Don't f12 time over'd players
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@ -1840,6 +1840,9 @@ boolean G_Responder(event_t *ev)
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if (players[displayplayer].exiting)
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if (players[displayplayer].exiting)
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continue;
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continue;
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if (players[displayplayer].pflags & PF_TIMEOVER)
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continue;
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// I don't know if we want this actually, but I'll humor the suggestion anyway
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// I don't know if we want this actually, but I'll humor the suggestion anyway
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if (G_BattleGametype())
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if (G_BattleGametype())
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{
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{
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