SRB2/src/hardware
Steel Titanium 76f26cda24 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
..
r_opengl Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_bsp.c Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
hw_cache.c Fix chroma key 2020-01-05 22:04:19 -03:00
hw_clip.c Software FOV ported from kart 2019-12-31 11:22:05 -06:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h FIX COLOR BUG 2020-02-17 01:19:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
hw_light.c In-map visual indicator 2020-01-19 19:02:03 -03:00
hw_light.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hw_main.c Merge branch 'viewroll' into 'next' 2020-02-17 00:10:57 -05:00
hw_main.h Merge branch 'master' into next 2020-01-11 18:38:09 +00:00
hw_md2.c Merge branch 'ogl-colorbug' into 'master' 2020-02-20 19:32:34 -05:00
hw_md2.h change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
hws_data.h XBOX was eXecuted 2017-09-29 19:27:17 +01:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00