SRB2/src/hardware
2020-07-06 00:27:34 -03:00
..
r_opengl Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
hw_cache.c OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Delete hw_glide.h 2020-07-06 00:27:34 -03:00
hw_defs.h fix corona compiling lol 2020-01-23 23:41:09 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Merge branch 'marathonmode' into 'next' 2020-06-17 19:36:10 -04:00
hw_drv.h FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements) 2020-06-19 11:11:18 -04:00
hw_glob.h Faster OGL sprite sorting algorithm 2020-06-19 14:32:34 +03:00
hw_light.c Merge branch 'cez3debris' into 'next' 2020-07-04 07:00:20 -04:00
hw_light.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_main.c Merge branch 'ff_horizontalflip' into 'next' 2020-07-03 16:56:32 -04:00
hw_main.h Backwards compatibility for shaderless hardware 2020-06-18 17:39:34 +03:00
hw_md2.c Merge branch 'ff_horizontalflip' into 'next' 2020-07-03 16:56:32 -04:00
hw_md2.h Don't repeatedly look for model texture files 2020-06-19 16:18:04 +03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00