Undo MD2 Spin Frame Interpolation

Because apparently people don't like them like that.
This commit is contained in:
Sryder13 2014-04-17 11:57:10 +01:00
parent 9db0262a90
commit 5b324924ff

View file

@ -1144,8 +1144,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
spriteframe_t *sprframe; spriteframe_t *sprframe;
float finalscale; float finalscale;
if (tics > durs) // Apparently people don't like jump frames like that, so back it goes
durs = tics; //if (tics > durs)
//durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW) if (spr->mobj->flags2 & MF2_SHADOW)
{ {