revert this for the future
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@ -155,8 +155,8 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
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if (player->exiting || mapreset)
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return false;
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if (weapon == 2 && G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
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return false;
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/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
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return false;*/
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if (weapon)
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{
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