From 6c66de5423cb35d73a47ac960e0ae7c7390d70e5 Mon Sep 17 00:00:00 2001 From: toaster Date: Mon, 13 Aug 2018 14:22:13 +0100 Subject: [PATCH] Fixed battle item respawning (caused by a stupid accidential assignment typo that was my fault). --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 1e66fb82..6bbf00b2 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8142,7 +8142,7 @@ void A_ItemPop(mobj_t *actor) remains->flags = actor->flags; // Transfer flags remains->flags2 = actor->flags2; // Transfer flags2 remains->fuse = actor->fuse; // Transfer respawn timer - remains->threshold = (actor->threshold = 69 ? 69 : 68); + remains->threshold = (actor->threshold == 69 ? 69 : 68); remains->skin = NULL; remains->spawnpoint = actor->spawnpoint;