Fix MD2 loading

This commit is contained in:
Jaime Passos 2019-09-15 16:24:17 -03:00
parent 53ddf19f94
commit a86e2332da
1 changed files with 4 additions and 2 deletions

View File

@ -253,6 +253,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2texcoord_t *texcoords;
md2frame_t *frames;
char *fname = NULL;
int foffset = 0;
int t;
@ -331,9 +332,10 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
fname = retModel->framenames;
for (i = 0; i < header->numFrames; i++)
{
memcpy(fname, frames->name, 16);
md2frame_t *fr = (md2frame_t*)&buffer[header->offsetFrames + foffset];
memcpy(fname, fr->name, 16);
foffset += sizeof(md2frame_t) + (sizeof(md2vertex_t) * header->numXYZ);
fname += 16;
frames++;
}
// Read in textures