Fixed battle item respawning (caused by a stupid accidential assignment typo that was my fault).

This commit is contained in:
toaster 2018-08-13 14:22:13 +01:00
parent 9655dcf350
commit 6c66de5423
1 changed files with 1 additions and 1 deletions

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@ -8142,7 +8142,7 @@ void A_ItemPop(mobj_t *actor)
remains->flags = actor->flags; // Transfer flags
remains->flags2 = actor->flags2; // Transfer flags2
remains->fuse = actor->fuse; // Transfer respawn timer
remains->threshold = (actor->threshold = 69 ? 69 : 68);
remains->threshold = (actor->threshold == 69 ? 69 : 68);
remains->skin = NULL;
remains->spawnpoint = actor->spawnpoint;