018-10-01 13:25:13 +01:00
toaster 14a5ffbfd8 Based on netgame comments last night, update the tab rankings info to show less information in race. 2018-10-01 12:52:54 +01:00
toaster f1267f8ae1 Don't allow a new driftboost of lesser magnitude to completely cancel an existing driftboost. 2018-10-01 12:27:35 +01:00
TehRealSalt 96506359f1 Goodbye cvar 2018-10-01 07:21:02 -04:00
toaster 0ec952d019 Add a `SECTIONRACE` map flag. So far, all it does is prevent the number of laps from exceeding the map default, but it's a base to work off of if we want to add any other changes specifically for section races in future. 2018-10-01 12:12:48 +01:00
toaster 487a2ecf2e Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-01 11:46:13 +01:00
TehRealSalt 71e40f68cd Foolish error 2018-09-30 21:47:04 -04:00
TehRealSalt 73100b22d5 Please don't punish offline practice 2018-09-30 21:46:12 -04:00
TehRealSalt a4f3d4867d Change dummysplitplayers into splitplayers, unhide it, and set it when joining and not just hosting
Silly oversight
2018-09-30 18:07:05 -04:00
TehRealSalt 9cf379f091 kartdebugnodes 2018-09-30 17:47:56 -04:00
Monster Iestyn 800b3bb240 Move player + player mobj existence checks to top of P_MoveChaseCamera. This is the only place it makes sense to even check them tbh.
While I'm at it, let's also use the "mo" variable instead of player->mo throughout the function (to be consistent)
2018-09-30 22:18:48 +01:00
TehRealSalt 5132c31e0f I have no idea if this is an actual problem or not, but this was in the back of my mind from day 1 2018-09-30 17:17:33 -04:00
TehRealSalt bc807dccc4 Sorta messy menu to set splitscreen
Now this branch is completely functional!
2018-09-30 17:09:59 -04:00
TehRealSalt ad06b3c62f Proper G_GametypeHasSpectators for netgame splits 2018-09-30 16:35:05 -04:00
TehRealSalt 4da5c165f4 Fix all of the joining ghost issues or desyncing
The answer was so obvious! Just add a XD that just calls CL_RemovePlayer! Duh!
2018-09-30 16:20:01 -04:00
TehRealSalt 56ec3d0465 Probably should do this too... 2018-09-30 12:19:26 -04:00
TehRealSalt 7d8891f057 Instead of directly using CL_RemovePlayer, do a silly loop around
Hopefully I don't have to keep this, just have to see if it works
2018-09-30 12:12:12 -04:00
TehRealSalt d705d2a606 Temporary testing measure
set splitscreen = 3 on host or connect
2018-09-30 11:22:56 -04:00
TehRealSalt f858b2aa11 RIP, didn't commit this 2018-09-30 11:22:31 -04:00
TehRealSalt 847924a47a Let's try what that comment suggests. 2018-09-30 11:22:10 -04:00
TehRealSalt 5628ffe360 HUD debugger (no cvar yet) 2018-09-30 11:21:41 -04:00
TehRealSalt fc93e5812d Add a message for when multiple players on one node get removed
Example:

Chrome has been kicked (Go away)
Shadow has left the game (Joined with Chrome)
Kryne has left the game (Joined with Chrome)
Vyce has left the game (Joined with Chrome)
2018-09-30 01:51:49 -04:00
TehRealSalt 3c567b39f1 Minor splitscreen+netgame fixes
Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
TehRealSalt 1d6215030e Online splitscreen
It WORKS, including kicking players in splitscreen
2018-09-30 00:51:03 -04:00
Sryder 005e3ce514 Merge branch 'hack_the_de_damnit' into 'master'
Fix dehacked list incongruence

See merge request KartKrew/Kart!20
2018-09-29 16:52:41 -04:00
Sryder 5322caa435 Merge branch 'invert_dynamic_slopes' into 'master'
Flip dynamic slope toggle

See merge request KartKrew/Kart!17
2018-09-29 16:51:35 -04:00
toaster ab59504be0 Experimental: Making the ghetto waypoints we have right now their own mobj list in order to make them slightly less bullshit 2018-09-29 20:28:27 +01:00
toaster 1be13e8e2d Fix dehacked list incongruence. 2018-09-29 16:43:00 +01:00
toaster 2c1db167da Correct that thing Lat` found where sometimes the controls menus'd get "stuck" replacing the second key every time, effectively only allowing one key until you clear it and try again.
Also, sounds.
2018-09-29 16:18:16 +01:00
toaster 21ba9921da Some credits tweaks (alphabetical ordering plus new names, plus slight downwards adjustment of `TYLER52`) 2018-09-28 20:10:22 +01:00
toaster 8ccaa1fcee Flip dynamic slope toggle. 2018-09-28 12:58:07 +01:00
TehRealSalt 68bf1f60f3 "TICRATE*1"?! 2018-09-27 18:44:14 -04:00
TehRealSalt 7c5d47deb5 No mashing in Record Attack 2018-09-27 18:42:42 -04:00
TehRealSalt 7de6a63207 Talk key is a two-way toggle for non-keyboard binds 2018-09-27 18:32:48 -04:00
TehRealSalt 6d798f00e7 Yet another scale fix 2018-09-27 18:26:37 -04:00
TehRealSalt 5419ac82ee 1 more fix 2018-09-27 17:21:06 -04:00
TehRealSalt 30005ad39b Scale fixes 2018-09-27 17:17:04 -04:00
TehRealSalt cf5c0a7a6a New bindable keys
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
toaster 169411e3da Disable `cv_joinnextround` behind `#define VANILLAJOINNEXTROUND`. 2018-09-27 21:38:19 +01:00
toaster fb102f8131 Fix dash-dust spawning not happening when drop-dashing, despite its function being called. 2018-09-27 18:39:54 +01:00
toaster 7f5b5ecb60 Spring *panels* now use `sfx_kc2f` again (but pogo spring *items* still do `sfx_kpogos`, in case you were worried). 2018-09-27 18:32:07 +01:00
toaster e4f6015b50 Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.)
This fixes #11.
2018-09-27 18:11:43 +01:00
TehRealSalt 3d582bc98f Viewpoint key improvements
- Don't cycle through exiting players
- Don't cycle through karma players in Battle
- Disable console print on switch, it's already got a HUD element
2018-09-26 21:35:57 -04:00
TehRealSalt 1a37335675 ESC rebind works on both bound keys 2018-09-26 20:51:25 -04:00
TehRealSalt a223375cc0 Remove the commented out SALLYALTRAINBOW define
The relative luminance tweak fixes what it was meant to fix, but without changing the core functionality
2018-09-26 20:40:26 -04:00
toaster 8aff76b8c3 Just realised the inputwheel jittering in Sryder's videos was my fault, so fix this even better 2018-09-25 22:37:04 +01:00
toaster a85682983b Manual has more pages and less terrible large-size support. 2018-09-25 22:33:22 +01:00